4.1. Introduction
14.2 Scalars and vectors
14.3. Multiplication of vectors by
real numbers
14.4 Addition and subtraction of
vectors — graphical method
4.5. Resolution of vectors
4.6 Vector addition — analytical
method
14.7 Motion in a plane
14.8 Motion in a plane with
* constant acceleration
14.9 Relative velocity in two
4.10 Projectile motion
}411 Uniform circular moljan—
Points to, Ponder Sox
—" J
Additional exercises “7
dimensions “e) \
lar )
4.1 INTRODUCTION
mn the last chapter we developed the concepts of position,
displacement, velocity and acceleration that are needed to
describe the motion of an object along a straight line. We
found that the directional aspect of these quantities can be
taken care of by + and - signs, as in one dimension only two
directions are possible. But in order to describe motion of an
object in two dimensions (a plane) or three dimensions
(space), we need to use vectors/to describe the above-
mentioned physical quantities. Therefore, its first necessary
to learn the language of vectors. What is a vector? How to
add, subtract and multiply vectors ? What is the result of
multiplying a vector by a real number ? We shall learn this
to enable us to use vectors for defining velocity and
discuss motion of an object
ina plane. As a simple case of motion in a plane, we shall
discuss motion with constant acceleration and treat in detail
. Circular motion is a familiar class of
The equations developed in this chapter for motion in a
Plane can be easily extended to the case of three dimensions.
4.2 SCALARS AND VECTORS
In physics, we can classify quantities as scalars or
vectors. Basically, the difference is that is
not with a scalar. A scalar
quantity is a quantity with magnitude only. Itis specified
completely by a single number, along with the proper
unit. Examples are : the distance between two points,
‘mass of an object, the temperature of a body and the
time at which a certain event happened. The rules for
are the rules of ordiné ebra.
Scalars can be added, subtracted, multiplied and divided~66
For example.
rectangle are
Just as the ordinary numbers
if the length and breadth of a
1.0 m ea 0.5 m respectively, then its
perimeter is the sum of the le oe
four sides, 1.0 m + 0.5 m +1.0m + OO
3.0 m. The length of each side is a ree
and the perimeter is also a scalar. 10
another example: the maximum
minimum temperatures on 2 particular day
are 35.6 °C and 24.2 °C respectively. Then,
the difference between the two temperatures
is 11.4 °C. Similarly, if a uniform solid cube
of aluminium of side 10 cm has a mass of
2.7 kg, then its volume is 10° m® (a scalar)
and its density is 2.7x10° kg m*° (a scalar).
Avector quantity is a quantity that has both
a magnitude and a direction an
|. So, a vector is
‘specified by giving its magnitude by a number
and its direction. Some physical quantities that
ted by vectors arelilaSlaBeReDt,
oc seca vector, we use a bold face type
in this book. Thus, a velocity vector can be
represented by a symbol v. Since bold face is
difficult to produce, when written by hand, a
vector is often represented by an arrow placed
over a letter, say (@! Thus, both v and 6
represent the velocity vector. The
a vector is often called its
€.g. by A, @ p,q, X, ..
x, y. with respective magnitudes denoted by light
face A, @, p,q. 1... XY.
4.2.1 Position and Displacement Vectors
To describe the position of an object moving in
a plane, we need to choose a convenient point,
say O as origin. Let P and P’ be the positions of
the object at time tand f, respectively [Fig. 4.1(a)].
We join O and P by a straight line. Then, OP is
the position vector of the object at time t An
arrow is marked at the head of this line. It ig
represented by a symbol r, i.e. OP = r, Point P”
-*
m of scalars make. sense
‘of different units. < only Jor quantities with same units, However youct™
vectors .
2 an aT ete Sy or quanttes wth same nts, Hoeven woe
{s represented by another positio,
denoted by F- The length of the ven
represents the magnitude of the vecto,
direction is the direction in which P lieg at
from O. If the object moves from p toe!
vector PP’ (with tail at P and tip at py 4, * ty
the displacement vector correspon;
motion from paint P (at time 4 to point P (ai
4
Fig. 4.1 (a) Position and displacement ve
(b) Displacement vector PQ and differey
courses of motion.
It is important to note that
Paptlons. For example, in Fig. 4.1b
Hal and final positions as P and Q, te
displacement vector is the same P for differet
paths of journey, say PABCQ, PDQ, and PBEF)
Therefore, the magnitude of displacement i
eithe: to the fength ofa
object between two points. This fac
“emphasised in the previous Chapter also whit
discussing motion along a straight line.
