'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->

Super Smash Bros. (video game)

Super Smash Bros., originally released in Japan as Nintendo All Star! Dairantō Smash Brothers (Japanese: ニンテンドウオールスター!大乱闘(だいらんとう)スマッシュブラザーズ Hepburn: Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu, lit. "Nintendo All Star! Great Melee Smash Brothers"), is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series; its successor, Super Smash Bros. Melee, was released for the GameCube in 2001.

The game is a crossover between many different Nintendo franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Mother, F-Zero, Star Fox, Kirby and Pokémon. It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.

Super Smash Bros. for Nintendo 3DS and Wii U

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are fighting video games developed by Sora Ltd. and Bandai Namco Games, with assistance from tri-Crescendo, and published by Nintendo for the Nintendo 3DS and Wii U game consoles. Despite being similarly titled games, even with almost similar content, the two titles are officially considered the fourth and fifth installments, respectively, in the Super Smash Bros. series of games by creator and game director Masahiro Sakurai.

Like the rest of the series, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo franchises, including Mario, Donkey Kong, Pokémon, Fire Emblem, Kirby, Metroid, Star Fox, The Legend of Zelda and Kid Icarus, as well as from several third-party franchises, including Sega's Sonic the Hedgehog, Capcom's Mega Man and Street Fighter, Bandai Namco's Pac-Man, Square-Enix's Final Fantasy, and PlatinumGames'/Sega's Bayonetta. New features include having up to eight players fighting at a time on the Wii U, support for Amiibo, using Miis as fighters, post-release downloadable content including new fighters and stages, and customizable special moves unlockable for every non-DLC character. Some older features were removed, such as the story mode in the predecessor game Brawl.

Super Smash Bros. Brawl

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘(だいらんとう)スマッシュブラザーズX(エックス)?, lit. "Great Melee Smash Brothers X") , is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was finally released on January 31, 2008, in Japan; March 9, 2008, in North America; June 26, 2008, in Australia; and June 27, 2008, in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.

Smash (Martin Solveig album)

Smash is the fourth studio album by French DJ and record producer Martin Solveig, released on 6 June 2011 by Mercury Records. The album's lead single, "Hello" (a collaboration with Canadian band Dragonette), was released on 6 September 2010 and became a worldwide hit, topping the charts in five countries. "Ready 2 Go" was released as the album's second single on 28 March 2011 and features English singer Kele Okereke.

Track listing

  • ^a signifies a remixer and additional producer
  • Personnel

    Credits adapted from the liner notes of Smash.

    Chart performance

    Weekly charts

    Release history

    References

    Smash (season 1)

    The first season of the American musical drama television series Smash premiered on February 6, 2012 on NBC and concluded on May 12, 2012, consisting of 15 episodes.

    Season synopsis

    Julia Houston (Debra Messing) and Tom Levitt (Christian Borle), a Broadway writing team come up with the idea of a new musical based on the life of Marilyn Monroe, Bombshell. Producer Eileen Rand (Anjelica Huston), in the midst of divorce proceedings from her philandering husband, jumps on board and brings with her Derek Wills (Jack Davenport), a difficult but brilliant director. Ivy Lynn (Megan Hilty) is initially cast as Marilyn, but is forced to deal with competition from the talented, yet naive ensemble member Karen Cartwright (Katharine McPhee). Julia's former lover Michael Swift (Will Chase) is initially cast in the role of Joe DiMaggio. However when Julia and Michael's reunion causes serious trouble in her marriage to Frank (Brian d'Arcy James), the decision is made to fire Michael. The role of Marilyn is recast with film star Rebecca Duvall (Uma Thurman), leaving Ivy devastated. After a somewhat disastrous out-of-town opening in Boston, Rebecca is felled by a peanut allergy and the actor playing Joe departs the production for a better gig. Derek casts Karen in the role of Marilyn and Michael is reinstated as Joe. Karen discovers Ivy has slept with her fiancé Dev (Raza Jaffrey), while Eileen finds out that her assistant Ellis (Jaime Cepero) was the one who poisoned Rebecca and fires him. Karen gets through her debut and the season ends with the closing number being applauded by the audience.

