Models of Communication
Models of Communication
Models of Communication
Abstract
We teach the same models of communication today that we taught forty years ago. This
can and should be regarded as a mark of the enduring value of these models in
highlighting key elements of that process for students who are taking the process apart for
the first time. It remains, however, that the field of communication has evolved
considerably since the 1960's, and it may be appropriate to update our models to account
for that evolution. This paper presents the classic communication models that are taught
in introducing students to interpersonal communication and mass communication,
including Shannon's information theory model (the active model), a cybernetic model
that includes feedback (the interactive model, an intermediary model (sometimes referred
to as a gatekeeper model of the two-step flow), and the transactive model. It then
introduces a new ecological model of communication that, it is hoped, more closely maps
to the the range of materials we teach and research in the field of communication today.
This model attempts to capture the fundamental interaction of language, medium, and
message that enables communication, the socially constructed aspects of each element,
and the relationship of creators and consumers of messages both to these elements and
each other.
Introduction
While the field of communication has changed considerably over the last thirty years, the
models used in the introductory chapters of communication textbooks (see Adler, 1991;
Adler, Rosenfeld, and Towne, 1996; Barker and Barker, 1993; Becker and Roberts, 1992;
Bittner, 1996; Burgoon, Hunsaker, and Dawson, 1994; DeFleur, Kearney, and Plax,
1993; DeVito, 1994; Gibson and Hanna, 1992; Wood, 2002) are the same models that
were used forty years ago. This is, in some sense, a testament to their enduring value.
Shannon's (1948) model of the communication process (Figure 1) provides, in its
breakdown of the flow of a message from source to destination, an excellent breakdown
of the elements of the communication process that can be very helpful to students who
are thinking about how they communicate with others. It remains, however, that these
texts generally treat these models as little more than a baseline. They rapidly segue into
other subjects that seem more directly relevant to our everyday experience of
communication. In interpersonal communication texts these subjects typically include the
social construction of the self, perception of self and other, language, nonverbal
communication, listening, conflict management, intercultural communication, relational
communication, and various communication contexts, including work and family. In
mass communication texts these subjects typically include media literacy, media and
culture, new media, media industries, media audiences, advertising, public relations,
media effects, regulation, and media ethics.
There was a time when our communication models provided a useful graphical outline of
a semesters material. This is no longer the case. This paper presents the classic models
that we use in teaching communication, including Shannon's information theory model
(the active model), a cybernetic model that includes feedback (the interactive model, an
intermediary model (sometimes referred to as a gatekeeper model of the two-step flow),
and the transactive model. Few textbooks cover all of these models together. Mass
Communication texts typically segue from Shannon's model to a two-step flow or
gatekeeper model. Interpersonal texts typically present Shannon's model as the "active"
model of the communication process and then elaborate it with interactive (cybernetic)
and transactive models. Here we will argue the value of update these models to better
account for the way we teach these diverse subject matters, and present a unifying model
of the communication process that will be described as an ecological model of the
communication process. This model seeks to better represent the structure and key
constituents of the communication process as we teach it today.
Shannon's (1948) model of the communication process is, in important ways, the
beginning of the modern field. It provided, for the first time, a general model of the
communication process that could be treated as the common ground of such diverse
disciplines as journalism, rhetoric, linguistics, and speech and hearing sciences. Part of its
success is due to its structuralist reduction of communication to a set of basic constituents
that not only explain how communication happens, but why communication sometimes
fails. Good timing played a role as well. The world was barely thirty years into the age of
mass radio, had arguably fought a world war in its wake, and an even more powerful,
television, was about to assert itself. It was time to create the field of communication as a
unified discipline, and Shannon's model was as good an excuse as any. The model's
enduring value is readily evident in introductory textbooks. It remains one of the first
things most students learn about communication when they take an introductory
communication class. Indeed, it is one of only a handful of theoretical statements about
the communication process that can be found in introductory textbooks in both mass
communication and interpersonal communication.
