- published: 24 Nov 2023
- views: 14879
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Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); 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if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); 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if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->
Super Smash Bros., known in Japan as Dairantō Smash Brothers (Japanese: 大乱闘スマッシュブラザーズ, Hepburn: Dairantō Sumasshu Burazāzu, lit. "Great Melee Smash Brothers"), is a series of crossover fighting games published by Nintendo, that primarily featuring characters from franchises established on its systems. All five games have been directed by Masahiro Sakurai.
The gameplay objective differs from that of traditional fighters by aiming to knock opponents out of the stage instead of depleting life bars. The original Super Smash Bros., released in 1999 for the Nintendo 64, had a small budget and was originally a Japan-only release, but its domestic success led to a worldwide release. The series achieved even greater success with the release of Super Smash Bros. Melee, which was released in 2001 for the GameCube and became the best-selling game on that system. A third installment, Super Smash Bros. Brawl, was released in 2008 for the Wii. Although HAL Laboratory has been the developer of the first two titles, the third game was developed through the collaboration of several companies. The fourth and fifth installments,Super Smash Bros. for Nintendo 3DS and Wii U, were released in 2014 for the Nintendo 3DS and Wii U, respectively. The 3DS installment was the first series title to be released on a handheld platform.
Super Smash Bros., originally released in Japan as Nintendo All Star! Dairantō Smash Brothers (Japanese: ニンテンドウオールスター!大乱闘スマッシュブラザーズ, Hepburn: Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu, lit. "Nintendo All Star! Great Melee Smash Brothers"), is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series; its successor, Super Smash Bros. Melee, was released for the GameCube in 2001.
The game is a crossover between many different Nintendo franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Mother, F-Zero, Star Fox, Kirby and Pokémon. It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are fighting video games developed by Sora Ltd. and Bandai Namco Games, with assistance from tri-Crescendo, and published by Nintendo for the Nintendo 3DS and Wii U game consoles. Despite being similarly titled games, even with almost similar content, the two titles are officially considered the fourth and fifth installments, respectively, in the Super Smash Bros. series of games by creator and game director Masahiro Sakurai.
Like the rest of the series, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo franchises, including Mario, Donkey Kong, Pokémon, Fire Emblem, Kirby, Metroid, Star Fox, The Legend of Zelda and Kid Icarus, as well as from several third-party franchises, including Sega's Sonic the Hedgehog, Capcom's Mega Man and Street Fighter, Bandai Namco's Pac-Man, Square-Enix's Final Fantasy, and PlatinumGames'/Sega's Bayonetta. New features include having up to eight players fighting at a time on the Wii U, support for Amiibo, using Miis as fighters, post-release downloadable content including new fighters and stages, and customizable special moves unlockable for every non-DLC character. Some older features were removed, such as the story mode in the predecessor game Brawl.
Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X") , is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was finally released on January 31, 2008, in Japan; March 9, 2008, in North America; June 26, 2008, in Australia; and June 27, 2008, in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.
Smash is the fourth studio album by French DJ and record producer Martin Solveig, released on 6 June 2011 by Mercury Records. The album's lead single, "Hello" (a collaboration with Canadian band Dragonette), was released on 6 September 2010 and became a worldwide hit, topping the charts in five countries. "Ready 2 Go" was released as the album's second single on 28 March 2011 and features English singer Kele Okereke.
Credits adapted from the liner notes of Smash.
The first season of the American musical drama television series Smash premiered on February 6, 2012 on NBC and concluded on May 12, 2012, consisting of 15 episodes.
