You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session. Dismiss alert
å ¬å¼ãµã¤ã æ¦è¦ SandDanceã¯ãWebGLãç¨ããBIãã¼ã«ã§å·¨å¤§ãªãã¼ã¿ã»ãããç´ æ©ãå¯è¦åããè¤æ°ã®ãã¥ã¼éãæ»ãããªã¢ãã¡ã¼ã·ã§ã³ã§ãã©ã³ã¸ã·ã§ã³ããããã¨ã§æ°ããªç¥è¦ãå¾ããã¨ãã§ããBIãã¼ã«ã ããã§ã(å ¬å¼ãµã¤ããã) ãµã³ãã«ç»åã§ãã«ãã³ããã¢ãã¡ã¼ã·ã§ã³ãç®ãå¼ãã¾ãã deck.glã®ã·ã§ã¼ã±ã¼ã¹ãã¼ã¸ã§ç´¹ä»ããã¦ãã¦ãå人çã«èå³ãæã£ã¦ããã®ã§ãããå æ¥Microsoftã®å ¬å¼ããã°ã§ãªã¼ãã³ã½ã¼ã¹åããããã¨ãçºè¡¨ããã¾ããã Microsoft open sources SandDance, a visual data exploration tool - Open Source Blog Github ããããã¼ãã£ã¯ã«ãé£ã³äº¤ã£ã¦ã«ãã³ããã§ãã æ £ããªãã¨ç¡æå³ãª3Dãã£ã¼ãã¨ãä½ã£ã¦ãã¾ããããªãå±ããã¯ããã¾ãããå é¨ã§ã¯Deck.glãVeg
ã¹ãã³ã·ã«ãããã¡ï¼ãã¹ã¯å¦çï¼ã«ã·ã§ã¼ãã¼é©ç¨ãã¦ãé¨åçã«ã¢ã¶ã¤ã¯ããã¦ã¿ã¾ããã Live2D WebGLçã¨åãããã¨ãããªæãã«ã§ãã¾ã⪠ï¼ã¨ãã²ã¼ç¨ã®ç´ æãæã£ã¦ããªãã®ã§å ¬å¼ãµã³ãã«ã§ãã¹ãï¼ ã»Live2Dã§é¨åã¢ã¶ã¤ã¯ã㢠ä¸è¨ãã¢ãã¼ã¸ã§ã¯ãã¢ã¼ã·ã§ã³åæ¿ã¨ã¢ã¶ã¤ã¯ç®æã®åæ¿ãã§ãã¾ãã ã¢ã¶ã¤ã¯ã¯ä¸é¨ã®æç»ãªãã¸ã§ã¯ããã¨ã«ãããããããã«å®è£ ãã¦ãã¾ãã ãã®ãããæç»ãªãã¸ã§ã¯ããåãã¨ã¢ã¶ã¤ã¯é¨åãåãã¾ãã£ï¼ WebGLã®æè¡ã¨ãã¦ã¯ã以ä¸ã®ãã®ã使ãã¾ããã ï¼ï¼ã¢ã¶ã¤ã¯ã·ã§ã¼ãã¼ ï¼ï¼ã¹ãã³ã·ã«ãããã¡ ï¼ï¼ãã¬ã¼ã ãããã¡ ï¼ï¼Live2Dã®WebGLæç» éçºç°å¢ ã»Live2D WebGL SDK 2.0.04_1 ã»SDKã®Simpleããã¸ã§ã¯ããã«ã¹ã¿ã ã¢ã¶ã¤ã¯ã·ã§ã¼ãã¼é¨åã®å®è£ ã¢ã¶ã¤ã¯ã·ã§ã¼ãã¼ã¯ä»¥ä¸ã®è¨äºãåèã«ããã¦ããã ãã¾ãã
ã¡ãã£ã¨åããã大æãã£ãªã¢ããåç·ãåãã¦ãµã¼ãã¹å±éããããã¨ããMVNOã®è©å¤ãè¯ãããã§ãããããï¼ãã£ãªã¢ããæéãæ ¼æ®µã«å®ãSIMã«ã¼ãã売ã£ã¦ãããã¨ããããSIMããªã¼ç«¯æ«ã®å£²ãè¡ããããããã¨ã«ãªã£ã¦ãã¾ãã åèãªã³ã¯ï¼UQã¢ãã¤ã«ãã£ãã·ã¥ãã㯠ã¹ãããã¿ãã¬ãããªã©ã§ãæ¯ææ°ç¾åããã¹ã¿ã¼ãå¯è½ãªæ ¼å®SIMãæä¾ãã¦ããã¾ããè¶ ãã®ãã¼ã®æ¹ã§ã鏿ããããããã«ãä½¿ãæ¹å¥ã«ããããããç´¹ä»ããã¦ããã ãã¾ããã æ ¼å®SIMã«é¢ãã¦ã¯ãã²ã¨æ500å代ã§ãå§ãããã¨ãå¯è½ã§ããããã¼ã¿é信容éãã©ã³ãï¼ã¤ããã¾ãã®ã§ãæ¯è¼ã»æ¤è¨ãããã¨ãå¿ é ã§ããããããã£ã¦2GBã¨3GBã§ãããããæãã¨ã«ãããåããããã§æ¯è¼ããã®ãããããã¨ãªãã¾ãã ãæ ¼å®ã¹ããããããã©ã³ãã³ã°ããå¶ä½ãã¾ãããã©ããã£ãæ ¹æ ã§ãã®æ ¼å®ã¹ãããããããããã®ãï¼åã ã®ãã©ã¹è¦ç´ ã¨ãã¤ãã¹