Shannon's model, as shown in Figure 1, breaks the process of communication down into
eight discrete components:
1. An information source. Presumably a person who creates a message.
2. The message, which is both sent by the information source and received by the
destination.
3. A transmitter. For Shannon's immediate purpose a telephone instrument that
captures an audio signal, converts it into an electronic signal, and amplifies it for
transmission through the telephone network. Transmission is readily generalized
within Shannon's information theory to encompass a wide range of transmitters.
The simplest transmission system, that associated with face-to-face
communication, has at least two layers of transmission. The first, the mouth
(sound) and body (gesture), create and modulate a signal. The second layer, which
might also be described as a channel, is built of the air (sound) and light (gesture)
that enable the transmission of those signals from one person to another. A
television broadcast would obviously include many more layers, with the addition
of cameras and microphones, editing and filtering systems, a national signal
distribution network (often satellite), and a local radio wave broadcast antenna.
4. The signal, which flows through a channel. There may be multiple parallel
signals, as is the case in face-to-face interaction where sound and gesture involve
different signal systems that depend on different channels and modes of
transmission. There may be multiple serial signals, with sound and/or gesture
turned into electronic signals, radio waves, or words and pictures in a book.
5. A carrier or channel, which is represented by the small unlabeled box in the
middle of the model. The most commonly used channels include air, light,
electricity, radio waves, paper, and postal systems. Note that there may be
multiple channels associated with the multiple layers of transmission, as described
above.
6. Noise, in the form of secondary signals that obscure or confuse the signal carried.
Given Shannon's focus on telephone transmission, carriers, and reception, it
should not be surprising that noise is restricted to noise that obscures or
obliterates some portion of the signal within the channel. This is a fairly
restrictive notion of noise, by current standards, and a somewhat misleading one.
Today we have at least some media which are so noise free that compressed
signals are constructed with an absolutely minimal amount information and little
likelihood of signal loss. In the process, Shannon's solution to noise, redundancy,
has been largely replaced by a minimally redundant solution: error detection and
correction. Today we use noise more as a metaphor for problems associated with
effective listening.
7. A receiver. In Shannon's conception, the receiving telephone instrument. In face
to face communication a set of ears (sound) and eyes (gesture). In television,
several layers of receiver, including an antenna and a television set.
8. A destination. Presumably a person who consumes and processes the message.
Like all models, this is a minimalist abstraction of the reality it attempts to reproduce.
The reality of most communication systems is more complex. Most information sources
(and destinations) act as both sources and destinations. Transmitters, receivers, channels,
signals, and even messages are often layered both serially and in parallel such that there
are multiple signals transmitted and received, even when they are converged into a
common signal stream and a common channel. Many other elaborations can be readily
described.. It remains, however, that Shannon's model is a useful abstraction that
identifies the most important components of communication and their general
relationship to one another. That value is evident in its similarity to real world pictures of
the designs of new communication systems, including Bell's original sketches of the
telephone, as seen in Figure 2.
Figure 2: Bell's drawing of the workings of a telephone, from his original sketches
(source: Bell Family Papers; Library of Congress;
http://memory.loc.gov/mss/mcc/004/0001.jpg)
Bell's sketch visibly contains an information source and destination, transmitters and
receivers, a channel, a signal, and an implied message (the information source is talking).
What is new, in Shannon's model (aside from the concept of noise, which is only partially
reproduced by Bell's batteries), is a formal vocabulary that is now generally used in
describing such designs, a vocabulary that sets up both Shannon's mathematical theory of
information and a large amount of subsequent communication theory. This
correspondence between Bell's sketch and Shannon's model is rarely remarked (see
Hopper, 1992 for one instance).