Julia Houston (Debra Messing) and Tom Levitt (Christian Borle), a Broadway writing team come up with the idea of a new musical based on the life of Marilyn Monroe, Bombshell. Producer Eileen Rand (Anjelica Huston), in the midst of divorce proceedings from her philandering husband, jumps on board and brings with her Derek Wills (Jack Davenport), a difficult but brilliant director. Ivy Lynn (Megan Hilty) is initially cast as Marilyn, but is forced to deal with competition from the talented, yet naive ensemble member Karen Cartwright (Katharine McPhee). Julia's former lover Michael Swift (Will Chase) is initially cast in the role of Joe DiMaggio. However when Julia and Michael's reunion causes serious trouble in her marriage to Frank (Brian d'Arcy James), the decision is made to fire Michael. The role of Marilyn is recast with film star Rebecca Duvall (Uma Thurman), leaving Ivy devastated. After a somewhat disastrous out-of-town opening in Boston, Rebecca is felled by a peanut allergy and the actor playing Joe departs the production for a better gig. Derek casts Karen in the role of Marilyn and Michael is reinstated as Joe. Karen discovers Ivy has slept with her fiancé Dev (Raza Jaffrey), while Eileen finds out that her assistant Ellis (Jaime Cepero) was the one who poisoned Rebecca and fires him. Karen gets through her debut and the season ends with the closing number being applauded by the audience.
Smash!! (in Russian: СМЭШ!!) was a Russian pop duo formed in 2000 which consisted of members Sergey Lazarev and Vlad Topalov. They sang mainly in English, and released their music in Eastern Europe and Southeast Asia. They were most popular among teenagers in Russia and Southeast Asia. The band split up in 2006.
Sergey and Vlad were signed in 2000 with the music label Universal Music Russia, under the name 'Smash!!'. In January 2002, the duo shot a music video for their first single "Should Have Loved You More". In August of the same year, they won the New Wave contest in Jūrmala, Latvia. They'd originally worked together as part of the children's group Neposedi, alongside Lena Katina and Yulia Volkova, the two girls that would eventually become t.A.T.u..
Despite being one of the largest franchises in the Smash Bros. series, the Pokemon characters have always struggled to garner a mainstream following, especially Smash Ultimate. Today we'll be discussing why. Smash Ultimate Why NO ONE Plays Playlist: https://bit.ly/3w6zES0 Smash Ultimate Why EVERYONE Plays Playlist: https://bit.ly/3O9tEyI Check out my Main channel! https://bit.ly/3DQbIoJ Check out my Genshin Impact channel! https://bit.ly/3HQN9ud Support me on Patreon! https://bit.ly/3iy5pvu Donate to the channel! https://bit.ly/36TpIQP ~Editor (Maniac)~ Twitter: https://twitter.com/StrawhatManiac YouTube: https://youtube.com/@XxMastaNiizumaxX ~Contact Links~ Twitter: https://bit.ly/3kv7CZU Discord: https://bit.ly/33M2iev Twitch: https://bit.ly/2XNes31 Candle.gg: https://bit.ly/3ndfU9r...
A compilation of the following "Scott The Woz" episodes: Super Smash Bros. (N64) | Smash Hit - https://youtu.be/ljq545lpUqs Super Smash Bros. Melee | The Best One, Apparently - https://youtu.be/bcJgAsgh0Rg Super Smash Bros. Brawl | The Worst One, Apparently - https://youtu.be/bcJgAsgh0Rg Super Smash Bros. for Nintendo 3DS / Wii U | For Here or To Go? - https://youtu.be/8KzLqkqR-8s Main Channel: @ScottTheWoz Second Channel: @ScottsStash Twitter: https://www.twitter.com/ScottTheWoz Facebook: https://www.facebook.com/ScottTheWoz/ Instagram: https://www.instagram.com/scottthewoz/
Every character in the Super Smash Bros Series had some kind of change with their taunt over the years. Whether it being a change in animation, a shorter version, voice line change or even getting a completely new taunt such as Mario losing his original taunt for something brand new. This video includes All Characters in the Smash Bros Series from Smash Bros 64, Smash Bros Melee, Smash Bros Brawl, Smash Bros Wii U and Smash Bros Ultimate! Also included is the DLC in Super Smash Bros Ultimate being Banjo & Kazooie, Minecraft Steve, Sora and the rest of the DLC Fighters! Timestamps: 0:00 Intro 0:03 Super Smash Bros 64 4:10 Super Smash Bros Melee 8:04 Super Smash Bros Brawl 13:24 Super Smash Bros Wii U 19:47 Super Smash Bros Ultimate ▶️SMASH ULTIMATE PLAYLIST http://bit.ly/Smash_Bros_Ulti...
