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Current offers listed below

(Updated on 2024-05-21)

Position Duties:

PopcornFX Art Division is looking to grow their team with a highly skilled and experienced VFX/Technical Artist, with in-depth knowledge of creating real-time in-game effects and researching, animating, simulating and visualizing outstanding looking effects.

Main missions:

  • Create Niagara VFX on UE4 for a major game company
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers.
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.

What you’ll bring:

  • Minimum 2 years experience in VFX (video game, offline CG …)
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses:

  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)

Location:

Paris (France), potential international missions

Application:

If you have the right experience and are interested about this offer, please provide your resume, cover letter and references to:
jobs (at) popcornfx.com

(Updated on 2024-05-21)

Position Duties:

PopcornFX Art Division is looking for a VFX Artist  to grow their team to work on exciting Indie, AA and AAA projects.

Main missions:

  • Create real time Visual Effects on a custom engine for a major upcoming AAA game 
  • Create VFX on PopcornFX, UE5 and Unity for various projects, 
  • Imagine a wide range of effects tailored to fit the universe of a game, in collaboration with various artistic and technical disciplines
  • Work with various game studios to help them create, improve, and optimize their VFX
  • Quickly create basic prototypes that will be used for discussions related to effects and gameplay
  • Communicate with artists, technical team members, studio leadership, and outsource managers

What you’ll bring:

  • Minimum 2-3 years of professional experience as a VFX artist in games or related industries
  • Portfolio showcasing recent game VFX work
  • Good artistic sense (comfortable with realistic effects)
  • Experience with VFX authoring tools (Niagara PopcornFX v2, Houdini)
  • Comfortable with shader creation (HLSL or visual shader editors)
  • Comfortable with texture creation (Photoshop, Substance)
  • Ability to identify optimization issues in an fx and fix them
  • Fluent technical English
  • Ready to learn new processes and softwares quickly
  • Eager to receive, seek and give constructive criticism

Pluses:

  • Good understanding of physics, of movements in space, good spatial awareness
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc)
  • Experience with a mainstream Game Engine (UE4/5, Unity, O3DE)

Location:

Paris (France), Partial Remote (France), potential international missions

Application:

If you have the right experience and are interested about this offer, please provide your resume, cover letter and references to:
jobs (at) popcornfx.com

(Updated on 2024-05-21)

Position Duties:

PopcornFX Art Division is looking for promising VFX / Technical Artists to train in order to grow their team.

Main missions:

  • Follow our internal training program
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Participate in the R&D effort by experimenting with effect behaviors and rendering.
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers.

What you’ll bring:

  • Curious and proactive
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses:

  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness.
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc…)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)

Location:

This position is based in Paris (France).

Application:

If you have the right experience and are interested about this offer, please provide your resume, cover letter and references to:
jobs (at) popcornfx.com

 

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