御嶽山å´ç«æããã®å ´ã«ãã人ãã¡ã®è¨¼è¨ãéããã³ã³ãã³ããNHK 御嶽山ãå´ç«ã®è¨¼è¨ããã Three.jsã®å©ç¨ãDOMã¨ã®é£æºãªã©ã製ä½è ã®ç«å ´ãããWebGLã§ã³ã³ãã³ããä½ãå©ç¹ã注æãã¹ãç¹ã«ã¤ãã¦èªãã¾ãã â»æ¬ç¨¿ã¯å®éã«ãµã¤ã使ã«é¢ãã£ãé¢ç½æ³äººã«ã¤ãã¯ã®ããã³ãã¨ã³ãã¨ã³ã¸ãã¢ã®ãããããããå¯ç¨¿ããã ãã¾ããï¼ããããã¨ããããã¾ãï¼ 50å以ä¸ã®æ¹ã亡ããªããæ¦å¾ææªã®ç«å±±ç½å®³ã¨ãªã£ã2014å¹´9æ27æ¥ã®å¾¡å¶½å±±å´ç«ã ãNHK 御嶽山ãå´ç«ã®è¨¼è¨ããã¯ã御嶽山ã®å´ç«æããã®å ´ã«ãã人ãã¡ã®è¨¼è¨ãéããWebãµã¤ãã§ãã 3Dã¢ãã«ä¸ã«ããããããã証è¨ãã¯ãªãã¯ããããã«ã¡ã©ãèªç±ã«åããã¦ã御嶽山ãçºãããã¨ã§ãå´ç«å½æã®ç¶æ³ãè¦ããã¨ãã§ãã¾ãã ä»åã¯ãéçºãæ å½ããé¢ç½æ³äººã«ã¤ãã¯ã®ããã³ãã¨ã³ã¸ãã¢ããå ¨é¢WebGLã§å¶ä½ããæ¬ãµã¤ãã®å 容ã«ã¤ãã¦ãå¶ä½é¢
MOONGIFTã¯ãªã¼ãã³ã½ã¼ã¹ã»ã½ããã¦ã§ã¢ãç´¹ä»ããããã°ã§ãã2021å¹´07æ16æ¥ã§æ´æ°åæ¢ãã¾ãã 3Dã¢ããªã³ã°ã£ã¦èãã¨ä½ã¨ãªãæ·å± ãé«ãæãããã¾ããããå°ç¨ã®ã½ããã¦ã§ã¢ã使ã£ã¦ããµã¼ããµã¤ã/ã¢ããªã®ããã°ã©ãã³ã°ã¨ã¯å ¨ãç°ãªãããã»ã¹ã辿ããããªæ°ããã¾ãã ããã3Dããªã³ã¿ãåºã¦ãã¦ããä»ãç¡è¦ãã訳ã«ã¯ããã¾ãããããã§ä½¿ã£ã¦ã¿ããã®ãFloodãWebãã©ã¦ã¶ãã¼ã¹ã®ãã¸ã¥ã¢ã«ããã°ã©ãã³ã°ç°å¢ã§ãã Floodã®ä½¿ãæ¹ Floodã§ã¯æ°å¤ãå ¥åãã¦ã¢ããªã³ã°ããã®ã§ãããã°ã©ãã³ã°ããæè¦ã«è¿ãã¨è¨ããããç¥ãã¾ãããã¾ãããã¸ã¥ã¢ã«ããã°ã©ãã³ã°ç°å¢ã¨ãã¦3Dããã°ã©ãã³ã°ãå¦ã¶ã®ã«ã´ã£ããã§ãããªãWebGLã使ã£ã¦ãã¾ãã®ã§ãããã«å¯¾å¿ãããã©ã¦ã¶ã§ããå¿ è¦ãããã¾ãã Floodã¯node/JavaScript製ã®ã½ããã¦ã§ã¢ï¼MIT License