    Smash (Russian band)

    Smash!! (in Russian: СМЭШ!!) was a Russian pop duo formed in 2000 which consisted of members Sergey Lazarev and Vlad Topalov. They sang mainly in English, and released their music in Eastern Europe and Southeast Asia. They were most popular among teenagers in Russia and Southeast Asia. The band split up in 2006.

    Biography

    Beginnings

    Sergey and Vlad were signed in 2000 with the music label Universal Music Russia, under the name 'Smash!!'. In January 2002, the duo shot a music video for their first single "Should Have Loved You More". In August of the same year, they won the New Wave contest in Jūrmala, Latvia. They'd originally worked together as part of the children's group Neposedi, alongside Lena Katina and Yulia Volkova, the two girls that would eventually become t.A.T.u..

    Discography

    Singles

    External links

  • Last.fm Page (in MutiLanguage)
  • Podcasts:

    S*M*A*S*H

    ALBUMS

    Smash

    ALBUMS

    Smash

    ALBUMS

    Smash?

    ALBUMS

    Smash

    ALBUMS

    Smash

    Smash

    Smash

    Smash

    S.M.A.S.H.

    ALBUMS

    Smash

    ALBUMS

    DJ Smash

    Smash

    ALBUMS

    Smash!!

    ALBUMS

    • Super Smash Bros Brawl - All Story Cutscenes Full Movie HD

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      Super Smash Bros. Brawl - The Subspace Emissary Full Game 100% Walkthrough with No Commentary. In this playthrough we will clear all stages, explore all locations, collect all Orange Cubes, unlock all characters and defeat all bosses. ►Twitter: https://twitter.com/beardbaer ►Timecodes 00:00:00 - Intro 00:02:16 - 1. Midair Stadium 00:08:16 - 2. Skyworld 00:14:07 - 3. Sea of Clouds 00:19:12 - 4. The Jungle 00:24:45 - 5. The Plain 00:30:06 - 6. The Lake 00:38:16 - 7. The Ruined Zoo 00:48:27 - 8. The Battlefield Fortress 01:02:17 - 9. The Forest 01:09:15 - 10. The Research Facility #1 01:16:46 - 11. The Lake Shore 01:26:17 - 12. The Path of the Ruins 01:33:18 - 13. The Cave 01:39:59 - 14. The Ruins 01:46:53 - 15. The Wilds #1 01:54:20 - 16. The Ruined Hall 01:56:28 - 17. The Wilds #2 02:01:42...

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      published: 31 Mar 2009
    developed with YouTube
    Super Smash Bros Brawl - All Story Cutscenes Full Movie HD
    49:50

    Super Smash Bros Brawl - All Story Cutscenes Full Movie HD

    • Order:
    • Duration: 49:50
    • Uploaded Date: 03 Nov 2018
    • views: 22275690
    This movie contains all cutscenes of Subspace Emissary with all alternate scenes included in Super Smash Bros Brawl for Nintendo Wii in 1080p & 60fps. I hope you'll enjoy it, rate, comment and subscribe for more, it really helps my channel!:) All Cutscenes/Full Game of Super Smash Bros Brawl for Nintendo Wii in HD
    https://wn.com/Super_Smash_Bros_Brawl_All_Story_Cutscenes_Full_Movie_Hd
    Super Smash Bros. Brawl HD - Full Game 100% Walkthrough (Story Mode - Intense Difficulty)
    4:40:40

    Super Smash Bros. Brawl HD - Full Game 100% Walkthrough (Story Mode - Intense Difficulty)

