Unite Tokyo 2018 Training Day「ProBuilderで学ぶレベルデザイン ProBuilderをマスターしよう!」の資料です。
講師:池和田 有輔(エバンジェリスト|ユニティ・テクノロジーズ・ジャパン合同会社)
※【Unite Tokyo 2018 Training Day】ProBuilderで学ぶレベルデザイン レベルデザインについて の資料はこちら
https://www.slideshare.net/UnityTechnologiesJapan/unite-tokyo-2018-training-dayprobuilder-94729689
■ワークショップ内容
人気アセットProBuilderはUnityに統合され、3Dゲームのレベルデザインを行う上で欠かすことのできないツールとなりました。
今回、Unite Tokyo 2018開催に先立ち、ProBuilderの操作を一通りマスターし、その使いやすさや柔軟性を実感していただくと共に、レベルデザインのコツを学ぶためのワークショップを開催いたします。
Epic Games Japan hold a meeting named "Lightmass Deep Dive" on July 30, 2016.
A Japanese architectural artist, Kenichi Makaya, created Casa Barragan on UE4. the architecture is a house of Mexican Architect, Luis Barragan. And he gave a presentation about making of the scene. .
CASA BARRAGAN Unreal Engine4
https://www.youtube.com/watch?v=Y7r28nO4iDU&feature=youtu.be
EGJ translated the slide for the presentation to English and published it.
Physically Based Lighting in Unreal Engine 4Lukas Lang
Talk held at Unreal Meetup Munich on 15th May 2019.
I talked about some of the theoretical background of physically based lighting, demonstrated a workflow + containing value tables needed to be able to easily use the workflow.
The document discusses advanced rendering techniques for achieving anime-style rendering in Unity. It covers topics such as advanced rendering features for mobile like bloom and dynamic particles. It also discusses stylized scene lighting, specialized shaders for materials like silk and hair, character shading techniques including multi-ramp shading and facial expression blending, and effects like volume lights, depth of field, and image-space outlines. The overall goal is to achieve high quality anime-style rendering on mobile and PC platforms.
講演動画はこちら:
https://youtu.be/GEl8AfgI35g
講演者:
小林 浩之(Epic Games Japan)
https://twitter.com/hannover_bloss
本スライドは2021年7月25日に行われたオンライン勉強会「UE4 Character Art Dive Online」の講演資料となります。
イベントについてはこちら:
https://www.unrealengine.com/ja/blog/epicgamesjapan-onlinelearning-13
Physically Based Lighting in Unreal Engine 4Lukas Lang
Talk held at Unreal Meetup Munich on 15th May 2019.
I talked about some of the theoretical background of physically based lighting, demonstrated a workflow + containing value tables needed to be able to easily use the workflow.
The document discusses advanced rendering techniques for achieving anime-style rendering in Unity. It covers topics such as advanced rendering features for mobile like bloom and dynamic particles. It also discusses stylized scene lighting, specialized shaders for materials like silk and hair, character shading techniques including multi-ramp shading and facial expression blending, and effects like volume lights, depth of field, and image-space outlines. The overall goal is to achieve high quality anime-style rendering on mobile and PC platforms.
講演動画はこちら:
https://youtu.be/GEl8AfgI35g
講演者:
小林 浩之(Epic Games Japan)
https://twitter.com/hannover_bloss
本スライドは2021年7月25日に行われたオンライン勉強会「UE4 Character Art Dive Online」の講演資料となります。
イベントについてはこちら:
https://www.unrealengine.com/ja/blog/epicgamesjapan-onlinelearning-13
IoT Devices Compliant with JC-STAR Using Linux as a Container OSTomohiro Saneyoshi
Security requirements for IoT devices are becoming more defined, as seen with the EU Cyber Resilience Act and Japan’s JC-STAR.
It's common for IoT devices to run Linux as their operating system. However, adopting general-purpose Linux distributions like Ubuntu or Debian, or Yocto-based Linux, presents certain difficulties. This article outlines those difficulties.
It also, it highlights the security benefits of using a Linux-based container OS and explains how to adopt it with JC-STAR, using the "Armadillo Base OS" as an example.
Feb.25.2025@JAWS-UG IoT