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RAGENativeUI 1.9

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@alexguirre alexguirre released this 28 May 06:19
· 15 commits to master since this release

Available on NuGet.

Changelog

  • Various pause menu enhancements (#141, #144, thanks to @pnwparksfan):
    • Improvements to TabMissionSelectItem:
      • Added optional dynamic scaling of mission info area based on screen size and text length in item labels.
      • Added dynamic resizing of mission logo texture to support various aspect ratios.
      • Refactored Draw() function to render correctly as a submenu item.
      • Updated examples to demonstrate these new capabilities.
      • Fixed texture rendering when using Rage.Graphics to render outside texture files (texture alignment was previously incorrect).
    • Improvements to TabSubmenuItem:
      • Dynamic scrolling when more items are available than fit on the screen.
      • Fixed bug that occurs when an interactive menu or mission select menu is focused in a submenu, and the user navigates away using LB/RB.
    • Support scrolling through multiple sub-items with acceleration from a single press.
  • Fixed Sprite.DrawTexture drawing at incorrect screen positions on multi-monitor setups.