Animation(Legacy)やMecanim、TimelineやSimple Animationといった機能の考え方や使い所、そしてPlayable APIやAnimation C# Jobs、Kinematicaなどの新機能が"どういった機能"で"何ができるようになるのか"といった情報を整理して紹介します。
このスライドは、TECH x GAME COLLEGE #5で紹介したスライドを少し手直ししたものとなります。
https://techxgamecollege.connpass.com/event/99824/
This document discusses Yarn and its advantages over npm. It notes that Yarn uses yarn.lock files instead of npm-shrinkwrap.json files to lock down dependency versions. Yarn is also described as being faster, able to work offline by caching dependencies, and potentially more secure than npm with features like flat mode and module folders. The document suggests Yarn may handle dependencies and devDependencies differently than npm, and questions whether the yarn.lock file should be committed to source control.
今年3月に発売されたFINAL FANTASY XV WINDOWS EDITIONでは、マルチプレイ実装にPhoton Serverを採用しています。コンソールのバージョンとも親和性が高く、なんと約1週間で動作するところまで到達しました!
本セッションでは、FF15内でのパケット送信のカスタマイズやマルチプレイ特有の実装、バックエンドサーバーの構成などのご紹介に加え、Photonのイントロダクションと最新情報も合わせてご案内いたします。内容の濃い45分間、ご期待ください!
- This document provides confidential information about an upcoming meeting of the SDCC Datacenter User Group.
- It discusses the current state of the SDCC ONW network, including limited staffing, remaining IP resources, and upstream connectivity.
- Options for expanding the network are proposed, including using virtual routers to add capacity and configuring tunnels through providers like SoftEther and HomeNOC.
今年3月に発売されたFINAL FANTASY XV WINDOWS EDITIONでは、マルチプレイ実装にPhoton Serverを採用しています。コンソールのバージョンとも親和性が高く、なんと約1週間で動作するところまで到達しました!
本セッションでは、FF15内でのパケット送信のカスタマイズやマルチプレイ特有の実装、バックエンドサーバーの構成などのご紹介に加え、Photonのイントロダクションと最新情報も合わせてご案内いたします。内容の濃い45分間、ご期待ください!
- This document provides confidential information about an upcoming meeting of the SDCC Datacenter User Group.
- It discusses the current state of the SDCC ONW network, including limited staffing, remaining IP resources, and upstream connectivity.
- Options for expanding the network are proposed, including using virtual routers to add capacity and configuring tunnels through providers like SoftEther and HomeNOC.
Visual Studio Team Services を使った Serverless のための継続的デリバリTsuyoshi Ushio
The document discusses serverless computing on Microsoft Azure using Visual Studio Team Services for continuous delivery. It covers using Azure Functions with Durable Functions for orchestrating long-running workflows. Key points include how Durable Functions allow writing stateful functions in a serverless manner, handling parallelism, and coordinating functions through an orchestrator. Code examples demonstrate calling functions sequentially or in parallel under the orchestrator's control. The document also mentions other Azure services like Logic Apps and recommends resources for learning more about serverless on Azure.
Rakuten and Microsoft talk DevOps in Real WorldTsuyoshi Ushio
This document discusses Microsoft's adoption of agile and DevOps practices. It includes links to articles and presentations about how Microsoft has embraced agile methodologies like continuous delivery and infrastructure as code. The document highlights Microsoft's learnings around building an engineering culture focused on automation, cloud, and releasing updates up to 10 times per day. It also promotes free resources for learning DevOps practices available from Microsoft.
The document discusses the importance of English rhythm. It defines English rhythm as patterns of stressed and unstressed syllables. It provides examples of reading passages with and without proper rhythm and stress patterns. It also discusses how to improve English rhythm through practicing syllable patterns, realizing rhythm visually and through music, and training programs. The goal is to help readers speak English with natural rhythm and flow.
A New Business Model of Custom Software Development For Agile Software Develo...Tsuyoshi Ushio
Successful business model of custom software for agile development.
22nd ACM SIGSOFT International Symposium on Foundations of Software Engineering
November 16-21, 2014, Hong Kong
Easy to add, hard to remove. It is the case in many situations including software development, process improvements etc. How we can stay lean eliminating unnecessaries and be agile? We’ll explore the solutions with pattern mining workshop sessions. Stay Lean, Be Agile!
AgileRoots 2014
This document provides an introduction to agile programmer skills. It will cover agile fundamental skill sets over 90 minutes, including recommendations for books to read and a demonstration of test-driven development (TDD). Attendees will work in teams to discuss important agile skills, write down their ideas, and share with others. The presentation will also cover mandatory skills for agile programmers, principles behind the agile manifesto, risks in traditional vs. agile development, the cost of change curve, agile development processes like scrum, and key knowledge areas including designing & programming with TDD and refactoring, testing, team behaviors, structuring work, and environment.
This presentation introduces essential skills for agile programmers. It will cover agile technical skills over 90 minutes and include demonstrations of test-driven development. Attendees will discuss in teams the most important agile skills and write down their ideas to share. The presentation will rank skills by priority and cover topics like design, testing, team behaviors, structuring work, and environment.
This slide is for Ultimate Agilist Tokyo in Japan. 2012.Nov.
I want to think about agile programmer's skill set. and I want to introduce ICAgile to Japan.
I analyzed agile value, principles, practices and ICAgile.
and participant members created some mandatory skill set in this session.
See this blog entry , that will be better.
http://simple-architect.blogspot.jp/2012/11/agile-programmers-skill-set-ultimate.html
About Agile Programmer's skill sets
Ultimate Agilist Tokyo 2012
This presentation will be used tomorrow. after that session I have a plan to update this slide.