WebGLã使ãã°é«åº¦ãªã°ã©ãã£ãã¯ã¹ãæããã¨ããã®ã¯åãã£ã¦ãã¦ããå®éã©ãç¨åº¦ã®ãã¨ãã§ããã®ãã¯ãµã³ãã«ããã¾ãå¤ãããã¾ãããããã ãã°ã©ãã£ãã¯ã¹ã®ä½ãè¾¼ã¿ã大å¤ã¨ãããã¨ã§ãããã ãããªä¸ç»å ´ããã®ãBabylon.jsãWebGLãæ±ãããã®JavaScriptãã¬ã¼ã ã¯ã¼ã¯ã§ããBabylon.jsãé§ä½¿ããã°3Dã²ã¼ã ã ã£ã¦ä½æã§ããã¨ã®ãã¨ã§ãã ãã¢ã§ããWebãªãã70MBãããã¾ãã ãã¦ã¹ããã¼ãã¼ãã§è¦ç¹ãå¤ãããåãåã£ããã§ãã¾ãã ã°ã©ãã£ãã¯ã¹ã¯ããªãå¥éºã§ãã ããããã®ãã¢ãé·ç´°ãé¨åãä½ãã¨ããã¨â¦ ã¹ã©ã¤ããå¼ã£å¼µãã ãã¦ãã¾ãã ãã¡ãã¯å¿èãã¢ããªã³ã°ãããã¢ã ãã¤ã¯ãã½ããã«ãã§ã å¹¾ã¤ãã®ãã¢ã¯ç¢å°ãã¼ã§ã¯ãªããå¾ãã»ã³ãµã¼ã使ã£ã¦è¦ç¹ã®æä½ãã§ãã¾ããMacBook Proãªã©ãæã£ã¦åããã°3D空éãåãåããããã«ãªã£ã¦ãã¾
Made by Evan Wallace This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube. Interactions: Draw on the water to make ripples Drag the background to rotate the camera Press SPACEBAR to pause and unpause Drag the sphere to move it around Press the L key to set the light direction Press the G key to toggle gravity Features: Raytrac
SculptGL is a small sculpting application powered by JavaScript and webGL.
Microsoftã¯ããã¾ã§ï½¢WebGLï½£ã®æ¡ç¨ã«ã¨ã¦ãæ¶æ¥µçã§ããããæ¬æ¥ãå社ãå ¬éããVineåºåããæ¬¡æInternet Explorerã§ï½¢WebGLï½£ããµãã¼ãããäºãè¨ç»ãã¦ããäºãæããã«ãªãã¾ããã ãã®åºåãä¸è¨åç»ã§ãããåºåã®ã¿ã¤ãã«ã¯ï½¢Whatâs nextï½£ï¼æ¬¡ã¯ä½ï¼ï¼ã¨ãªã£ã¦ãããåºåã®ä¸ã§âIEå¿âãâIE10â³ã«å¯¾ãï½¢HTML5? Whatâs next; WebGL?ï½£ã¨èãã¦ãã¾ãã
WSB Transforms Constructability Reviews with Cesium and 3D Tiles in Bentley Infrastructure Cloud Connect The most costly risk to major infrastructure projects isn't bad weather or poor funding: it's the risk that slips past the constructability review. If not caught soon enough, a single contradictionâlike major utility conflicts or an unworkable traffic management planâtriggers millions in wasted
