Game studies, ludology or gaming theory is a discipline that deals with the critical study of games. More specifically, it focuses on game design, players, and their role in society and culture. Game studies is an inter-disciplinary field with researchers and academics from a multitude of other areas such as computer science, psychology, sociology, anthropology, philosophy, arts and literature, media studies, communication.
Prior to the late-twentieth century (1900s), the academic study of games was rare and limited to fields such as history and anthropology. For example, in the early 1900s Stewart Culin wrote a comprehensive catalog of gaming implements and games from Native American tribes north of Mexico while Johan Huizinga and Roger Caillois explored the importance of games and play as a basic human activity that helps define culture. As the video game revolution took off in the early 1980s, so did academic interest in games, resulting in a field that draws on diverse methodologies and schools of thought.
Video Games Mini-Series: Introduction to Game Studies in the Twenty-First Century
August 2, 2021
/pɒp/Asia - Video Games Mini-Series
Introduction to Game Studies in the Twenty-First Century
Much of society and parents in particular frown on video game culture. Spending time and money on gaming is believed to be a waste of resources. Recently, China referred to video games as "spiritual opium" and wants strict regulations on video gaming. However, in 2021, studies have shown that gamers spend an average of 6.5 hours/week playing games and the video gaming industry is estimated to be valued at over $170 billion. And now, eSports competitions have become part of the Olympics.
What is so attractive about video games or just games in general? Why do people play them, and what are the cultures surrounding games and gamers? How does gaming impact human psychology and societi...
published: 06 Sep 2021
Why game studies?
Let our student Brandi tell you why she chose the Master’s Degree Programme in Game Studies at Tampere University. Information about the programme: https://www.tuni.fi/en/study-with-us/game-studies
published: 16 Oct 2019
10 Scientific Studies That PROVE Gaming Is Beneficial
Video games are always in the news for seemingly bad reasons, but what about the science behind it all? Here are some interesting proven benefits of playing games.
Subscribe for more: http://youtube.com/gameranxtv
https://www.psypost.org/2015/10/action-video-games-improve-brain-function-more-than-so-called-brain-games-38100?d=1
https://www.upi.com/Health_News/2016/03/08/Playing-video-games-linked-to-higher-intellectual-function-school-competence/2961457466345/?spt=hs&or=hn&k=4
https://www.theatlantic.com/health/archive/2012/04/a-video-game-designed-to-treat-depression-worked-better-than-counseling/256324/?p=8
https://digest.bps.org.uk/2017/07/18/hard-core-players-of-violent-video-games-do-not-have-emotionally-blunted-brains/?o=6
http://news.rub.de/english/press-releases/2017-09-29-neu...
published: 24 Jul 2018
Why did I choose to study game studies at Tampere University?
Hear why our student Leland chose to study in the Master’s Degree Programme in Game Studies at Tampere University. More information about the programme: https://www.tuni.fi/en/study-with-us/game-studies
published: 16 Oct 2019
Game Studies & Design Program at Midway University
Dr. Ellen Bloomfield, Dean, Midway University School of Arts & Sciences, discusses the new online Games Studies & Design program that begins fall 2024.
published: 31 Jan 2024
Game Studies 101 #2 Aarseth's Cybertext
Games lit(erature) is a series of videos that discusses books in and relevant for the academic field of Game Studies in a brief and comprehensible matter. Books are first summarised and then briefly addressed by me. While the first part intends to be objective as possible the second part includes my personal opinion.
In the second episode I present the book Cybertext: Perspectives on Ergodic Literature by Espen Aarseth from 1997. If you are interested in the content of the book please support the author and buy his publication.
Aarseth, Espen J. Cybertext: Perspectives on ergodic literature. JHU Press, 1997.
Besides that I do not own any of the footage presented in the video. If you want to know were specific sections originate please write a comment.