4.2.2 Equality of Vectors
-2[a) shows two equal vectors Aa
B. We can easily check their equality- of
Parallel to itself until its tail Q coincides wi
of A, ie. Q coincides with O. Then, sinc? ©
tips S and P also coincide, the two atl
said to be equal. In general, equality 1s in#!
I sd——o
yA PLANE,
ne
67
“Ie
ae * ciet cues es (©) Two
9 *" sectors A’ and B’ are unequal though they
ae of the same length.
‘eB, Note that in Fig. 4.2(b), vectors A’ and
§ have the same magnitude but they are not
pecause they have different directions.
fest B parallel to tse so that ts tall
with the tail O’ of A’, the tip $’ of BY
gesnot coincide with the tip P of A’,
43. MULTIPLICATION OF VECTORS BY REAL
NUMBERS
Forexample, if Ais multiplied by 2, the resultant
vector 2A is in the same direction as A and has
amagnitude twice of |A| as shown in Fig. 4.3(a).
numbers, say -1 and -1.5, gives vectors as
shown in Fig 4.3(b).
a
» —-
a ae
@ ()
Fig. 4.9. (a) Vector A and the resultant vector after
multiplying A by a positive number 2.
(b) Vector A and resultant vectors after
multiplying it by a negative number -1
and =1,5,
fo 60x
Then, thé dimension 6! Bo
‘the dimensions of 4 and A. For
example, if we multiply a constant velocity vector
by duration (of time), we get a displacement
vector.
44 ADDITION AND SUBTRACTION OF
VECTORS — GRAPHICAL METHOD
As mentioned in section 4.2, vectors, by
definition, obey the triangle law or
the parallelogram law of addition. We shall now
describe this law of addition using the graphical
method. Let us consider two vectors A and B that
lie in a plane as shown in Fig. 4.4{a).
ie sum A + B, we place vector B so that
its tail is at the head of the vector A, as in
Fig. 4.4(b). Then, we join the tail of A to the head
of B. This line OQ represents a vector R, that is,
the sum of the vectors A and B. Since, in this
procedure of vector addition, vectors are
) {@)
Pig. 4.4 (a) Vectors A and B. (b) Vectors A and B
added graphically. (c) Vectors B and A
added graphically. (d) Illustrating the
associative law of vector addition.
v 22called the he:
and their restiftant
So this method is also known as
of vector addition. If we find the resultant of
B + Aas in Fig. 4.4(c), the same vector R is
obtained, Thus, tion ts|
'o-tail method..The two vectors
le,
(4.1)
The addition of vectors also obeys
law as illustrated in Fig. 4.4(d). The result of
adding vectors A and B first and then adding
vector C is the same as the result of adding B
and € first and then adding vector A:
(4.2)
What ts the result of adding two equal and
opposite vectors ? Consider two vectors A and
At,>At,). The velocity —
Vectors at points P, P| P., B, are also shown
Figs. 4.15 (a) (b) and (0). fn each case of At AP
tained using the triangle law of vector
By definition, the direction of averse
as Atdecréases, the jon of Av chan
and consequent! ‘ f
» the di tion 0!
Seceleration =. Finally in the limtt Bt? |w . © ®
acceleration for three time intervals (a) At,,
5 The (0) Atp, andl (c) Ats, (Aty> At> Aty). (d) In the
7 ‘acceleration.
average |
iv tat 70, the average acceleration becomes the:
ys@, the average acceleration becomes
ret wus acceleration and has the otan(2)-tan (3): 3 with wants
oe shown, em vy 3 am
ecitria one dimension, the velocity and) a
‘eceiration of an object are always along
straight line (either in the same di- 48 MOTION IN A PLANE WITH CONSTANT
t ACCELERATION
v,
_ Suppose that an object is moving in xy plane
_and its acceleration a is constant. Over an
" interval of time, the average acceleration will
equal this constant value. Now, let the velocity
of the object be vg at time t= 0 and vat time t
1301+ 2.007] +5.0k Then, by definition
tere tis in seconds and the coefficients
=o _¥-¥o
‘atetheproper units for x to be in metres. f=0 "at
‘Find v(d and a(i) of the particle. (b) Find
‘be magnitude and direction of v(t) at Or, (WEG Hat (4.33a)
10s" In terms of components :
Dy = Voy + gt :
by = Voy tayt (4.33b)
Let us now find how the position r changes with
time. We follow the method used in the one-
dimensional case. Let r, and r be the position
ae vectors of the particle at time 0 and t and let the
#0) velocities at these instants be v, and v. Then,
349 over this time interval t,
Xtalgy - ne, along y-direction The displacement is the average
yale 4.0] multiplied by the time interval :
i
wtties v= \3"+4? =5.0ms? (Wo +at)+¥0),
is 2=Vot+ par?
