Link archive: July, 2014

86

sparkline
                    5th                     10th                     15th                     20th                     25th                     30th     
12am    
4am
8am                                  
12pm                        
4pm                              
8pm      

Thursday, July 31st, 2014

How we make RWD sites load fast as heck

Scott shares the code that Filament Group are using to determine which style declarations are critical (and can be inlined) and which are non-critical (and can be loaded asynchronously). It makes quite a difference in perceived performance.

By the way, I really, really like the terminology of “critical” and “non-critical” CSS, rather than “above the fold” and “below the fold” CSS.

Wednesday, July 30th, 2014

Tuesday, July 29th, 2014

Monday, July 28th, 2014

Sunday, July 27th, 2014

Saturday, July 26th, 2014

Friday, July 25th, 2014

Software, It’s a Thing — Medium

The first Lunar Orbiter, Andy Warhol’s Amiga, and George R.R. Martin’s WordStar …the opening address to the Digital Preservation 2014 conference July 22 in Washington, DC.

Just as early filmmakers couldn’t have predicted the level of ongoing interest in their work over a hundred years later, who can say what future generations will find important to know and preserve about the early history of software?

(Mind you, I can’t help but feel that the chances of this particular text have a long life at a Medium URL are pretty slim.)

Thursday, July 24th, 2014

Wednesday, July 23rd, 2014

Google’s ‘Nearby’ Lets Your Smartphone Talk to the Internet of Things | Motherboard

An early look at the just-in-time interactions that Scott has been working on:

Nearby works like this. An enabled object broadcasts a short description of itself and a URL to devices nearby listening. Those URLs are grabbed and listed by the app, and tapping on one brings you to the object’s webpage, where you can interact with it—say, tell it to perform a task.

Tuesday, July 22nd, 2014

Saturday, July 19th, 2014

Friday, July 18th, 2014

What’s the design process at GDS? | Government Digital Service

A look behind the scenes of gov.uk. I like their attitude to Photoshop comps:

We don’t want a culture of designs being “thrown over a wall” to a dev team. We don’t make “high fidelity mock ups” or “high fidelity wireframes”. We’re making a Thing, not pictures of a Thing.

And UX:

We don’t have a UX Team. If the problem with your service is that the servers are slow and the UX Team can’t change that, then they aren’t in control of the user experience and they shouldn’t be called the user experience team.

Thursday, July 17th, 2014

Wednesday, July 16th, 2014

Urban Giants on Vimeo

A look at the architectural history of the network hubs of New York: 32 Avenue of the Americas and 60 Hudson Street. Directed by Davina Pardo and written by her husband Andrew Blum, author of Tubes: A Journey to the Centre of the Internet.

These buildings were always used as network hubs. It’s just that the old networks were used to house the infrastructure of telephone networks (these were the long line buildings).

In a way, the big server hotel of New York—111 Eight Avenue—was also always used to route packets …it’s just that the packets used to be physical.

Tuesday, July 15th, 2014

Web 2024 | Robin Berjon

Here’s a dystopian vision of the web in ten years time, where professional developers are the only people able to publish on the web.

This is why it worries me when I come across very smart people who don’t seem to see a problem with the creation of web pages being taken out of the reach of any human being with an internet connection and a smattering of declarative languages—HTML, CSS—and into the hands of an elite minority of JavaScript programmers.

Monday, July 14th, 2014

The Developer’s Dystopian Future – The Pastry Box Project

My interest in rich client-side apps has almost entirely reversed, and now I’m more interested in doing good ol’ server rendering with the occasional side of progressive enhancement, just like we did it in 2004.

This post resonates with me 100%.

Where will I be in 10 years? I don’t know. I hope I still will have some in-demand skills to pay the bills. But it feels like all I see are DevOps and JavaScript, and I know less and less every day about those things.

Sunday, July 13th, 2014

Saturday, July 12th, 2014

Chloe | susan jean robertson

Even though we didn’t spend loads of time together, I will miss you Chloe; your quirky tweets, your fantastic photos of FACE, and the wonderful things you made both online and in real life.

Friday, July 11th, 2014

Chloe – rachil.li

What struck me most - and has always stayed with me - is how Chloe appeared to be the kindest, most sweet person I could have wished to meet. She was the actual definition of “lovely” and “kind”, through and through.

Chloe | Rob Weychert

Chloe was generous with her emotions, but not in a needy or narcissistic way. I think she just found honesty more efficient than posturing. She didn’t hide her depression, but she didn’t let it define her, either. The clouds that followed her around wouldn’t hesitate to part for a good joke or an enthusiastic conversation about shared passions. Her wit was incisive and unassuming, her smile was enormous, and it was tremendously satisfying to make her laugh.

Thursday, July 10th, 2014

Ramblr — Chloe

I always wondered how Chloe was able to create so much so well from such a young age. I could never grasp web dev, knitting intimidated the crap out of me, and I still think she’s one of the best writers I’ve ever read.

Things We Make » Pixel Perfect

I want you to know that she vibrated at a different frequency. I don’t really know how to put it any other way. Her raw talent just seemed so effortless. Her dark discomfort wouldn’t allow her to see how loved she was, or how incredible, or how talented. But you can see it, and you don’t need my help. Read for yourself. She will stop you in your tracks.

Pinboard Turns Five (Pinboard Blog)

On the fifth anniversary of Pinboard, Maciej reflects on working on long-term projects:

Avoiding burnout is difficult to write about, because the basic premise is obnoxious. Burnout is a rich man’s game. Rice farmers don’t get burned out and spend long afternoons thinking about whether to switch to sorghum.

The good news is, as you get older, you gain perspective. Perspective helps alleviate burnout.

The bad news is, you gain perspective by having incredibly shitty things happen to you and the people you love. Nature has made it so that perspective is only delivered in bulk quantities. A railcar of perspective arrives and dumps itself on your lawn when all you needed was a microgram.

Monday, July 7th, 2014

Monday, 7 July 2014 – The Pastry Box Project

Words of wisdom from Scott on the clash of brand guidelines and the flexible nature of the web:

One thing I am pretty sure of though, is that having a fast, accessible, user-friendly site can reflect incredibly well on a company, and I’d love to see more guidelines and expectations that prioritize these aspects of a service as branding requirements in addition to the usual visual details.

Sunday, July 6th, 2014

Thursday, July 3rd, 2014

Wednesday, July 2nd, 2014

How are apps made? by Craig Mod

With the usual caveat that I wish this were published on Craig’s own site, I particularly like this passage:

Apps, too, are ephemeral. Some of the most ephemeral software we’ve ever produced. Ephemeral if for no other reason than because of their gated homes. Our apps cower below the fickle whim of App Store Gods, struck down for no reasonable reasons or for very reasonable reasons. It doesn’t matter which, the end result is always the same: gone, forever.

Tuesday, July 1st, 2014