Make 3D worlds with HTML and Entity-Component On any headset, mobile and desktop
éçºé¨ã®ããªãã§ãã çªç¶ã§ãã Oculus Rift ã¨ããååããåç¥ã®æ¹ã¯ã©ããããããã§ãããããã㯠Oculus VR ã¨ããæ°è伿¥ãéçºãã VR (= virtual reality) ã¤ã¾ããä»®æ³ç¾å®ããå®ç¾ããããã¤ã¹ã®ååã§ãã Sony ã® HMZ ã¨ããããããã¦ã³ããã£ã¹ãã¬ã¤ãªããåç¥ã®æ¹ãããã§ããããOculus Rift ã¯ããã¨ããä¼¼ãããã¤ã¹ã§ããããããããææ¬²çã§ãå¯è½æ§ã«ã¨ãã ããã¤ã¹ã¨ãããã§ãããã ãã®çç±ã¯ãä¾ãã°ã3D ã²ã¼ã ã®å¤©æããã°ã©ã John Carmack æ°ã CTO ã«è¿ãå ¥ããããããã¤ãå æ¥ã® CEDEC 2013 ã§ã¯ã¨ã³ã¸ãã¢ãªã³ã°é¨éã®æåªç§è³ãåè³ãããã¨ãåªç§ãªäººæãéããæ¥çäººã®æå¾ ãé常ã«é«ãã¨ãã£ãç¹ã示ãã¦ãã¾ãã ããã«é©ãã¹ãã¯ããããã¾ã æªçºå£²ã®ããã¤ã¹ã ã¨è¨ããã¨ã§ããæªçºå£²ã¨ããã®ã¯
An experimental NPAPI plugin for Chrome and Firefox that exposes fun VR devices. vr.js, in conjunction with a required native browser plugin, exposes the Oculus Rift and Razer Hydra to Javascript in a performant, easy-to-use way. The library makes it simple to query the device values in just a few lines of code but also handles more advanced things like computing all the math required for renderin
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