Blynk
Blynk
Blynk
Blynk.Apps
Blynk.Apps is a versatile native iOS and Android mobile application that
serves these major functions:
1.Remote monitoring and control of connected devices that work with Blynk
platform.
2.Configuration of mobile UI during prototyping and production stages.
3.Automation of connected device operations.
Applications made with Blynk are ready for the end-users. Whether they are
family members, employees, or product purchasers, they can easily
download the app, connect their devices, and start using them.
Blynk also offers a white-label solution as part of the Business Plan,
allowing you to customize the app with your company logo, app icon,
theme, colors, and publish it on App Store and Google Play under your
company's name. These customized apps will work seamlessly with your
devices.
To use Blynk.Apps, install Blynk app on your iOS or Android device. For
comprehensive documentation on Blynk.Apps, refer to the provided link.
Blynk.Edgent and Blynk Library
QuickStart
A guide on how to quickly connect your first device online
We've prepared a quick and easy way to connect your first device. Whether
you are using Blynk.Console or Blynk.Apps, on your first login, it will start
automatically. We highly recommend to follow these guides to get the first
results and move forward.
To get started:
1.Create a Blynk account using Blynk.Console or Blynk.Apps for iOS or
Android.
2.Switch to Developer Mode in Blynk.Console or Blynk.Apps
3.Have a supported hardware (ESP32, Arduino, Raspberry Pi, etc.). The list
of supported devices is here.
4.Be familiar with the basics of electric circuitry and know how to at least
blink an LED using Arduino boards, know how to install new Arduino
libraries, etc.
If you skipped QuickStart on the first app launch, you can always find it in
the Blynk.Console side menu, under Help section or in Blynk App:
When your device gets online, learn how it was setup
Manual Device Activation
Manual device creation can be used with any device supported by Blynk no
matter which type of connection they use.
Such workflow is mostly used during prototyping or for devices that don't
require end-user activation.
Follow the steps 1-4 below:
Step 1: Preparing your sketch
Step 2: Getting Template ID
Step 3: Getting Auth Token
Step 4: Updating sketch with Template ID and AUTH Token