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Defines the protocol between Lunar Client and servers supporting it

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BukkitAPI-NetHandler

Defines the protocol between Lunar Client and servers supporting it

LCPacketTeammates

This packet will display arrows over player heads for the receiver of the packet. The structure of the packet should go as follows:

Leader: Any UUID, this value isn't read LastMS: The current time in millis Players:

  • PlayerId-A
    • "x": X-Coord (3.2D)
    • "y": Y-Coord (72.0D)
    • "z": Z-Coord (10.3D)
    • "world": WorldName ("world")
  • PlayerId-B
    • "x": X-Coord (30.2D)
    • "y": Y-Coord (3.0D)
    • "z": Z-Coord (15.0D)
    • "world": WorldName ("world_the_end")

The player can recieve itself in the players map. In this example, if the player receiving the packet is in the same world as PlayerId-B it will only display that player, since PlayerId-A isn't in the world.

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Defines the protocol between Lunar Client and servers supporting it

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