#smashbros #ultimate #mario #nintendo #trivia #gaming
All Super Smash Bros Intros - From 64 to Ultimate (64, Melee, Brawl, Wii U, Ultimate). Here are all of the intros for the entire Super Smash Bros. series. The following intros are from Super Smash Bros. on Nintendo 64, Super Smash Bros. Melee on Gamecube, Super Smash Bros. Brawl on Wii, Super Smash Bros. for Wii U, and finally Super Smash Bros. Ultimate on Nintendo Switch. If you enjoyed this video, please leave a like, favorite, & share. Thanks for watching and enjoy! "Super Smash Bros" "Super Smash Bros Melee" "Super Smash Bros Brawl" "Super Smash Bros for Wii U" "Super Smash Bros. Ultimate" *If you enjoyed this video, please leave a like, favorite, & share. Thanks for watching!* *Subscribe to my channel for more Nintendo Switch gameplay walkthroughs on other video games and live stre...
Evolution of All Characters in Super Smash Bros. Games (1999-2021) 00:00 Super Smash Bros. (1999 - N64) 00:47 Super Smash Bros. Melee (2001 - Gamecube) 01:41 Super Smash Bros. Brawl (2008 - Wii) 02:55 Super Smash Bros. (2014 - 3DS/Wii U) 05:21 Super Smash Bros. Ultimate (2018 - Nintendo Switch) Compilation of showcasing all character rosters in all Super Smash Bros. games (1080p 60fps) Super Smash Bros. Ultimate Compilations (DLC Included): https://www.youtube.com/playlist?list=PLN_ilAf6ExtJgBVgBGT_CREUxBWpgK13P
follow me on twitter → https://twitter.com/aerondoestweet follow me on twitch → https://twitch.tv/itsaeronn follow me on tiktok → https://www.tiktok.com/@itsaeronn join the discord my man → https://discord.gg/pTpFe6Z In the competitive Smash community, there has been a lot of controversies regarding character bans. Our favorite blue hedgehog is no different. When the backstreet boys reunion tour started, all Smash tournaments moved to online and this is where Sonic shined. Sonic could time people out incredibly easy due to his speed alone. Sonix was the first one to perfected this style of play.
#Shorts
Star KOs has been around ever since the first Super Smash Bros and has stayed pretty much the same all the way to Super Smash Bros Ultimate.There were a few changes to the Star KOs and you can see a great comparison between all the characters. A Star KO is basically when the character flies above the blast zone and goes flying away from the battle field till they are no longer seen which a star appears after. A Star KO maybe was inspired by Team Rocket from the Pokemon Anime Series. ▶️SMASH ULTIMATE PLAYLIST http://bit.ly/Smash_Bros_Ultimate Follow me on Social Networks! 🔴Instagram: https://instagram.com/MasterOfHyrule/ 🔴Twitter https://twitter.com/Master0fHyrule 🔴Facebook: http://facebook.com/Master0fHyrule 🔴Twitch https://www.twitch.tv/master0fhyrule ⚫More Smash Bros Mod Videos http:...
Super Smash Bros., known in Japan as Dairantō Smash Brothers (Japanese: 大乱闘スマッシュブラザーズ, Hepburn: Dairantō Sumasshu Burazāzu, lit. "Great Melee Smash Brothers"), is a series of crossover fighting games published by Nintendo, that primarily featuring characters from franchises established on its systems. All five games have been directed by Masahiro Sakurai.
The gameplay objective differs from that of traditional fighters by aiming to knock opponents out of the stage instead of depleting life bars. The original Super Smash Bros., released in 1999 for the Nintendo 64, had a small budget and was originally a Japan-only release, but its domestic success led to a worldwide release. The series achieved even greater success with the release of Super Smash Bros. Melee, which was released in 2001 for the GameCube and became the best-selling game on that system. A third installment, Super Smash Bros. Brawl, was released in 2008 for the Wii. Although HAL Laboratory has been the developer of the first two titles, the third game was developed through the collaboration of several companies. The fourth and fifth installments,Super Smash Bros. for Nintendo 3DS and Wii U, were released in 2014 for the Nintendo 3DS and Wii U, respectively. The 3DS installment was the first series title to be released on a handheld platform.