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Quantitative Methods 01 Activity 2

The survey aims to learn how students at STI College School use devices daily without becoming addicted to games. It will survey the total student population by administering questions in each classroom with instructor permission. The questions ask about daily electronics use time, which devices are used, the relevance and impact of gadgets on schooling, and how gadgets influence life.

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0% found this document useful (0 votes)
106 views1 page

Quantitative Methods 01 Activity 2

The survey aims to learn how students at STI College School use devices daily without becoming addicted to games. It will survey the total student population by administering questions in each classroom with instructor permission. The questions ask about daily electronics use time, which devices are used, the relevance and impact of gadgets on schooling, and how gadgets influence life.

Uploaded by

Squadra Aztecs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

Name: Jhoem Rain Tabujara

1. Select an interesting topic for your survey.

Answer: Survey on device usage daily

2. Determine the goal of your survey.

Answer: The purpose of this survey is to learn how to use a gadget in a way that does not lead to game
addiction.

3. Identify the sample population

Answer: The total number of students enrolled at STI College School.

4. Choose the method(s) that you intend to use to collect information

Answer: I'll obtain permission from every instructor so that I can conduct my survey in every classroom.

5. Create five (5) questions that will fit the goal of your survey.

How much time do you spend per hour using electronics?

What devices do you use?

Is it relevant to your schooling whether you use gadgets or not?

What is the impact using gadget for students?

How gadgets influence our life?

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