Also, I do not own any of the mu...
published: 09 Mar 2021
Master’s Degree Programme in Game Studies at Tampere University
Master’s Degree Programme in Game Studies:
Hear why our students enjoy studying in this programme, see our modern and functional facilities, and learn how you can become a genuine game expert. For more information, see: https://www.tuni.fi/en/study-with-us/game-studies.
published: 04 Dec 2018
Game Studies Trailer
A trailer for the game Game Studies
published: 17 Jun 2016
Game Studies NBA2K23 Presentation
Exercise 01, Academic Purpose Only
by Wee Jun Jie 0375271
published: 04 Nov 2024
Game Studies: почему изучают видеоигры?
История становления жанра видеоигр как легитимной деятельности сильно отличается от пути, проделанного киноиндустрией, хотя параллели здесь неизбежны. Ведь всякий раз, когда творческие инновации человека становятся неотъемлемой частью культуры - происходит их академическое осмысление. Но было ли так с видеоиграми?
Поддержать проект: https://www.patreon.com/xdlate
По вопросам рекламы и сотрудничества: https://goo.gl/swwpj9
Другие игровые обзоры:
https://www.youtube.com/playlist?list=PLer0ZJ3_RnjbGgYCq-vhR8BmClckWQ4t2
Понравилось видео? Подпишись на наш канал:
http://www.youtube.com/c/Xdlate
А также на наш паблик:
http://vk.com/xdlate
Наш твитч канал для стримов:
http://www.twitch.tv/xdlate
Наша группа в стиме:
http://steamcommunity.com/groups/xdlate
Мы в твиттере:
http://twitter.com...
August 2, 2021
/pɒp/Asia - Video Games Mini-Series
Introduction to Game Studies in the Twenty-First Century
Much of society and parents in particular frown on ...
August 2, 2021
/pɒp/Asia - Video Games Mini-Series
Introduction to Game Studies in the Twenty-First Century
Much of society and parents in particular frown on video game culture. Spending time and money on gaming is believed to be a waste of resources. Recently, China referred to video games as "spiritual opium" and wants strict regulations on video gaming. However, in 2021, studies have shown that gamers spend an average of 6.5 hours/week playing games and the video gaming industry is estimated to be valued at over $170 billion. And now, eSports competitions have become part of the Olympics.
What is so attractive about video games or just games in general? Why do people play them, and what are the cultures surrounding games and gamers? How does gaming impact human psychology and societies?
The first episode of the Video Games mini-series looks at game studies and the various reasons people have become interested in game studies research; from mainstream video games to mobile games to eSports.
Speakers
Patrick Jagoda
Game Designer
Professor, Department of Cinema and Media Studies
University of Chicago
Ashlyn Sparrow
Independent Game Designer
Assistant Director of Weston Game Lab
University of Chicago
Peichi Chung
Associate Professor
Department of Cultural and Religious Studies
The Chinese University of Hong Kong
Moderator
Mark Barnekow (MBA '88)
Executive Director
The University of Chicago Francis and Rose Yuen Campus in Hong Kong
Read more about /pɒp/Asia: https://bit.ly/44baBgu
➡ Subscribe to Yuen Campus Hong Kong Enews: https://bit.ly/3fxp8JP
August 2, 2021
/pɒp/Asia - Video Games Mini-Series
Introduction to Game Studies in the Twenty-First Century
Much of society and parents in particular frown on video game culture. Spending time and money on gaming is believed to be a waste of resources. Recently, China referred to video games as "spiritual opium" and wants strict regulations on video gaming. However, in 2021, studies have shown that gamers spend an average of 6.5 hours/week playing games and the video gaming industry is estimated to be valued at over $170 billion. And now, eSports competitions have become part of the Olympics.
What is so attractive about video games or just games in general? Why do people play them, and what are the cultures surrounding games and gamers? How does gaming impact human psychology and societies?
The first episode of the Video Games mini-series looks at game studies and the various reasons people have become interested in game studies research; from mainstream video games to mobile games to eSports.
