'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->

' }else{ weather_info += '
'+tempC+' °C
' } weather_info += '
  • Pressure: '+weather_data.main.pressure+' hPa
  • ' if (weather_data.main.humidity) { weather_info += '
  • Humidity: '+weather_data.main.humidity+' %
  • '; } if (clouds) { weather_info += '
  • Clounds: '+clouds.all+'%
  • ' } if (weather) { weather_info += '
  • '+weather.description+'
  • ' } weather_info += '
' } } global_geo_obj.html(weather_info); var global_geo = jQuery('#forecast'); get_forecast_details(city, 4, global_geo, country); }) }); }); function forecast_status(msg) { jQuery('#forecast-header').html(msg); } function get_forecast_details(city, days_count, global_geo, country) { global_geo.html('Loading forecast ...'); jQuery.ajax({ data: { city: city, report: 'daily' }, dataType: 'jsonp', url: 'https://upge.wn.com/api/upge/cheetah-photo-search/weather_forecast_4days', success: function(data) { if(!data) { text = ('weater data temporarily not available'); } // loop through the list of weather info weather_info = ''; var weather_day_loop = 0; jQuery.each(data.list, function(idx, value) { if (idx < 1) { return; } if (weather_day_loop >= days_count) { return false; } weather = value.weather.shift() clouds = value.clouds d = new Date(value.dt*1000) t = d.getMonth()+1 + '-' + d.getDate() + '-' + d.getFullYear() moment.lang('en', { calendar : { lastDay : '[Yesterday]', sameDay : '[Today]', nextDay : '[Tomorrow]', lastWeek : '[last] dddd', nextWeek : 'dddd', sameElse : 'L' } }); mobj = moment(value.dt*1000) // skip today if (t == today) { return; } tempC = parseInt(parseFloat(value.temp.day)-273.15) tempF = parseInt(tempC*1.8+32) today = t; weather_day_loop += 1; weather_info += '
'+mobj.calendar()+'
'; weather_info += '
' weather_info += '
' if (country == 'United States'){ weather_info += '
'+tempF+' °F
' }else{ weather_info += '
'+tempC+' °C
' } weather_info += '
  • '+value.pressure+' hPa
  • ' if (value.humidity) { weather_info += '
  • Humidity: '+value.humidity+' %
  • '; } if (clouds) { weather_info += '
  • Clouds: '+clouds+'%
  • ' } if (weather) { weather_info += '
  • ' +weather.description+'
  • ' } weather_info += '
' }); global_geo.html(weather_info); } }); } //-->
'); } else { var query = elem.find('.keywords').html(); $.ajax({ context: elem, url: 'https://wn.com/api/upge/cheetah-search-adv/video', cache: true, data: { 'query': query }, dataType: 'jsonp', success: function(text) { if (text.length > 0) { video_id = text[0].id; elem.find('.player').html(''); } } }); } } var stopAllYouTubeVideos = function() { var iframes = document.querySelectorAll('iframe'); Array.prototype.forEach.call(iframes, function(iframe) { iframe.contentWindow.postMessage(JSON.stringify({ event: 'command', func: 'pauseVideo' }), '*'); }); } jQuery(function() { jQuery(".playVideo").live("click", function() { if(!$(this).hasClass("played")){ stopAllYouTubeVideos(); var elem = $(this); setTimeout(function(){ mouseOverMe(elem); }, 1000); } }); jQuery(".description_box .expandContent").live("click", function() { elem = $(this).parent().parent().parent().find('.descContent'); if(elem.height() > 51) { elem.css('height', '44px'); $(this).html('Show More '); }else{ elem.css('height', 'auto'); $(this).html('Hide '); } }); jQuery('.interview-play-off').click(function() { $(".interview-play-off").hide(); $(".interview-play").show(); $(".videoplayer-control-pause").click(); }); jQuery(".video-desc .show_author_videos").live("click", function() { query = $(this).attr('title'); container = $(this).parent().parent().parent().find('.video-author-thumbs'); $(this).parent().parent().parent().find('.video-author-thumbs').css('height', '220px'); jQuery.ajax({ url: '/api/upge/cheetah-photo-search/videoresults', data: {'query': query}, success: function(text) { if(!text) { text = i18n("No results"); } container.html(jQuery(text)); } }); }); }); // -->

Latest News for: van buren (fallout 3)

Edit

Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought ...

