ð¾ Download Development Build: https://pixijs.download/v8.0.0/pixi.js https://pixijs.download/v8.0.0/pixi.mjs Production Build: https://pixijs.download/v8.0.0/pixi.min.js https://pixijs.download/v8.0.0/pixi.min.mjs Documentation: https://pixijs.download/v8.0.0/docs/index.html Changed v7.4.0...v8.0.0 ð v8 ð It's hard to believe that PixiJS has been part of the open-source community for a whopping
A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever! Get Started All engine and game logic uses Bevy ECS, a custom Entity Component System Fast: Massively Parallel and Cache-FriendlySimple: Components are Rust structs, Systems are Rust functionsCapable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler Render real-time 2
Somehow, I feel like reading that article diminished the original critique, however, inefficient raycasts aren't some sort of pathological edge case.Raycasts are the most commonly used spatial queries in a 3d game. Hopefully this discussion will lead towards this issue being resolved. I actually found Sam Pruden's complaint a bit odd since it sounds like he's developing a 2d game. If you're spammi
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Hello, and welcome to the MP2 Games tech blog! Iâm Mathias, and this is the first entry in what will hopefully become a long series of technical deep dives into some of the work we do at MP2. Recently, we have been working on getting a large JavaScript game to run on game consoles. To make that happen, we made use of ChowJS, our ahead-of-time JavaScript compiler and runtime which can target game c
ð¥ Breaking Changes This version is largely compatible with v5 except for a few subtle differences: Stricter Typings TypeScript types have been completely re-generated and work for all packages. There are likely subtle differences between v5 types where the new types are much more exact. Also, we have removed the use of PIXI global namespace in typings. If you were previously using that you'll nee
Stackless и stackful? ÐоÑÑÑÐ¸Ð½Ñ Ð¸ аÑÐ¸Ð½Ñ ÑонноÑÑÑ Ð² Go
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Can you believe itâs been itâs been this long? Nearly 2 years?? I guess thatâs what happens because⦠life! (for me, I blame the fact I added two kids to the world) Still, better late than never right? So without further ado... (drum roll) PixiJS v5 is here! Thatâs right, today we get to officially announce that v5 has landed in the PixiJS master branch and also on npm. This is a huge step as it me
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