    • Order:
    • Duration: 4:40:40
    • Uploaded Date: 22 Jan 2022
    • views: 576364
    Super Smash Bros. Brawl - The Subspace Emissary Full Game 100% Walkthrough with No Commentary. In this playthrough we will clear all stages, explore all locations, collect all Orange Cubes, unlock all characters and defeat all bosses. ►Twitter: https://twitter.com/beardbaer ►Timecodes 00:00:00 - Intro 00:02:16 - 1. Midair Stadium 00:08:16 - 2. Skyworld 00:14:07 - 3. Sea of Clouds 00:19:12 - 4. The Jungle 00:24:45 - 5. The Plain 00:30:06 - 6. The Lake 00:38:16 - 7. The Ruined Zoo 00:48:27 - 8. The Battlefield Fortress 01:02:17 - 9. The Forest 01:09:15 - 10. The Research Facility #1 01:16:46 - 11. The Lake Shore 01:26:17 - 12. The Path of the Ruins 01:33:18 - 13. The Cave 01:39:59 - 14. The Ruins 01:46:53 - 15. The Wilds #1 01:54:20 - 16. The Ruined Hall 01:56:28 - 17. The Wilds #2 02:01:42 - 18. The Swamp 02:10:26 - 19. The Research Facility #2 02:19:44 - 20. Outside the Ancient Ruins 02:25:28 - 21. The Glacial Peak 02:33:43 - 22. The Canyon 02:36:10 - 23. Battleship Halberd Interior 02:45:32 - 24. Battleship Halberd Exterior 02:51:38 - 25. Battleship Halberd Bridge 02:54:17 - 26. The Subspace Bomb Factory #1 03:00:00 - 27. The Subspace Bomb Factory #2 03:13:15 - 28. Entrance to Subspace 03:20:27 - 29. Subspace #1 03:26:04 - 30. Subspace #2 03:32:12 - 31. The Great Maze 04:27:34 - Final Boss & Ending 04:36:52 - Unlocking Toon Link, Wolf & Jigglypuff
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    Main Theme - Super Smash Bros: Brawl

    • Order:
    • Duration: 2:49
    • Uploaded Date: 14 Aug 2019
    • views: 13648461
    Music: Main Theme Platform: Nintendo Wii Reupload of GilvaSunner: https://www.youtube.com/user/GilvaSunner
    https://wn.com/Main_Theme_Super_Smash_Bros_Brawl
    Super Smash Bros Brawl - All Final Smashes
    9:20

    Super Smash Bros Brawl - All Final Smashes

    • Order:
    • Duration: 9:20
    • Uploaded Date: 04 Feb 2020
    • views: 2447143
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    2:04

    Super Smash Bros Brawl: The Best Cutscene in the Game (HD)

    • Order:
    • Duration: 2:04
    • Uploaded Date: 31 Mar 2009
    • views: 1304610
    Just a rerecording/upload of the best cutscene in Super Smash Bros Brawl. It is now in HD resolution and stereo sound.
    https://wn.com/Super_Smash_Bros_Brawl_The_Best_Cutscene_In_The_Game_(Hd)
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    • Top Rated
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    PLAYLIST TIME:

    Super Smash Bros Brawl - All Story Cutscenes Full Movie HD

    This movie contains all cutscenes of Subspace Emissary with all alternate scenes included in Super Smash Bros Brawl for Nintendo Wii in 1080p & 60fps. I hope you'll enjoy it, rate, comment and subscribe for more, it really helps my channel!:) All Cutscenes/Full Game of Super Smash Bros Brawl for Nintendo Wii in HD
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    Super Smash Bros Brawl - All Story Cutscenes Full Movie HD
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    published: 31 Mar 2009
    Play in Full Screen

    Super Smash Bros. (video game)

    Super Smash Bros., originally released in Japan as Nintendo All Star! Dairantō Smash Brothers (Japanese: ニンテンドウオールスター!大乱闘(だいらんとう)スマッシュブラザーズ Hepburn: Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu, lit. "Nintendo All Star! Great Melee Smash Brothers"), is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series; its successor, Super Smash Bros. Melee, was released for the GameCube in 2001.

    The game is a crossover between many different Nintendo franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Mother, F-Zero, Star Fox, Kirby and Pokémon. It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.

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