RAGENativeUI 1.9
Available on NuGet.
Changelog
- Various pause menu enhancements (#141, #144, thanks to @pnwparksfan):
- Improvements to
TabMissionSelectItem
:- Added optional dynamic scaling of mission info area based on screen size and text length in item labels.
- Added dynamic resizing of mission logo texture to support various aspect ratios.
- Refactored
Draw()
function to render correctly as a submenu item. - Updated examples to demonstrate these new capabilities.
- Fixed texture rendering when using
Rage.Graphics
to render outside texture files (texture alignment was previously incorrect).
- Improvements to
TabSubmenuItem
:- Dynamic scrolling when more items are available than fit on the screen.
- Fixed bug that occurs when an interactive menu or mission select menu is focused in a submenu, and the user navigates away using LB/RB.
- Support scrolling through multiple sub-items with acceleration from a single press.
- Improvements to
- Fixed
Sprite.DrawTexture
drawing at incorrect screen positions on multi-monitor setups.