Speakers
Patrick Jagoda
Game Designer
Professor, Department of Cinema and Media Studies
University of Chicago
Ashlyn Sparrow
Independent Game Designer
Assistant Director of Weston Game Lab
University of Chicago
Peichi Chung
Associate Professor
Department of Cultural and Religious Studies
The Chinese University of Hong Kong
Moderator
Mark Barnekow (MBA '88)
Executive Director
The University of Chicago Francis and Rose Yuen Campus in Hong Kong
Read more about /pɒp/Asia: https://bit.ly/44baBgu
➡ Subscribe to Yuen Campus Hong Kong Enews: https://bit.ly/3fxp8JP
Let our student Brandi tell you why she chose the Master’s Degree Programme in Game Studies at Tampere University. Information about the programme: https://www....
Let our student Brandi tell you why she chose the Master’s Degree Programme in Game Studies at Tampere University. Information about the programme: https://www.tuni.fi/en/study-with-us/game-studies
Let our student Brandi tell you why she chose the Master’s Degree Programme in Game Studies at Tampere University. Information about the programme: https://www.tuni.fi/en/study-with-us/game-studies
Video games are always in the news for seemingly bad reasons, but what about the science behind it all? Here are some interesting proven benefits of playing gam...
Video games are always in the news for seemingly bad reasons, but what about the science behind it all? Here are some interesting proven benefits of playing games.
Subscribe for more: http://youtube.com/gameranxtv
https://www.psypost.org/2015/10/action-video-games-improve-brain-function-more-than-so-called-brain-games-38100?d=1
https://www.upi.com/Health_News/2016/03/08/Playing-video-games-linked-to-higher-intellectual-function-school-competence/2961457466345/?spt=hs&or=hn&k=4
https://www.theatlantic.com/health/archive/2012/04/a-video-game-designed-to-treat-depression-worked-better-than-counseling/256324/?p=8
https://digest.bps.org.uk/2017/07/18/hard-core-players-of-violent-video-games-do-not-have-emotionally-blunted-brains/?o=6
http://news.rub.de/english/press-releases/2017-09-29-neuroscience-gamers-have-advantage-learning?oi=84
https://www.cogentoa.com/article/10.1080/23311908.2017.1327628?g=66
http://journals.sagepub.com/doi/abs/10.1177/0018720817715360?url_ver=Z39.88-2003&rfr_id=ori%3Arid%3Acrossref.org&rfr_dat=cr_pub%3Dpubmed&t=2
https://www.bbc.com/news/health-43003378
http://www.news.iastate.edu/news/2013/12/11/prosocialcrosscultural?kp=5
https://www.york.ac.uk/news-and-events/news/2017/research/multiplayer-video-games/?j=4
Video games are always in the news for seemingly bad reasons, but what about the science behind it all? Here are some interesting proven benefits of playing games.
Subscribe for more: http://youtube.com/gameranxtv
https://www.psypost.org/2015/10/action-video-games-improve-brain-function-more-than-so-called-brain-games-38100?d=1
https://www.upi.com/Health_News/2016/03/08/Playing-video-games-linked-to-higher-intellectual-function-school-competence/2961457466345/?spt=hs&or=hn&k=4
https://www.theatlantic.com/health/archive/2012/04/a-video-game-designed-to-treat-depression-worked-better-than-counseling/256324/?p=8
https://digest.bps.org.uk/2017/07/18/hard-core-players-of-violent-video-games-do-not-have-emotionally-blunted-brains/?o=6
http://news.rub.de/english/press-releases/2017-09-29-neuroscience-gamers-have-advantage-learning?oi=84
https://www.cogentoa.com/article/10.1080/23311908.2017.1327628?g=66
http://journals.sagepub.com/doi/abs/10.1177/0018720817715360?url_ver=Z39.88-2003&rfr_id=ori%3Arid%3Acrossref.org&rfr_dat=cr_pub%3Dpubmed&t=2
https://www.bbc.com/news/health-43003378
http://www.news.iastate.edu/news/2013/12/11/prosocialcrosscultural?kp=5
https://www.york.ac.uk/news-and-events/news/2017/research/multiplayer-video-games/?j=4
Hear why our student Leland chose to study in the Master’s Degree Programme in Game Studies at Tampere University. More information about the programme: https:/...
