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WWDC 2016 introduced a whole new batch of goodies. One of the best is the SpriteKit Tile Editor. Itâs a blast to use, and you can get your backgrounds up and running and looking great really fast. In this tutorial youâll learn all about tiles â how to import them and paint them in the new Tile Editor. In the new game Rubber Duckie Rescue thatâs sure to be a smash-hit, youâll rescue some rubber duc
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import SpriteKit class GameScene: SKScene, SKPhysicsContactDelegate { override func didMoveToView(view: SKView) { self.physicsWorld.gravity = CGVectorMake(0.0, -1.0) self.size = view.bounds.size self.physicsBody = SKPhysicsBody(edgeLoopFromRect: self.frame) // èµ¤ãæ£æ¹å½¢ã®è¨å®ã let redSquare = SKSpriteNode(color: UIColor.redColor(), size: CGSizeMake(50, 50)) redSquare.position = CGPoint( x: CGRectGetMidX(
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For more than 20 years, people have played Collectible Card Games (CCGs). The Wikipedia entry gives a fairly thorough recount of how these games evolved, which seems were inspired by role playing games like Dungeons and Dragons; Magic the Gathering is one example of a modern CCG. At their core, CCGs are a set of custom cards representing characters, locations, abilities, events, etc. To play the g
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