以åããèå³ããã£ãHoneyCombããå«ã¾ããRenderScriptã«ã¤ãã¦èª¿ã¹ã¦ã¿ããããã§ã¯ãRenderScriptã®ããã¥ã¡ã³ããèªãã§ãã½ã¼ã¹ã³ã¼ã(ãµã³ãã«ã®Balls)ãè¦ã¦ã¿ã¦åããã¦ã¿ã¦ã®ã¡ã¢(Android 3.2ã«ã¦)ãäºå®èª¤èªãå«ã¾ãã¦ããå¯è½æ§ãããã®ã§ãã®ç¹ã¯ææãã¦ããã ããã¨ãããããã RenderScriptã¨ã¯ ç°¡åã«ããã¨ãGPUä¾åããªãã¬ã³ããªã³ã°ã¨ã³ã¸ã³ãOpenGL|ESãå©ç¨ããã¨GPUä¾åããã³ã¼ãã«ãªããã¡ã ããRenderScriptã§ã¯ãã®ãããªGPUã«ä¾åããã«ã³ã¼ããæ¸ãããã¨ãããã¨ãããã ãã ãOpenGL|ESããã¯æ©è½ã¯å°ãªããRenderScriptã®å é¨ã§ã¯ãOpenGL|ES2.0ãåä½ãã¦ããã RenderScript 㨠OpenGL|ES RenderScriptã¨OpenGL|ESã¯ä¼¼ããããªå©ç¨
[This post is by R. Jason Sams, an Android Framework engineer who specializes in graphics, performance tuning, and software architecture. âTim Bray] For ICS, Renderscript (RS) has been updated with several new features to simplify adding compute acceleration to your application. RS is interesting for compute acceleration when you have large buffers of data on which you need to do significant proce
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