Hear why our student Leland chose to study in the Master’s Degree Programme in Game Studies at Tampere University. More information about the programme: https://www.tuni.fi/en/study-with-us/game-studies
Hear why our student Leland chose to study in the Master’s Degree Programme in Game Studies at Tampere University. More information about the programme: https://www.tuni.fi/en/study-with-us/game-studies
Dr. Ellen Bloomfield, Dean, Midway University School of Arts & Sciences, discusses the new online Games Studies & Design program that begins fall 2024.
Dr. Ellen Bloomfield, Dean, Midway University School of Arts & Sciences, discusses the new online Games Studies & Design program that begins fall 2024.
Dr. Ellen Bloomfield, Dean, Midway University School of Arts & Sciences, discusses the new online Games Studies & Design program that begins fall 2024.
Games lit(erature) is a series of videos that discusses books in and relevant for the academic field of Game Studies in a brief and comprehensible matter. Books...
Games lit(erature) is a series of videos that discusses books in and relevant for the academic field of Game Studies in a brief and comprehensible matter. Books are first summarised and then briefly addressed by me. While the first part intends to be objective as possible the second part includes my personal opinion.
In the second episode I present the book Cybertext: Perspectives on Ergodic Literature by Espen Aarseth from 1997. If you are interested in the content of the book please support the author and buy his publication.
Aarseth, Espen J. Cybertext: Perspectives on ergodic literature. JHU Press, 1997.
Besides that I do not own any of the footage presented in the video. If you want to know were specific sections originate please write a comment.
Also, I do not own any of the music used in the video. I have used music that applies to CC standards belonging to:
► LAKEY INSPIRED
Track Name: "Blue Boi"
https://www.youtube.com/watch?v=wAukvwLCVbM&t=0s
► Prod. Riddiman
Track Name: "Serenity"
https://www.youtube.com/watch?v=Cx1qHKE_y9Q&list=RDQM2UARPi-hg4U&index=3
Games lit(erature) is a series of videos that discusses books in and relevant for the academic field of Game Studies in a brief and comprehensible matter. Books are first summarised and then briefly addressed by me. While the first part intends to be objective as possible the second part includes my personal opinion.
In the second episode I present the book Cybertext: Perspectives on Ergodic Literature by Espen Aarseth from 1997. If you are interested in the content of the book please support the author and buy his publication.
Aarseth, Espen J. Cybertext: Perspectives on ergodic literature. JHU Press, 1997.
Besides that I do not own any of the footage presented in the video. If you want to know were specific sections originate please write a comment.
Also, I do not own any of the music used in the video. I have used music that applies to CC standards belonging to:
► LAKEY INSPIRED
Track Name: "Blue Boi"
https://www.youtube.com/watch?v=wAukvwLCVbM&t=0s
► Prod. Riddiman
Track Name: "Serenity"
https://www.youtube.com/watch?v=Cx1qHKE_y9Q&list=RDQM2UARPi-hg4U&index=3
Master’s Degree Programme in Game Studies:
Hear why our students enjoy studying in this programme, see our modern and functional facilities, and learn how you c...
Master’s Degree Programme in Game Studies:
Hear why our students enjoy studying in this programme, see our modern and functional facilities, and learn how you can become a genuine game expert. For more information, see: https://www.tuni.fi/en/study-with-us/game-studies.
Master’s Degree Programme in Game Studies:
Hear why our students enjoy studying in this programme, see our modern and functional facilities, and learn how you can become a genuine game expert. For more information, see: https://www.tuni.fi/en/study-with-us/game-studies.
История становления жанра видеоигр как легитимной деятельности сильно отличается от пути, проделанного киноиндустрией, хотя параллели здесь неизбежны. Ведь всяк...
История становления жанра видеоигр как легитимной деятельности сильно отличается от пути, проделанного киноиндустрией, хотя параллели здесь неизбежны. Ведь всякий раз, когда творческие инновации человека становятся неотъемлемой частью культуры - происходит их академическое осмысление. Но было ли так с видеоиграми?