Or r=%o+ vot+ pat? (4.34a)
It can be easily verified that the derivati
a, 94a), 1e, HF gives Ba. 90e) ane 8°
at at t=O, F = Tor
satisfles the condition thi 4
Equation (4.34a) can be written in component
form as
ve of
lie
= =—a,t
X=Xo + Vat +
Y= Yo +t t dat? (4.340)
One immediate interpretation of Eq.(4.34b) is that
. That is, motion
a ) can be treated as two
separate simultaneous one-dimensional
mations with constant acceleration along wo
perpendicular directions. This is an important
result and is useful in ‘motion of objects
tn two dimensions. A sirnilar result holds for three
dimensions. The choice of perpendicular
directions is convenient in many physical
Situations, as we shall see in section 4.10 for
projectile motion.
2.5 A particle starts from origin
at t=O witha velocity 5.0i m/s and moves
3 xy plane under action of a force which
produces a constant acceleration of
(3.04 + 2.03) m/s’. (a) What is’ the
y-coordinate of the p: article at the instant
jts x-coordinate is 84 1n ? (b) What is the
speed of the particle at this time ?
(Answer ‘The position of the particle is given by
= volt tat?
¥(t)=Vol+ zat
= 5.0it + (1/2)(3.01 + 2.0)
=(5.0¢+1.5¢)i+1.02j
x(t)=5.00+1.517
Therefore.
y(t)=+1.007
of the bicycle she is riding. That !§
Pay,
r
m, t=? .
Given x(0
5.0 t+ 1.5t?=84>t=6s
6s, y= 1.0 (6) = 36.0 m
dr
Att=
Now, the velocity ¥ =
v= 23.01 +12.0j
= (5.0+3.02)i
+2047
tj
At t=65
speed =|v1= V23" +12? =26ms"
4.9 RELATIVE VELOCITY IN TWO
DIMENSIONS .
‘The concept of relative velocity, introduce
aeotion 3.7 for motion along a straight lin, a
be easily extended to include motion in a ca
orin three dimensions. Suppose that two obj
{and B are moving with velocities v, anit
(each with respect to some common frame}
reference, say ground.). Then, velocity of ote,
Arelative to that of B is:
aee ta
and similarly, the velocity of object B relativey
that of A is
Rain is falling vertically with
s-', Awoman rides a bieyéle
sin east to west
hich
ple 4.6 f
aspeed of 35 m
with a speed of 12 m
direction. What is the direction in w!
she should hold her umbrella ?
Answer In Fig. 4.16 v, represents
of rain and v,, the velocity of the
woman is riding. Both these velocities are vil)
respect to the ground. Since ‘the woman ist
a bicycle, the velocity of rain as edt '
the velo)
Fig. 4.16
vel
her is the velocity of rain relative t the v4
Yowort S as _
ive velocity vector as shown in
nc ssmsies anand 8 with the vertical, It is
by
o=2= 2 L343
tan o, 35
or, gel .
refore, the woman should hold her
Them at an angle of about 19° with the
= towards the west.
te carefully the difference between this
Note jeand tht Example 4,1. In Example 4.1,
a experiences the resultant (vector
fom) of two velocities while in this example,
the woman experiences the velocity of rain
relative to the bicycle (the vector difference
ofthe two velocities). 4
4.10 PROJECTILE MOTION
‘As an application of-the ideas developed in the
previous sections, we consider the motion of a
a
tastall or any other object. The motion of a
projectile may be thought of as the FéSult of two"
iene component is along oe
destin MIRESIETEIBESSEESOn andthe other
fong the vertical direction with constant
acceleration due tO the Torce of gravity. It was
‘“GifresistafiGehasinegligible effect on the motion
of the projectile. Suppose that the projectile is
_ launched with velocity v, that makes an angle
®,with the xaxis as shown in Fig. 4.17.