Games Radar 02 Nov 2024
While at Black Isle Studios, Sawyer worked as the lead systems designer for a later-cancelled Fallout 3 project codenamed Van Buren ... Van Buren such as the Burned Man, but that they were not wholesale.
Edit

Dense and technically brilliant, The Brutalist reflects the bitter reality of assimilation

AV Club 01 Oct 2024
In The Brutalist, “We tolerate you,” is what Harry Van Buren (Joe Alwyn), ... The tenuous homecoming is very quickly ripped apart in the fallout of László’s first commission from the Van Buren family.
Edit

RPG veteran Josh Sawyer says Black Isle Studios' stab at Fallout 3 was never going ...

Games Radar 29 Jul 2024
This decision to cancel Van Buren was apparently fully finalized after Fallout co-creator Tim Cain was brought in to test out the in-progress RPG, and was asked how long he thought it'd take to complete and ship it.
Edit

Fallout London posts cryptic image on Patreon and fans think it’s the release date

Metro UK 23 Jul 2024
Luckily, there are a number of Fallout fan mods to fill the void, either just released, like the Fallout 2 mod Fallout Yesterday – Van Buren, or about to launch, such as the Fallout London fan project ... Fallout.
Edit

The fan-made version of the original Fallout 3, which is an isometric RPG that's way ...

Games Radar 12 Jul 2024
The canceled Fallout project codenamed Van Buren, which was original Fallout developer Black Isle's second stab at making Fallout 3, is now more accessible than ever thanks to a fan-made version's release on Nexus Mods (via DSOGaming and PC Gamer).
Edit

Games Inbox: Xbox giving up making consoles, GAME vs. Amazon, and Game Boy Camera memories

Metro UK 12 Jul 2024
The Friday letters page is impressed by the work done by Skyrim and Fallout modders, as one reader wishes the Switch 2 was coming out this year ... London and this Van Buren recreation is amazing.
Edit

A Famously Canceled Fallout Game Finds New Life As A Free Mod

Kotaku 11 Jul 2024
One of these versions, known as Fallout Van Buren, has lingered over the series’ fandom though, even influencing entries in the series ... who worked on Van Buren during his time at Black Isle Studios.
Edit

New Fallout game released today by fans as London mod edges closer to release

Metro UK 11 Jul 2024
There might not be any sign of Fallout 5 yet, but a fan recreation of Van Buren has just launched, while Fallout ... London has been anticipated for years but Fallout Yesterday – Van Buren has also just ...
Edit

Original Fallout 3 Was Canceled Because Even 'Death March Crunch' Couldn't Save It, Says Series Creator

Kotaku 20 Jun 2024
Codenamed Van Buren, the original Fallout 3 was in development at Black Isle Studios, the developer of Fallout 2, as well as the acclaimed Planescape ... thanks to Bethesda, but Van Buren never did.
Edit

Why Interplay’s original “Fallout 3” was canceled 20+ years ago

Ars Technica 20 Jun 2024
PC gamers of a certain vintage will remember tales of Project Van Buren, a title that early '00s Interplay intended as the sequel to 1998's hit Fallout 2 ... opinions on the troubled Van Buren project.
Edit

Fallout's co-creator was "convinced" the cancelled OG Fallout 3 could've shipped and been "a really ...

Games Radar 20 Jun 2024
Despite having a heavy hand in creating the post-apocalyptic series, Cain's "last involvement" with Fallout came from contributing to the cancellation of Fallout Van Buren - the original, codenamed Fallout 3 - in 2003.
Edit

Fallout: New Vegas director Josh Sawyer reveals which characters he took from Black Isle Studio's ...

Games Radar 02 Jun 2024
Towards the end of the studio's life, the team - including Sawyer - was working on what would have been Fallout 3, a project codenamed Van Buren ... in an early tabletop campaign version of Fallout 3.
Edit

Fallout vault mapper faces their biggest challenge yet with the map for the canceled game ...

Games Radar 28 Apr 2024
Van Buren is probably going to be my favorite #fallout map I have pulled into the #falloutmappingproject thus far ... "Van Buren is probably going to be my favorite Fallout map I have pulled into the thus ...
Edit

How an Abandoned Fallout Game Inspired New Vegas

The Escapist 27 Apr 2024
How Van Buren Inspired Fallout ... Obsidian also incorporated the robust faction mechanics planned for Van Buren (but absent from Fallout 3), coupled with a greater emphasis on moral ambiguity. Did Obsidian Cut Any Van Buren Concepts From Fallout.

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