Поддержать проект: https://www.patreon.com/xdlate
По вопросам рекламы и сотрудничества: https://goo.gl/swwpj9
Другие игровые обзоры:
https://www.youtube.com/playlist?list=PLer0ZJ3_RnjbGgYCq-vhR8BmClckWQ4t2
Понравилось видео? Подпишись на наш канал:
http://www.youtube.com/c/Xdlate
А также на наш паблик:
http://vk.com/xdlate
Наш твитч канал для стримов:
http://www.twitch.tv/xdlate
Наша группа в стиме:
http://steamcommunity.com/groups/xdlate
Мы в твиттере:
http://twitter.com/#!/xdlate
История становления жанра видеоигр как легитимной деятельности сильно отличается от пути, проделанного киноиндустрией, хотя параллели здесь неизбежны. Ведь всякий раз, когда творческие инновации человека становятся неотъемлемой частью культуры - происходит их академическое осмысление. Но было ли так с видеоиграми?
Поддержать проект: https://www.patreon.com/xdlate
По вопросам рекламы и сотрудничества: https://goo.gl/swwpj9
Другие игровые обзоры:
https://www.youtube.com/playlist?list=PLer0ZJ3_RnjbGgYCq-vhR8BmClckWQ4t2
Понравилось видео? Подпишись на наш канал:
http://www.youtube.com/c/Xdlate
А также на наш паблик:
http://vk.com/xdlate
Наш твитч канал для стримов:
http://www.twitch.tv/xdlate
Наша группа в стиме:
http://steamcommunity.com/groups/xdlate
Мы в твиттере:
http://twitter.com/#!/xdlate
August 2, 2021
/pɒp/Asia - Video Games Mini-Series
Introduction to Game Studies in the Twenty-First Century
Much of society and parents in particular frown on video game culture. Spending time and money on gaming is believed to be a waste of resources. Recently, China referred to video games as "spiritual opium" and wants strict regulations on video gaming. However, in 2021, studies have shown that gamers spend an average of 6.5 hours/week playing games and the video gaming industry is estimated to be valued at over $170 billion. And now, eSports competitions have become part of the Olympics.
What is so attractive about video games or just games in general? Why do people play them, and what are the cultures surrounding games and gamers? How does gaming impact human psychology and societies?
The first episode of the Video Games mini-series looks at game studies and the various reasons people have become interested in game studies research; from mainstream video games to mobile games to eSports.
Speakers
Patrick Jagoda
Game Designer
Professor, Department of Cinema and Media Studies
University of Chicago
Ashlyn Sparrow
Independent Game Designer
Assistant Director of Weston Game Lab
University of Chicago
Peichi Chung
Associate Professor
Department of Cultural and Religious Studies
The Chinese University of Hong Kong
Moderator
Mark Barnekow (MBA '88)
Executive Director
The University of Chicago Francis and Rose Yuen Campus in Hong Kong
Read more about /pɒp/Asia: https://bit.ly/44baBgu
➡ Subscribe to Yuen Campus Hong Kong Enews: https://bit.ly/3fxp8JP
Let our student Brandi tell you why she chose the Master’s Degree Programme in Game Studies at Tampere University. Information about the programme: https://www.tuni.fi/en/study-with-us/game-studies
Video games are always in the news for seemingly bad reasons, but what about the science behind it all? Here are some interesting proven benefits of playing games.