Shannon's model isn't really a model of communication, however. It is, instead, a model
of the flow of information through a medium, and an incomplete and biased model that is
far more applicable to the system it maps, a telephone or telegraph, than it is to most
other media. It suggests, for instance, a "push" model in which sources of information
can inflict it on destinations. In the real world of media, destinations are more typically
self-selecting "consumers" of information who have the ability to select the messages
they are most interested in, turn off messages that don't interest them, focus on one
message in preference to other in message rich environments, and can choose to simply
not pay attention. Shannon's model depicts transmission from a transmitter to a receiver
as the primary activity of a medium. In the real world of media, messages are frequently
stored for elongated periods of time and/or modified in some way before they are
accessed by the "destination". The model suggests that communication within a medium
is frequently direct and unidirectional, but in the real world of media, communication is
almost never unidirectional and is often indirect.
Variations of Figure 3's gatekeeper model are also used in teaching organizational
communication, where gatekeepers, in the form of bridges and liaisons, have some ability
to shape the organization through their selective sharing of information. These variations
are generally more complex in depiction and often take the form of social network
diagrams that depict the interaction relationships of dozens of people. They network
diagrams often presume, or at least allow, bi-directional arrows such that they are more
consistent with the notion that communication is most often bidirectional.
The "masspersonal" (xxxxx, 199x) media of the Internet through this implied symmetry
into even greater relief. Most Internet media grant everyone symmetrical creation and
consumption interfaces. Anyone with Internet access can create a web site and participate
as an equal partner in e-mail, instant messaging, chat rooms, computer conferences,
collaborative composition sites, blogs, interactive games, MUDs, MOOs, and other
media. It remains, however, that users have very different preferences in their message
consumption and creation. Some people are very comfortable creating messages for
others online. Others prefer to "lurk"; to freely browse the messages of others without
adding anything of their own. Adding comments to a computer conference is rarely more
difficult than sending an e-mail, but most Internet discussion groups have many more
lurkers (consumers of messages that never post) than they have contributors (people who
both create and consume messages). Oddly, the lurkers sometimes feel more integrated
with the community than the contributors do (Baym, 2000).
Existing models of the communication process don't provide a reasonable basis for
understanding such effects. Indeed, there are many things that we routinely teach
undergraduates in introductory communication courses that are missing from, or outright
inconsistent with, these models. Consider that:
It is in this layering of interdependent social construction that this model picks up its
name. Our communication is not produced within any single system, but in the
intersection of several interrelated systems, each of which is self-standing necessarily
described by dedicated theories, but each of which is both the product of the others and,
in its own limited way, an instance of the other. The medium is, as McLuhan famously
observed, a message that is inherent to every message that is created in or consumed from
a medium. The medium is, to the extent that we can select among media, also a language
such that the message of the medium is not only inherent to a message, but often an
element of its composition. In what may be the most extreme view enabled by the
processing of messages within media, the medium may also be a person and consumes
messages, recreates them, and makes the modified messages available for further
consumption. A medium is really none of these things. It is fundamentally a system that
enables the construction of messages using a set of languages such that they can be
consumed. But a medium is also both all of these things and the product of their
interaction. People learn, create, and evolve media as a vehicle for enabling the creation
and consumption of messages.
The same might be said of each of the constituents of this model. People can be, and
often are, the medium (insofar as they act as messengers), the language (insofar as
different people can be selected as messengers), or the message (one's choice of
messenger can be profoundly meaningful). Fundamentally a person is none of these
things, but they can be used as any of these things and are the product of their experience
of all of these things. Our experience of messages, languages, media, and through them,
other people, is fundamental in shaping who we become and how we think of ourselves
and others. We invent ourselves, and others work diligently to shape that invention,
through our consumption of messages, the languages we master, and the media we use.
