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      AnimationAnimation TheoryMotion AnalysisWalt Disney Animation Studios
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      Computer Supported Cooperative Work (CSCW)Virtual Reality (Computer Graphics)CollaborationComputer Supported Collaborative Learning CSCL
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      AnimationAnimation TheoryComputer AnimationDrawing
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      Cognitive ScienceMotion CaptureReal TimeFacial Animation
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      Information SystemsComputer ScienceMotion CaptureReal Time
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      PsychologyEmotionComputer ScienceTechnology
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      Computer ScienceComputer AnimationMotion Capture (Animation)Mesh simplification
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      Motion AnalysisMotion Capture
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      Mechanical EngineeringKineticsAugmented RealityAnterior Cruciate Ligament
We propose a new method for extracting key frames from a motion capture sequence. Our proposed approach consists of two steps. In the first step, we propose a new metric, curve saliency, for motion curves that specifies the important... more
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      Biomedical EngineeringBiomechanicsBiomimeticsComputer Aided Design
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      AlgorithmsSkeletal muscle biologyMuscle strengthComputer Simulation
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      Augmented RealityAutomotive EngineeringMotion estimationGraphics
In this paper we respond to the theme of real-time virtual performance that generates ways to increase embodied and spatial knowledge in the contexts of theatre history, scholarship and related performer education. Through discussing a... more
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      Theatre HistoryPerformance StudiesVirtual WorldsMotion Capture
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      Computer AnimationMotion controlUser InterfaceMotion processing
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      Virtual WorldsImmersive Virtual Learning EnvironmentVirtual RealityVirtual Environment
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      RunningAdolescentShoulderHuman Performance
Many causes can be at the origin of hip osteoarthritis (e.g., cam/pincer impingements), but the exact pathogenesis for idiopathic osteoarthritis has not yet been clearly delineated. The aim of the present work is to analyze the... more
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      Cognitive ScienceOsteoarthritisMotion CaptureSoft Tissue
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      Robot VisionMotion estimationOptical FlowMobile Robots
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      Cognitive ScienceComputer ScienceImage ProcessingPattern Recognition
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      Artificial IntelligenceComputer AnimationDynamic SimulationBehavior based robotics
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      Social InteractionMotion CaptureTactile feedback
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      Open Source SoftwarePhysical ActivityVirtual WorldsDistributed System
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      Acting and DirectingMotion Capture
Classical film theory topics, such as the divide between live action and animation, the definition of cinematic performance, and the configuration and impact of the star system continue to shape – while also being reshaped by – discourse... more
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      Gender StudiesLabor EconomicsDigital MediaVideo Games
Abstract. A framework is outlined that can be employed to obtain gender and other characteristics of the agent from human motion patterns and subsequently use this information to synthesize motion with particular, well-defined biological... more
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      Principal Component AnalysisHuman MotionBiological MotionMotion Capture
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      Machine LearningPrincipal Component AnalysisSupport Vector MachinesFeature Selection
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      MusicEthnomusicologyBrazilian StudiesBrazilian Music
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      Scientific VisualizationHuman Computer InteractionVisualizationEye tracking
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      Cognitive ScienceSecond Language AcquisitionSign LanguageAmerican Sign Language
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      Computational MechanicsBiomechanicsArgentinaProceedings
While an actor's performance in a stage play may be seen as a continuous and unmediated form of acting, an actor's performance in a film is constructed through shot framing, editing, effects work, and other cinematic apparatuses. With the... more
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      AnimationComputer AnimationActingMotion Capture (Animation)
This work describes a method that passively assesses basic walker-assisted gait characteristic, including heel strikes, toe-off events, as well as stride time, double support and right & left single support phases using only force-moment... more
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      Control systemGait AnalysisMotion Capture
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      Computer AnimationPhysical ActivityPhysics EducationSport
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      Motion CaptureReal TimeComputer GraphicThree Dimensional
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      Computer AnimationUncanny ValleyFace RecognitionMotion Capture
The main goal of this research is to develop a mixed reality (MR) application to support motion capture actors. This application allows seeing and exploring a digital environment without occluding the actor’s visual field. A prototype is... more
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      Mixed RealityMotion CaptureHead Mounted Displays with Lasers
Limited hip extension mobility has been proposed as a possible cause of both increased anterior pelvic tilt and subsequent exaggerated lumbar lordosis during walking and running. The purpose of the present study was to examine the... more
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      Mechanical EngineeringLocomotionRunningGait
(from editor's introduction): "...Alla Gadassik continues the focus on new technologies, moving beyond discussing CGI's function in bringing the ghost to (nonorganic) life to explore the way animation is itself, to an ever greater degree,... more
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      AnimationThe Body in FilmDigital MediaDigital Cinema
This thesis comprehends the appeal in motion capture animation. The problem in this study is that many books deal only with the definition of the appeal from the perspective of conventional animation, therefore, a phenomenological study... more
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      Phenomenology3D animationMotion Capture
It is often postulated that an increased hip to shoulder differential angle (`X-Factor') during the early downswing better utilises the stretch-shorten cycle and improves golf performance. The current study aims to examine the potential... more
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      BiomechanicsMotion AnalysisBiomechanics of golfGolf
The current, system-specific countermeasures to space deconditioning have limited success with the musculoskeletal system in long duration missions. Artificial gravity (AG) that is produced by short radius centrifugation has been... more
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      Mechanical EngineeringAerospace EngineeringOpen Source SoftwareArtificial Gravity
In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse... more
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      Machine Learning3D animationRecurrent Neural NetworkDeep Learning
Abstract Background Trunk flexion and extension have already been found to have different characteristics, such as those in lumbopelvic rhythm. Although a more advanced method of quantifying such rhythm, lumbopelvic continuous relative... more
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      Motion controlMotion AnalysisSpine BiomechanicsLow back pain
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      Mechanical EngineeringRunningEnergy MetabolismYoung Adult
This contribution surveys strategies for analyzing highly coordinated forms of collaborative dance improvisation, based on tango argentino. Specifically, we take interest (a) in micro-coordination at the <1 s timescale in dance elements... more
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      Mixed MethodsTangoIntersubjectivityJoint Action
Performance Capture (PCap) is the process of capturing a continuous recording of an actor's movements and emotions using motion capture technology, typically in a 3D virtual world. This presents a somewhat unique situation for the actor... more
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      ActingVirtual WorldsImmersionMotion Capture
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      Mechanical EngineeringBiomedical EngineeringBiomechanicsMotion Capture
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      Computer AnimationVirtual RealityMotion CaptureThree Dimensional