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Pause menu enhancements #141
Pause menu enhancements #141
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…e as SubMenu item
…dded option for fixed texture ratio
…enu to return to previously selected item
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- Dynamic tab size - Skippable tabs - Scrolling tab list
As per PNWParksFan's request, I'm leaving this screenshot in the discussion for this PR.
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…with UpdateVisitbleItemsIndices when max<min, other cleanup
…nSelectItem has nothing selected (-1)
@alexguirre do you think there should be different formatting for background color and foreground color on skipped items (in menus or tabs), like there is for disabled items on menus? And if so, should that formatting apply automatically or be optional? I added some default formatting to gray out skipped tabs in a TabView, but noticed that in a UIMenu a Skipped element isn't formatted different currently. It might be confusing to users to have a tab or menu item they can't select with no visual indicator. |
…items, fixed issue when changing background effect value while tabview is enabled
Item 2 resolved with d3976e3 |
…when game is paused
…focus level was mismatched
Several improvements to
TabMissionSelectItem
:Draw()
function to render correctly as a submenu itemImprovements to
TabSubmenuItem
:Focused
property of the sub menu would remaintrue
but theFocusLevel
would be out of sync, making it impossible to back out of that submenu.