Language can be, and often are, the message (that is inherent to every message
constructed with it), the medium (but only trivially), the person (both at the level of the
"language instinct" that is inherent to people (following Pinker, xxxxx) and a socialized
semiotic overlay on personal experience), and even "the language" (insofar as we have a
choice of what language we use in constructing a given message). Fundamentally a
language is none of these things, but it can be used as any of these things and is the
product of our use of media to construct messages. We use language, within media, to
construct messages, such as definitions and dictionaries) that construct language. We
invent and evolve language as a product of our communication.
As for messages, they reiterate all of these constituents. Every message is a partial and
incomplete precis of the language that it is constructed with, the medium it is created in
and consumed from, and the person who created it. Every message we consume allows us
to learn a little more about the language that we interpret with, the medium we create and
consume messages in, and the person who created the message. Every message we create
is an opportunity to change and extend the language we use, evolve the media we use,
and influence the perspective that consumers of our messages have of us. Yet
fundamentally, a message is simply a message, an attempt to communicate something we
imagine such that another person can correctly intepret the message and thus imagine the
same thing.
Such is, however, the primary subject matter of the newly emerging discipline of media
ecology, and this model can be seen as an attempt to position media ecology relative to
language and messages as a building block of our communication. This model was
created specifically to support theories of media and position them relative to the process
of communication. It is hoped that the reader finds value in that positioning.
Models are a fundamental building block of theory. They are also a fundamental tool of
instruction. Shannon's information theory model, Weiner's Cybernetic model, and Katz'
two step flow each allowed allowed scholars decompose the process of communication
into discrete structural elements. Each provides the basis for considerable bodies of
communication theory and research. Each model also provides teachers with a powerful
pedagogical tool for teaching students to understand that communication is a complex
process in which many things can, and frequently do, go wrong; for teaching students the
ways in which they can perfect different skills at different points in the communication
process to become more effective communicators. But while Shannon's model has proved
effective across the primary divides in the field of communication, the other models Katz'
and Weiner's models have not. Indeed, they in many ways exemplify that divide and the
differences in what is taught in courses oriented to interpersonal communication and
mass communication.
The ecological model of communication presented here cannot, by itself, remediate such
differences, but it does reconsitute and extend these models in ways that make it useful,
both pedogogically and theoretically, across the normal disciplinary boundaries of the
field of communication. The author has made good use of the model in teaching a variety
of courses within several communication disciplines, including on interpersonal
communication, mass media criticism, organizational communication, communication
ethics, communication in relationships and communities, and new communication
technologies. In introductory Interpersonal Communication classes the model has shown
considerable value in outlining and tying together such diverse topics as the social
construction of the self, verbal and non-verbal languages, listening, relationship
formation and development, miscommunication, perception, attribution, and the ways in
which communication changes in different interpersonal media. In an Organizational
Communication class the model has proved value in tying comtemporary Organizational
models, including network analysis models, satisficing, and Weick's model to key
organizational skills like effective presentation, listening, and matching the medium to
the goal and the stakeholder. In a communication ethics class it has proved valuable in
elaborating the range of participants in media who have ethical responsibilities and the
scope of their responsibilities. In a mass media criticism class it has proved useful in
showing how different critical methods relate to the process of communication and to
each other. In each course the model has proved valuable, not only in giving students
tools with which they can decompose communication, but which they can organize the
course materials into a cohesive whole.
While the model was originally composed for pedagogical purposes, the primary value
for the author has been theoretical. The field of communication encompasses a wide
range of very different and often unintegrated theories and methods. Context-based gaps
in the field like the one between mass media and interpersonal communication have been
equated to those of "two sovereign nations," with "different purposes, different
boundaries", "different methods", and "different theoretical orientations" (Berger and
Chaffee, 1988), causing at least some to doubt that the field can ever be united by a
common theory of communication (Craig, 1999). xxxxx The author Models of
Communication
Models are representations. There are model airplanes,
mathematical models, and models of buildings. In each case, the model is
designed to provide a simplified view of some more complex object,
phenomenon, or process, so that fundamental properties or
characteristics can be high-lightedand examined. Models highlight some
features that their designers believe are particularly critical, and there is
less focus on other features. Thus, by examining models, one learns not
only about the object, situation, or process, but also about the
perspective of the designer.