glsl.jsã¯WebGLã«ããã¦GLSLã使ããããã«ããã©ã¤ãã©ãªã§ãã ã²ã¼ã ã3Dããªã¢ã«ã«è¿ã¥ããããã«å¿ è¦ãªè¦ç´ ã®ä¸ã¤ãã·ã§ã¼ãï¼ã©ã¤ãã£ã³ã°/ã·ã§ã¼ãã£ã³ã°ï¼ã§ããOpenGLã§ã¯å¹ççãªã·ã§ã¼ããå®ç¾ããããã«GLSLï¼OpenGL Shading Languageï¼ãéçºãã¾ããããWebGLã®ä¸çã«ãããGLSLã¨ãã¦ç´¹ä»ããã®ãglsl.jsã§ãã ãã¡ãã¯ããããã¨è²ãå¤ãããã¢ã å ¨ä½ãå¤ãã£ã¦æ ¼å¥½ããã§ãã ãã¼ã«ãé£ã³äº¤ããã¢ã ã¹ãã©ã¤ãç»åã®ããªãªãç§»åãããã¢ã ãã¢åç» ãã¢åç» glsl.jsã¯WebGLã®ãµãã»ããã«ãªãã¾ããJavaScriptã§ãã¸ãã¯å¦çãè¡ã£ãå¾ãã¬ã³ããªã³ã°å¦çãglsl.jsãè¡ãã¾ããã½ã¼ã¹ãè¦ãã¨æ®éã«GLSLãæ¸ããã¦ããã®ã§ç§»æ¤ã容æããç¥ãã¾ããã glsl.jsã¯JavaScript製ãApache Lice
WebGL Heatmapã¯WebGLã使ã£ã¦é«éã«åä½ãããã¼ããããã©ã¤ãã©ãªã§ãã ãã¼ãããããæããã¨æãã¨ã¾ãå¿ è¦ãªã®ããã¤ã³ãã®è¨å¤§ãªãã¼ã¿ã§ãããããéè¨ãã¦ãµãã©ã¤ãºãã¦ä¸å¤®ãæ¿ããå¨è¾ºã«ããã«å¾ã£ã¦èããªãããã«è¨ç®ãã¦â¦ã¨çµæ§è¤éãªæãããã¾ãããããWebGL Heatmapã使ãã¨é«éã«ããã¤æ»ãããªæç»ãå¯è½ã§ãã ãã¢ã§ãã Webãã¼ã¸å ¨ä½ã«ãªã¼ãã¼ã¬ã¤ãããå ´åã WebGL Heatmapã§ã¯ä¸ç§éã«50ä¸ã®ãã¼ã¿ãæç»å¯è½ã¨ãã¦ãã¾ãããã®ãé°ããã£ã¦ãããªãã¬ãã¬ãã¨æ»ãããªæç»ãå¯è½ã§ãããã ãWebGLããµãã¼ããããã©ã¦ã¶ãCanvasã«å¯¾å¿ãã¦ããªããã°ä½¿ãã¾ããã®ã§ã注æãã WebGL Heatmapã¯HTML5/JavaScript製ãMIT License/GPL/BSD Licenseã®ãªã¼ãã³ã½ã¼ã¹ã»ã½ããã¦ã§ã¢ã§ãã MOONG
å¤å½©ãªè¡¨ç¾åã®WebGLãæ±ãããããããThree.jsãï¼Webã°ã©ãã£ãã¯ãããã¯ããï¼5ï¼ï¼1/5 ãã¼ã¸ï¼ Three.jsã¯WebGLã®åé·ãªä»æ§ããã¾ãã©ããããæ±ããããã¤ã³ã¿ã¼ãã§ã¤ã¹ã§æä¾ããã©ã¤ãã©ãªã ããµã³ãã«ã³ã¼ãã¨è¦æ¯ã¹ãªãããå¹çè¯ãå¦ç¿ããã Three.jsã®åºç¤ æ¬é£è¼ã5åç®ãè¿ããããããä½³å¢ã«å ¥ãã¾ããä»åã®é¡æã¯ãWebãã©ã¦ã¶ä¸ã§3次å ã°ã©ãã£ãã¯ãå®ç¾ãããWebGLãã§ãããã ããããã¾ã§ã¨éã£ã¦APIãç´æ¥ã¯è§¦ããããThree.jsããå©ç¨ãã¾ããThree.jsã¯WebGLã®åé·ãªä»æ§ããã¾ãã©ããããæ±ããããã¤ã³ã¿ã¼ãã§ã¤ã¹ã§æä¾ããã©ã¤ãã©ãªã§ããMr.Doobæ°ãä¸å¿ã«ãªã¼ãã³ã½ã¼ã¹ã§éçºãé²ãããã¦ãããWebGLçéã§ã¯ããã¡ã¯ãã¹ã¿ã³ãã¼ãã«è¿ãå°ä½ãç¯ãã¦ãã¾ãã Three.jpå ¬å¼ãµã¤ã WebGLã¯ããã¾ã§è§£èª¬ã
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã¡ã³ããã³ã¹
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}