After the object has been projected, the
acceleration acting on it is that due to gravity
Which is directed vertically downward:
as-g)
% a-0q=-g
The components of initial velocity v, are :
Y= U, cos 8,
Ya ¥, sin @,
(4.36)
(4.37)
Fig 4.17 Motion ofan object projected with velocity
»,
, a
If we take the initial position to be the origin of
the reference frame as shown in Fig. 4.17, we
have :
%,= 0. y,=0
‘Then, Eq.(4.47b) becomes :
X= v,,t= (V, cos @,) t
and y=(v, sin 8.) t-(%)ge _ 4.38)
The components of velocity at time t can be
obtained using Eq.(4.33b) : *
v, = v,, =v, Cos 8,
v, 2, sin 8,- gt (4.39)
Equation (4.38) gives the x-, and y-coordinat
of the position of a projectile at time tin terms of
two — initial speed v, and projection
- angle 8,. Notice that the choice of mutually
perpendicular x-, and y-direction for the
analysis of the projectile motion has resulted in
a simplification. One of the components of
velocity, i.e. x-component remains constant
throughout the motion and only the
¥y- component changes, like an object in free fall
in vertical direction. This is shown graphically
at few instants in Fig. 4.18. Note that at the point
of maximum height, v,= 0 and therefore,
q=tan!t =9
Equation of path of a projectile
What is the shape of the path followed by the
projectile? This can be seen by eliminating the
time between the expressions for x and y as
given in Eq. (4.38). We obtain:Now, since g, @, and v, are constants,
{s of the form y= ax+ bx’, in which aand Dare
tants. This is the
(Fig. 4.18).
Fig. 4.18 The path of a profectile is a parabola.
Time of maximum height
How much time does the projectile take to reach
the maximum height ? Let this time be denoted
by t,, Since at this point, v,= 0, we have from’
Eq. (4.39):
v, =v, sind,-gt,=0
Or. (4.41a)
The total time T, during which the projectile is
in flight can be obtained by putting y = 0 in
Eq. (4.38). We get :
(4.41b)
T. is known as the time of flight of the projectile.
We note that T,.= 2 t,,, which is expected
because of the :
Maximum height of a projectile
The maximum height h,, reached by the
projectile can be calculated by substituting
t=, in Eq, (4.38) :
vpsinds ) g|
yea =(eotnto Ee 2 | sss . J
5
Hot 4 projectile
‘The horizontal distance travelled
from its initial position (x = y moe
where it passes y= O during its fall jg °°
horizontal range, R. It is the distance tm
during the time of flight T, . Therefore,
Ris * the;
R =(v, cos 8) (T,)
=(v, cos @) (2 v, sin 8)/g
° (
Equation shows that for a ,
profection velocity v,, R is maximum whe
26, is maximum, i.e., When @, = 45°.
| range is, therefo
(4.
Sciences, stated that “for elevations
exteed or fall short of 45
nts, the ranges are equal”. Prove th
tement.
Answer For a projectile launched with vel
v, at an angle 0, , the range is given by
an v2 sin 26)
g
Now, for angles, (45° + a) and ( 45°- a ?
(90° + 2a) and (90° - 2a) , respectively.
values of sin (90° + 2a) and sin (90° - 24
the same, equal to that of cos 2a. Th
ranges are equal for elevations which
fall short of 45° by equal amounts &
tands on the fe
Example 4.8 A hiker s\ ae
of a cliff 490 m above the groune ig
throws a stone horizontally with @0 ne
speed of 15 ms. Neglecting air re er
find the time taken by the stone bet i
the ground, and the speed wil he's
hits the ground. (Take g = 9-8 ™$pLAl
We choose the origin ol the x-,and y-
spe edge of the cli and ¢ = 0 s al the
axis at OM stone is thrown. Choose the positive
the -axis to be along the initial velocity
sitive direction of y-axis to be the
and the Pipward direction. The x. and y-
vertically ig of the motion can be treated
compo Miently. The equations of motion are :
2X, tat
s ay, +0, ¢41/2) a,
yer 7H 2 0: Uy 70: = 9 = 8.88%
y,215ms". a
tone hits the grounc en y(t) = - 490 m.
‘The sih1,90 m = -(1/2)(9.8) e.
t=10s.