FIGURE 1. Aristotelian view of communication.
It may be be that complex model of the communication process that bridges the
theoretical orientations of interpersonal, organizational, and mass media perspectives can
help to bridge this gap and provide something more than the kind of metamodel that
Craig calls for. Defining media directly into the process of communication may help to
provide the kind of substrate that would satisfy Cappella's (1991) suggestion we can
"remake the field by altering the organizational format", replacing contexts with
processes that operate within the scope of media. This perspective does exactly that. The
result does not integrate all of communication theory, but it may provide a useful starting
point on which a more integrated communication theory can be built. The construction of
such theory is the author's primary objective in forwarding this model for your comment
and, hopefully, your response.
Communication Models
Contents
What is a Model?
The Advantages of Models
Limitations of Models
Classical Communication Models
Aristotle’s definition of rhetoric
Aristotle’s model of proof
Bitzer’s Rhetorical Situation
Early Linear Models
The Shannon-Weaver Mathematical Model, 1949
Berlo’s S-M-C-R, 1960
Schramm’s Interactive Model, 1954
Non-linear Models
Dance’s Helical Spiral, 1967
Westley and MacLean’s Conceptual Model, 1957
Becker’s Mosaic Model, 1968
Multidimensional Models
Ruesch and Bateson, Functional Model, 1951
Barnlund’s Transactional Model, 1970
Suggestions for Communication Models
Systemic Model of Communication, 1972
Brown’s Holographic Model, 1987
A Fractal Model
Suggested Readings
Although adapted and updated, much of the information in this lecture is derived from C.
David Mortensen, Communication: The Study of Human Communication (New York:
McGraw-Hill Book Co., 1972), Chapter 2, “Communication Models.”
What is a Model?
Models are metaphors. They allow us to see one thing in terms of another.
At another level models have heuristic value; that is, they provide new
ways to conceive of hypothetical ideas and relationships. This may well be
their most important function. With the aid of a good model, suddenly we
are jarred from conventional modes of thought. . . . Ideally, any model,
even when studied casually, should offer new insights and culminate in
what can only be described as an “Aha!” experience.
Limitations of Models
Mortensen: “Critics also charge that models are readily confused with
reality. The problem typically begins with an initial exploration of some
unknown territory. . . .Then the model begins to function as a substitute
for the event: in short, the map is taken literally. And what is worse,
another form of ambiguity is substituted for the uncertainty the map was
designed to minimize. What has happened is a sophisticated version of
the general semanticist’s admonition that “the map is not the territory.”
Spain is not pink because it appears that way on the map, and Minnesota
is not up because it is located near the top of a United States map.
“The proper antidote lies in acquiring skill in the art of map reading.”
Premature Closure
The model designer may escape the risks of oversimplification and map
reading and still fall prey to dangers inherent in abstraction. To press for
closure is to strive for a sense of completion in a system.
Kaplan (1964):
One can reduce the hazards only by recognizing that physical reality can
be represented in any number of ways.
“Rhetoric” is “the faculty of observing in any given case the available means of
persuasion” (Rhetoric 1335b).
Background
Claude Shannon, an engineer for the Bell Telephone Company, designed the
most influential of all early communication models. His goal was to
formulate a theory to guide the efforts of engineers in finding the most
efficient way of transmitting electrical signals from one location to
another (Shannon and Weaver, 1949). Later Shannon introduced a
mechanism in the receiver which corrected for differences between the
transmitted and received signal; this monitoring or correcting
mechanism was the forerunner of the now widely used concept of
feedback (information which a communicator gains from others in
response to his own verbal behavior).
Strengths
This model, or a variation on it, is the most common communication model used
in low-level communication texts.
