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Star Wars Jedi: Survivor, Silent Hill 2 devs acknowledge PS5 Pro graphics issues

Both games are plagued by flickering, shimmering, and sparkling visual glitches

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Image: Bloober Team/Konami
Ian Walker
Ian Walker loves exploring niche communities and researching the development of classic video games.

The biggest selling point of the PlayStation 5 Pro was its ability to produce unparalleled visuals on a game console, but after almost two weeks of complaints about graphical glitches in games like Star Wars Jedi: Survivor and the Silent Hill 2 remake, developers are finally starting to respond.

“We’re aware of issues with Star Wars Jedi: Survivor on PlayStation 5 Pro and are actively investigating,” the official EA Star Wars account on X (formerly Twitter) shared on Nov. 18, vaguely referring to an odd flickering observed by players since the game received its PS5 Pro patch. Digital Foundry, as it is often wont to do, captured compelling footage of this glitch for its review.

Bloober Team acknowledged similar issues with its Silent Hill 2 remake, promising via X on Nov. 18 that the studio is working on a fix. In the video below, it’s obvious there’s something is going wonky with the lighting when the game is running in Performance Mode, but the Reddit user who shared the footage says the sparkling persists even when switching to Quality Mode.

While these are the two biggest examples, Alan Wake 2 players have also reported glitches on Reddit, most notably flickering sideburns on series writer Sam Lake’s character Alex Casey. I’ve yet to find compelling footage of this twinkling facial hair, but other graphical issues are briefly covered in another Digital Foundry video.

Digital Foundry’s reporting suggests the culprit is the PS5 Pro’s PlayStation Spectral Super Resolution (or PSSR) technology, which uses AI to upscale lower-resolution images and boost framerates. One might expect a little bit of a learning curve as developers work with the new hardware, but if problems persist or — god forbid — multiply, it may require Sony stepping in and lending a hand to get games back to at least a baseline level of non-glitchy performance.