Subscribe for more: http://youtube.com/gameranxtv
https://www.psypost.org/2015/10/action-video-games-improve-brain-function-more-than-so-called-brain-games-38100?d=1
https://www.upi.com/Health_News/2016/03/08/Playing-video-games-linked-to-higher-intellectual-function-school-competence/2961457466345/?spt=hs&or=hn&k=4
https://www.theatlantic.com/health/archive/2012/04/a-video-game-designed-to-treat-depression-worked-better-than-counseling/256324/?p=8
https://digest.bps.org.uk/2017/07/18/hard-core-players-of-violent-video-games-do-not-have-emotionally-blunted-brains/?o=6
http://news.rub.de/english/press-releases/2017-09-29-neuroscience-gamers-have-advantage-learning?oi=84
https://www.cogentoa.com/article/10.1080/23311908.2017.1327628?g=66
http://journals.sagepub.com/doi/abs/10.1177/0018720817715360?url_ver=Z39.88-2003&rfr_id=ori%3Arid%3Acrossref.org&rfr_dat=cr_pub%3Dpubmed&t=2
https://www.bbc.com/news/health-43003378
http://www.news.iastate.edu/news/2013/12/11/prosocialcrosscultural?kp=5
https://www.york.ac.uk/news-and-events/news/2017/research/multiplayer-video-games/?j=4
Hear why our student Leland chose to study in the Master’s Degree Programme in Game Studies at Tampere University. More information about the programme: https://www.tuni.fi/en/study-with-us/game-studies
Dr. Ellen Bloomfield, Dean, Midway University School of Arts & Sciences, discusses the new online Games Studies & Design program that begins fall 2024.
Games lit(erature) is a series of videos that discusses books in and relevant for the academic field of Game Studies in a brief and comprehensible matter. Books are first summarised and then briefly addressed by me. While the first part intends to be objective as possible the second part includes my personal opinion.
In the second episode I present the book Cybertext: Perspectives on Ergodic Literature by Espen Aarseth from 1997. If you are interested in the content of the book please support the author and buy his publication.
Aarseth, Espen J. Cybertext: Perspectives on ergodic literature. JHU Press, 1997.
Besides that I do not own any of the footage presented in the video. If you want to know were specific sections originate please write a comment.
Also, I do not own any of the music used in the video. I have used music that applies to CC standards belonging to:
► LAKEY INSPIRED
Track Name: "Blue Boi"
https://www.youtube.com/watch?v=wAukvwLCVbM&t=0s
► Prod. Riddiman
Track Name: "Serenity"
https://www.youtube.com/watch?v=Cx1qHKE_y9Q&list=RDQM2UARPi-hg4U&index=3
Master’s Degree Programme in Game Studies:
Hear why our students enjoy studying in this programme, see our modern and functional facilities, and learn how you can become a genuine game expert. For more information, see: https://www.tuni.fi/en/study-with-us/game-studies.
История становления жанра видеоигр как легитимной деятельности сильно отличается от пути, проделанного киноиндустрией, хотя параллели здесь неизбежны. Ведь всякий раз, когда творческие инновации человека становятся неотъемлемой частью культуры - происходит их академическое осмысление. Но было ли так с видеоиграми?
Поддержать проект: https://www.patreon.com/xdlate
По вопросам рекламы и сотрудничества: https://goo.gl/swwpj9
Другие игровые обзоры:
https://www.youtube.com/playlist?list=PLer0ZJ3_RnjbGgYCq-vhR8BmClckWQ4t2
Понравилось видео? Подпишись на наш канал:
http://www.youtube.com/c/Xdlate
А также на наш паблик:
http://vk.com/xdlate
Наш твитч канал для стримов:
http://www.twitch.tv/xdlate
Наша группа в стиме:
http://steamcommunity.com/groups/xdlate
Мы в твиттере:
http://twitter.com/#!/xdlate
Game studies, ludology or gaming theory is a discipline that deals with the critical study of games. More specifically, it focuses on game design, players, and their role in society and culture. Game studies is an inter-disciplinary field with researchers and academics from a multitude of other areas such as computer science, psychology, sociology, anthropology, philosophy, arts and literature, media studies, communication.
Prior to the late-twentieth century (1900s), the academic study of games was rare and limited to fields such as history and anthropology. For example, in the early 1900s Stewart Culin wrote a comprehensive catalog of gaming implements and games from Native American tribes north of Mexico while Johan Huizinga and Roger Caillois explored the importance of games and play as a basic human activity that helps define culture. As the video game revolution took off in the early 1980s, so did academic interest in games, resulting in a field that draws on diverse methodologies and schools of thought.