Redundancy-the degree to which information is not unique in the system. “Those items in a
message that add no new information are redundant. Perfect redundancy is
equal to total repetition and is found in pure form only in machines. In human
beings, the very act of repetition changes, in some minute way, the meaning or
the message and the larger social significance of the event. Zero redundancy
creates sheer unpredictability, for there is no way of knowing what items in a
sequence will come next. As a rule, no message can reach maximum efficiency
unless it contains a balance between the unexpected and the predictable,
between what the receiver must have underscored to acquire understanding
and what can be deleted as extraneous.”
Noise-the measure of information not related to the message. “Any additional signal that
interferes with the reception of information is noise. In electrical apparatus
noise comes only from within the system, whereas in human activity it may
occur quite apart from the act of transmission and reception. Interference may
result, for example, from background noise in the immediate surroundings,
from noisy channels (a crackling microphone), from the organization and
semantic aspects of the message (syntactical and semantical noise), or from
psychological interference with encoding and decoding. Noise need not be
considered a detriment unless it produces a significant interference with the
reception of the message. Even when the disturbance is substantial, the strength
of the signal or the rate of redundancy may be increased to restore efficiency.”
Channel Capacity-the measure of the maximum amount of information a channel can carry.
“The battle against uncertainty depends upon the number of alternative
possibilities the message eliminates. Suppose you wanted to know where a given
checker was located on a checkerboard. If you start by asking if it is located in
the first black square at the extreme left of the second row from the top and
find the answer to be no, sixty-three possibilities remain-a high level of
uncertainty. On the other hand, if you first ask whether it falls on any square at
the top half of the board, the alternative will be reduced by half regardless of
the answer. By following the first strategy it could be necessary to ask up to
sixty-three questions (inefficient indeed!); but by consistently halving the
remaining possibilities, you will obtain the right answer in no more than six
tries.”
On closer examination, this idea of information is not as distant from common sense as
it first appears. We have said that information is the amount of uncertainty in
the situation. Another way of thinking of it is to consider information as the
number of messages required to completely reduce the uncertainty in the situa-
tion. For example, your friend is about to flip a coin. Will it land heads up or
tails up? You are uncertain, you cannot predict. This uncertainty, which results
from the entropy in the situation, will be eliminated by seeing the result of the
flip. Now let’s suppose that you have received a tip that your friend’s coin is
two headed. The flip is “fixed.” There is no uncertainty and therefore no
information. In other words, you could not receive any message that would
make you predict any better than you already have. In short, a situation with
which you are completely familiar has no information for you [emphasis
added].
vii. See Claude Shannon and Warren Weaver, The Mathematical Theory of
Communication (Urbana: University of Illinois Press, 1949). For a
number of excellent brief secondary sources, see the bibliography. Two
sources were particularly helpful in the preparation of this chapter:
Allan R. Broadhurst and Donald K. Darnell, “An Introduction to
Cybernetics and Information Theory,” Quarterly Journal of Speech
51 (1965): 442-53; Klaus Krippendorf, “Information Theory,” in
Communication and Behavior, ed. G. Hanneman and W. McEwen
(Reading, Mass.: Addison-Wesley, 1975), 351-89.
Weaknesses
As Roszak points out, Shannon’s model has no mechanism for distinguishing important
ideas from pure non-sense:
In much the same way, in its new technical sense, information has
come to denote whatever can be coded for transmission through a
channel that connects a source with a receiver, regardless of
semantic content. For Shannon’s purposes, all the following are
“information”:
E = mc2
Jesus saves.
Phillies 8, Dodgers 5
‘Twas brillig and the slithy roves did gyre and gimble in the
wabe.
And indeed, these are no more or less meaningful than any string
of haphazard bits (x!9#44jGH?566MRK) I might be willing to pay
to have telexed across the continent.