18 see 0ad
zv,-gt
2 st when the stone hits the ground :
v= 15ms"
or=0-9.8x 10=-98ms"
‘therefore the speed of the stone is
ne os?
‘Example 4.9 A cricket ball is thrown at a
speed of 28 m s" in a direction 30° above
the horizontal. Calculate (a) the maximum
height, (b) the time taken by the ball to
return to:the same level, and (c) the
distance from the thrower to the point
where the ball returns to the same level.
Answer (a) The maximum height is given by
_ (vp sind) _(28sin30°)"
dU
_M4xi4
“2x98
(0)The time taken to return to the same level is
T= (2 v, sin @,)/g = (2x 28 x sin 30°)/9.8
9
=10.0m
=28/9.85=2.9s
(Q The distance from the thrower to the point
Where the ball returns to the same level is
pe (i822) 28x28xsin60° in
9 ; ~
79
Neglecting air resistance - what does
the assumption really mean?
While treating the topic of projectile motion,
we have stated that we assume that the
air resistance has no effect on the motion
of the projectile. You must understand what
the statement really means. Piet
esistance ar
Fees. In the presence of any of
stich forces opposing motion, any object will
lose some part of its initial energy and
consequently, momentum too. Thus, a
projectile that traverses a parabolic pal
would certainly show @@viation’ from i
creliseaie}GeBO in the presence of air
front. tn
X-component of the velocity remains
constant and itis only the y-component that
undergoes a continuous change. However.
nce of ance, both of
fected. That would mean”
that the range would be'less'than: the one”
given by Bq. (4.43). Maximum height
als
painted tay 30 YOU Tico.
anticipate the change in (He time of flight?
In order to avoid air resistance, we will
have to perform the experiment in vacuum
or under low pressure, which is not easy.
When we use a phrase: like ‘neglect air
resistance’, we imply that the change in
parameters such as range, height etc. is
much smaller than their values without air
resistance. The calculation without air
resistance is much simpler than that with
air resistance.
4.11 UNIFORM CIRCULAR MOTION
When an object follows a circular path at a
e motion of the object is called
rm circular motion. The word “uniform”
refers to the speed, which is uniform (constant)
throughout the motion. Suppose an object is
moving with uniform speed vin a circle of radius
Ras shown in Fig. 4.19. Since the velocity of the
object is changing continuously in direction, the
. Let us find the
magnitude and the direction of this acceleration.@
Fg. 4.19 Velocity and acceleration of an object in uniform circular motion. The time interval
b) (©)
At decreases jy
(@) to (c) where it is zero. The acceleration is directed, at each point of the path, fowards the ceniey
the circle.
Let r and ¥’ be the position vectors and v and
¥ the velocities of the object when it is at point P
and P’ as shown in Fig. 4.19{a). By definition,
velocity at a point is along the tangent at that
Point in the direction of motion. The velocity
vectors v and W’ are as shown in Fig. 4.19{al).
Av is obtained in Fig. 4.19 (a2) using the triangle
law of vector addition. Since the path is circular,
v is perpen and so is'v’ to r’.
Therefore, ince
average acceleration is along Av ( =
average acceleration a is perpendicular to Ar. If
we place Av on the line that bisects the angle
between rand r’, we see that it is directed towards
the centre of the circle. Figure 4.19(b) shows the
‘same quantities for smaller time interval. Av and
hence @ is again directed towards the centre.
In Fig. 4.19(c), At-+0O and the average
acceleration becomes the instantaneous
acceleration. It is .
‘Thus, we find that ion of an object
in unjform circular motion is always directed
towards the centre of the circle. Let us now find
magnitude of the acceleration.
one magnitude of a is, by definition, given by
[av|
ll= 4", 0 ae
Let the angle between position vectors r and
Se
¥ be Ad. Since the velocity vectors v and v ay
always perpendicular to the position vectors, ty
angle between them is also A@. Therefore ie
triangle CPP’ formed by the position vectors ani
the triangle GHI formed by the velocity’ vecioy
¥, v and Av are similar (Fig. 4.19a). Therefor,
the ratio of the base-length to side-length fs
one of the triangles is equal to that of the other
triangle. That is :
lawl vae| vlad
I im oe ao Rar Rabo at
If At is small, A6 will also be small and then a
PP’ can be approximately taken to be! Arl:
lar = vat
lar
sv
At
tim [ant _
Or, —=
At 0 at
Therefore, the centripetal acceleration 4.’
At-0. A BECOMES PEPEMEAFIO: I ths Ut 800 cand ts consequent aso pores”
* In the Umit. nis directed towards the centre, at each point of the circular path.
to,V. Therefore, thea
yo 81
ae (a) (aay
acceleration of an object Moving with
‘Tous. fa actrele of radius R has a magnitude
‘way of describing the
vebcty and the acceleration of an object in
«uniform circular motion. As the object moves
from P to P’ in time At (= t' - 9, the line cP
(Fg 4.19) tums through an angle A@ as shown
inthe igure. 40 is called angular distance. We
define the angular speed « (Greek letter omega)
aé the time rate of change of angular
displacement :
J
o=—
a (4.45)
Now, ifthe distance travelled by the object
during the time At is As, i.e. PP’is As, then :
ve
At
but As = RA@. Therefore :
Ao
D=R—=R@
rm
URRO (4.46)
>
We can express centri
ipetal acceleration a, in
jtems angular speed: :
(4.47)
‘The time taken by an object to make one revolution
{s known as its time period T and the number of
Tevolution made in one second is called its
freq However, this time the
distance moved by the object is $ = 2nR.
Therefore, v= 2nR/T=2nRv
(4.48)
In terms of frequency v, we have
@=2nyv
v= 2nRv
aaa ve (4.49)
Example 4.10°An insect trapped in a
circular groove of radius 12 cm moves along
the groove steadily and completes 7
revolutions’ in 100 8. (a) What is the
angular speed, and the linear speed of the
motion? (b) Is the acceleration vector a
constant vector ? What is its magnitude ?
Answer This is an example of uniform circular
Motion. Here R= 12 cm. The angular speed w is
given by é
@=2n/T=2nx 7/100 = 0.44 rad/s
The linear speed vis :
v= R=0.4481x 12cem= 53cmsi
The direction of velocity vis along the tangent
to the circle at every point. The acceleration is
towards the centre of the circle. Since
this direction changes continuously,
acceleration here is not a constant vector,
However, the magnitude of acceleration is
constant:
a= o R= (0.44 s"}? (12 cm)
=2.3cms? <
T:aAar -
= 1Q8s 2x22. Lee
fr vK [od
Vv ON ye_10.
n.
13.
SUMMARY
are quantities with magnitudes only. Examples are distance, eee
‘Scalar
mass and temperature, tude and direction both.
tities with magni! Examples
i re ‘ tion. They obey special rules of vector algeby.*
os ber A is also a vector, whose magnitude ie j i,
vector A multiplied by a real:nur!
quantities
nme \ mullPthe vector A and whose direction is the same or opposite depengine
‘whether A is positive or negative. Lt
ue ie and Bmay be added graphically using head-to-tail method or parallelogry,
method. :
Vector addition is commutative :
AtB=B+A
It also obeys the associative law :
(A+B)+C=A+B+O)
‘A rulllor zero vector is a vector with zero magnitude. Since the magnitude is zero, we
don't have to specify its direction. It has the properties ¢
A+O0=A
AO=0
OA=0
‘The subtraction of vector B from A is defined as the sum of A and —B :
A-B = At (-B)
‘Avector A can be resolved into component along two given vectors a and b lying in the
‘same plane :
A=ha+yb
where 2 and jt are real numbers.
‘A unit vector associated with a vector A has magnitude one and is along the vector A:
ao
ial:
‘The unit vectors j, j, & are vectors of unit magnitude and point in the direction of
the x, y+, and zaxes, respectively in a right-handed coordinate system.
A vector A can be expressed as
A=Ad+Aj
where A,, A, are its cpmponents along x-, and y -axes. If vector A makes an angle @
with the x-axis, then A;= [Link] 8, A=Asin @and A=|A|=./A? + Aj. tand=7"
‘Vectors can be conveniently added using analytical method. vectors &
and B. that lle in xy plane, is R, then : a
R= Rit Rj. where, R=A+B,and R= A, +B,
The posttion vector of an object in xy plane is given by r = xi + 4 and the
displacement from position r to
ce ¥ to position r ts given by
=i’-xit+y’-yj
= Axitayj ‘ -
{fan object undergoes a displacement Ar in time At; its average velocity 18 given PF
ar
= inp The velocity of an object at time tis the limiting value of the average Yel”tm —=—,
ve oat at "ean be writen in unit vector notation as :
sugltojj+oge where vp 2%) dy) _ dz
orlinceniner nach
a WV is tangen
the curve representing the path of the object, ai eee
: ihe velocity ofan object changes from v to vin time at then its average acceleration
ssgven oy: ee ae 5
‘The acceleration a at any time tis the limiting value of @ as At=0:
an um ar ae
At>Oat at
In component form, we have : cadtajtak
where, a, = 2, 9, = 2% _ due
eget Oy Gp a
Ian object is moving in a plane with constant acceleration a=|a|= fa? +a; and
its position vector at time t= 0 is r,, then at any other time tit will be at a point given
by.
1
THR +¥ot+ Dat?
and its velocity is given by :
vev,+at
where v, is the velocity at time ¢= 0
In component form :
lig
XX, tat t aye
Xp + Vat + 5 ay
lg
Yay, tYy tt oat
Dy =Doe + Agt
v, = gy + yt . i
Motion in a plane can be treated as superposition of two separate simultaneous one-
dimensional motioris along two perpendicular directions
An object that is in flight after being projected ts‘called a projectile. If an object 1s
Projected with initial velocity v, making an angle 6, with x-axis and if we assume its
initial posttion to coincide with the origin of the coordinate system, then the position
and velocity of the projectile at time tare given by:
x=(v, cos 8) t
y=(v,sin @) t- (1/2) 9 &
¥,= D,, =v, COs 8,
v, =v, sin 8,-gt
‘The path’of a projectile is parabolic and {s given by :
y= (tand,)x - 2 __
(tané,) De, c008,F
‘The maximum heighi that a projectile attains is :hy =
‘The time taken to reach this height 1s +
_ Yo sine
mong i
The horizontal distance travelled by a projectile from its initial post
ee ae Corioate tats called thevrance, Ref the protean tent the Position
R~%sin2s,
17.
When an object follows a circular [Link] constant speed, the motion
called uniform
of
circular motion. The magnitude of its acceleration is a ae
direction of a: is always towards the centre of the circle.
SOR Te
‘The angular speed a, is the rate of change of angular distance. It is related to vey
vby v=@R. The acceleration is a, = @*R. Paty
if Tis the time period of revolution of the obj
frequency, we have w= 2nv,
ject in circular moti
v=2mwR, a= 4nvR
lon and V is its
res
reRee staposts TO PONDER |
me path feng traversed by an ject between two points | RRERETA owe aes
1 . The displacement dey
‘pends only on the end points; the
ame ‘Implies) depends on the actual path. The two quanities are
4 during the course of motion. In all
‘agnitude of displacement.
in view of point 1 above, the average speed of an
: object ts greater than or equal to the
> Hagnitude of the average velocity over a given, time interes ‘The two are equal only i the
i length i equal to the magnitude of displacermere
6 The resultant acceleration of an object in circular totion is towards the ecatre only if
the speed is coristant
example, the &
[Link] he a straighi
EXERCISES
A foreach of the following physical quantities, if it is [Link] or a vector : Kelar
ae ‘ie speed, acceleration, density, number of males, velocity, \
, displacement, angular velocity. met. angular Vins
49 Pek out the two scalar quantities in the following list: 8 ay)
2 force, angular momentum, work, cwrent, linear momentuin, electric field, average SC OAM)
velocity, magnetic moment, relative velocity. >
US Pick out the only vector quantity in the following list :
‘Temperature, pressure, impulse, time, power, total path length, energy, gravitational
Potential, coefficient of friction; charge.
4 State with reasons, whether the following algebraic operations with scalar and veetor
quantities are A
‘Bbriog sy e setae Being sort avec fe sane dimers,
tial iplll
Sof tabi s lal + Ib!
Jal ta-bl Hal -IBIT
‘When does the equality sign above apply?
7 Givena+b+e+d=0, which of the following | statements
are correct :
{a) a, b, e, and d must each be a null vector,
‘The magnitude of (a+) equals the magnitude of
b+),
‘The magnitude of a can never be greater than the
sum of the magnitudes of b, ¢, and 4, ,
ae \or . the, cyclist on the circular tum ?
per 4146) Show that fora project the angle betwen the velocity andthe x-axis as a funetion
of time is given by :
sean ( ee)
ft) Shows that the projection angle 0, for a projectile launched from the origin is
by
where the symbols have thelr usual meaning,