Background
Ehninger, Gronbeck and Monroe: “The simplest and most influential message-
centered model of our time came from David Berlo (Simplified from
David K. Berlo, The Process of Communication (New York: Holt,
Rinehart, and Winston, 1960)):”
The idea of “source” was flexible enough to include oral, written, electronic, or
any other kind of “symbolic” generator-of-messages.
“Message” was made the central element, stressing the transmission of ideas.
The model recognized that receivers were important to communication, for they
were the targets.
Weaknesses:
But even with the “right” symbols, people misunderstand each other. “Problems
in “meaning” or “meaningfulness” often aren’t a matter of
comprehension, but of reaction, of agreement, of shared concepts,
beliefs, attitudes, values. To put the com- back into communication, we
need a meaning-centered theory of communication.”
Background
Included Feedback
Communication is reciprocal, two-way, even though the feedback may be delayed.
Some of these methods of communication are very direct, as when you talk in direct
response to someone.
Others are only moderately direct; you might squirm when a speaker drones on and on,
wrinkle your nose and scratch your head when a message is too abstract, or
shift your body position when you think it’s your turn to talk.
For example,
politicians discover if they’re getting their message across by the number of votes cast on
the first Tuesday in November;
teachers measure their abilities to get the material across in a particular course by seeing
how many students sign up for it the next term.
Included Context
A message may have different meanings, depending upon the specific context or setting.
Shouting “Fire!” on a rifle range produces one set of reactions-reactions quite different
from those produced in a crowded theater.
Included Culture
A message may have different meanings associated with it depending upon the culture or
society. Communication systems, thus, operate within the confines of cultural
rules and expectations to which we all have been educated.
Weaknesses
Schramm’s model, while less linear, still accounts for only bilateral
communication between two parties. The complex, multiple levels of
communication between several sources is beyond this model.
Non-linear Models
Background
Dance: “At any and all times, the helix gives geometrical testimony to the
concept that communication while moving forward is at the same
moment coming back upon itself and being affected by its past
behavior, for the coming curve of the helix is fundamentally affected
by the curve from which it emerges. Yet, even though slowly, the helix
can gradually free itself from its lower-level distortions. The
communication process, like the helix, is constantly moving forward
and yet is always to some degree dependent upon the past, which
informs the present and the future. The helical communication model
offers a flexible communication process” [p. 296].
Strengths
Mortensen: “As a heuristic device, the helix is interesting not so much for what
it says as for what it permits to be said. Hence, it exemplifies a point
made earlier: It is important to approach models in a spirit of
speculation and intellectual play.”
Weaknesses
Background
Westley and MacLean realized that communication does not begin when one
person starts to talk, but rather when a person responds selectively to
his immediate physical surroundings.
(b) The same Xs are selected and abstracted by communicator A and transmitted as a message (x') to B, who
may or may not have part or all of the Xs in his own sensory field (X1b). Whether on purpose or not, B transmits
feedback (fBA) to A.
(c) The Xs that B receives may result from selected abstractions which are transmitted without purpose by
encoder C, who acts for B and thus extends B's environment. C's selections are necessarily based in part on
feedback (fBC) from B.
(d) The messages which C transmits to B (x") represent C's selections both from the messages he gets from A (x')
and from the abstractions in his own sensory field (X3c, X 4), which may or may not be in A's field. Feedback
moves not only from B to A (fBA) and from B to C (f BC) but also from C to A (fCA). Clearly, in mass
communication, a large number of Cs receive from a very large number of As and transmit to a vastly larger
number of Bs, who simultaneously receive messages from other Cs.
Strengths
Accounts for a sensory field or, in Newcomb’s (1953) words, “objects of co-
orientation.”
Weaknesses
Westley and MacLean’s model accounts for many more variables in the typical
communication interaction. It is, however, still two-dimensional. It
cannot account for the multiple dimensions of the typical
communication event involving a broad context and multiple message.
Background
Different kinds of relationships between people and messages cut through the
many levels of exposure. Some relationships are confined to isolated
situations, others to recurrent events. Moreover, some relationships
center on a particular message, while others focus on more diffuse
units; that is, they entail a complex set of relationships between a given
message and the larger backdrop of information against which it is
interpreted.
Weaknesses
Even though this model adds a third dimension, it does not easily account for all
the possible dimensions involved in a communication event.
Multidimensional Models
Background
Mortensen: “By far the most systematic of the functional models is the
transactional approach taken by Barnlund (1970, pp. 83-102), one of
the few investigators who made explicit the key assumptions on which
his model was based.”
Mortensen: “Its most striking feature is the absence of any simple or linear
directionality in the interplay between self and the physical world. The
spiral lines connect the functions of encoding and decoding and give
graphic representation to the continuous, unrepeatable, and
irreversible assumptions mentioned earlier. Moreover, the
directionality of the arrows seems deliberately to suggest that meaning
is actively assigned or attributed rather than simply passively
received.”
“Any one of three signs or cues may elicit a sense of meaning. Public cues
(Cpu) derive from the environment. They are either natural, that is,
part of the physical world, or artificial and man-made. Private objects
of orientation (Cpr) are a second set of cues. They go beyond public
inspection or awareness. Examples include the cues gained from
sunglasses, earphones, or the sensory cues of taste and touch. Both
public and private cues may be verbal or nonverbal in nature. What is
critical is that they are outside the direct and deliberate control of the
interactants. The third set of cues are deliberate; they are the
behavioral and nonverbal (Cbehj cues that a person initiates and
controls himself. Again, the process involving deliberate message cues
is reciprocal. Thus, the arrows connecting behavioral cues stand both
for the act of producing them-technically a form of encoding-and for
the interpretation that is given to an act of others (decoding). The
jagged lines (VVVV ) at each end of these sets of cues illustrate the
fact that the number of available cues is probably without limit. Note
also the valence signs (+, 0, or -) that have been attached to public,
private, and behavioral cues. They indicate the potency or degree of
attractiveness associated with the cues. Presumably, each cue can
differ in degree of strength as well as in kind. “t each end of these sets
of cues illustrate the fact that the number of available cues is probably
without limit. Note also the valence signs (+, 0, or -) that have been
attached to public, private, and behavioral cues. They indicate the
potency or degree of attractiveness associated with the cues.
Presumably, each cue can differ in degree of strength as well as in
kind."
Strengths
Weaknesses
Background
Background
A Fractal Model
Background
A Koch snowflake is constructed by making progressive additions to a simple triangle. The additions are
made by dividing the equilateral triangle’s sides into thirds, then creating a new triangle on each middle
third. Thus, each frame shows more complexity, but every new triangle in the design looks exactly like the
initial one. This reflection of the larger design in its smaller details is characteristic of all fractals.
Polish-born French mathematician Benoit Mandelbrot coined the term “fractal” to describe complex
geometric shapes that, when magnified, continue to resemble the shape’s larger structure. This property,
in which the pattern of the whole repeats itself on smaller and smaller scales, is called self similarity. The
fractal shown here, called the Mandelbrot set, is the graphical representation of a mathematical function.
Fractals allow for almost infinite density. For example, Mandelbrot considered
the deceptively simple question: “How long is the coast line of
Britain?” A typical answer will ignore inlets and bays smaller than a
certain size. But if we account for these small coastline features, and
then those smaller still, we would soon find ourselves with a line of
potentially infinite and constantly changing length. A fractal equation
could account for such a line.
vi. Fractal geometry is in some ways related to chaos theory, the science of
finding pattern in apparently random sequences, like a dripping faucet
or weather patterns. Chaos theory has been applied to computer-
generated landscapes, organizational structures
(http://www.cio.com/archive/enterprise/041598_qanda_content.html),
and even washing machines. Of course, it has also been applied to
economics and the stock market, in particular: