- published: 12 Aug 2019
- views: 429491
'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->
Super Smash Bros. Melee (Japanese: 大乱闘スマッシュブラザーズDX, Hepburn: Dairantō Sumasshu Burazāzu Derakkusu, "Great Melee Smash Brothers DX", with "DX" pronounced as "deluxe") is a crossover fighting game released for the GameCube, released in Japan in November 2001, with other territories later. It is the second game in the Super Smash Bros. series, following the first game. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
The game features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, and Pokémon. Melee includes all playable characters from the first game in the series on the Nintendo 64, but it also adds new characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo.Melee's gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with percentages, rather than the health bar seen in most fighting games. It builds on the first game by adding new gameplay features and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in many competitive gaming tournaments, and is still one of the most popular fighting games for competitive play.
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are fighting video games developed by Sora Ltd. and Bandai Namco Games, with assistance from tri-Crescendo, and published by Nintendo for the Nintendo 3DS and Wii U game consoles. Despite being similarly titled games, even with almost similar content, the two titles are officially considered the fourth and fifth installments, respectively, in the Super Smash Bros. series of games by creator and game director Masahiro Sakurai.
Like the rest of the series, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo franchises, including Mario, Donkey Kong, Pokémon, Fire Emblem, Kirby, Metroid, Star Fox, The Legend of Zelda and Kid Icarus, as well as from several third-party franchises, including Sega's Sonic the Hedgehog, Capcom's Mega Man and Street Fighter, Bandai Namco's Pac-Man, Square-Enix's Final Fantasy, and PlatinumGames'/Sega's Bayonetta. New features include having up to eight players fighting at a time on the Wii U, support for Amiibo, using Miis as fighters, post-release downloadable content including new fighters and stages, and customizable special moves unlockable for every non-DLC character. Some older features were removed, such as the story mode in the predecessor game Brawl.
Super Smash Bros., originally released in Japan as Nintendo All Star! Dairantō Smash Brothers (Japanese: ニンテンドウオールスター!大乱闘スマッシュブラザーズ, Hepburn: Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu, lit. "Nintendo All Star! Great Melee Smash Brothers"), is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series; its successor, Super Smash Bros. Melee, was released for the GameCube in 2001.
The game is a crossover between many different Nintendo franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Mother, F-Zero, Star Fox, Kirby and Pokémon. It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.
Smash is the fourth studio album by French DJ and record producer Martin Solveig, released on 6 June 2011 by Mercury Records. The album's lead single, "Hello" (a collaboration with Canadian band Dragonette), was released on 6 September 2010 and became a worldwide hit, topping the charts in five countries. "Ready 2 Go" was released as the album's second single on 28 March 2011 and features English singer Kele Okereke.
Credits adapted from the liner notes of Smash.
The first season of the American musical drama television series Smash premiered on February 6, 2012 on NBC and concluded on May 12, 2012, consisting of 15 episodes.
Julia Houston (Debra Messing) and Tom Levitt (Christian Borle), a Broadway writing team come up with the idea of a new musical based on the life of Marilyn Monroe, Bombshell. Producer Eileen Rand (Anjelica Huston), in the midst of divorce proceedings from her philandering husband, jumps on board and brings with her Derek Wills (Jack Davenport), a difficult but brilliant director. Ivy Lynn (Megan Hilty) is initially cast as Marilyn, but is forced to deal with competition from the talented, yet naive ensemble member Karen Cartwright (Katharine McPhee). Julia's former lover Michael Swift (Will Chase) is initially cast in the role of Joe DiMaggio. However when Julia and Michael's reunion causes serious trouble in her marriage to Frank (Brian d'Arcy James), the decision is made to fire Michael. The role of Marilyn is recast with film star Rebecca Duvall (Uma Thurman), leaving Ivy devastated. After a somewhat disastrous out-of-town opening in Boston, Rebecca is felled by a peanut allergy and the actor playing Joe departs the production for a better gig. Derek casts Karen in the role of Marilyn and Michael is reinstated as Joe. Karen discovers Ivy has slept with her fiancé Dev (Raza Jaffrey), while Eileen finds out that her assistant Ellis (Jaime Cepero) was the one who poisoned Rebecca and fires him. Karen gets through her debut and the season ends with the closing number being applauded by the audience.
Smash!! (in Russian: СМЭШ!!) was a Russian pop duo formed in 2000 which consisted of members Sergey Lazarev and Vlad Topalov. They sang mainly in English, and released their music in Eastern Europe and Southeast Asia. They were most popular among teenagers in Russia and Southeast Asia. The band split up in 2006.
Sergey and Vlad were signed in 2000 with the music label Universal Music Russia, under the name 'Smash!!'. In January 2002, the duo shot a music video for their first single "Should Have Loved You More". In August of the same year, they won the New Wave contest in Jūrmala, Latvia. They'd originally worked together as part of the children's group Neposedi, alongside Lena Katina and Yulia Volkova, the two girls that would eventually become t.A.T.u..
Super Smash Con is a Super Smash Bros Melee Tournament in Chantilly, VA Streamed Live at: http://www.twitch.tv/vgbootcamp Brackets: https://smash.gg/tournament/super-smash-con-2019 #SmashMelee #SuperSmashBros #Melee -- Watch live at https://www.twitch.tv/vgbootcamp
Longplay of Super Smash Bros. Melee, played as the NTSC version on the GameCube. This game's version was released on Mar. 12th, 2001. Tell us what you think by leaving a comment down below! 0:00:00 - Intro 0:01:52 - Classic Mode (Mario) 0:12:52 - Character Unlock: Jigglypuff (Complete Classic) 0:13:37 - Adventure Mode (Captain Falcon) 0:37:18 - Character Unlock: Luigi (Complete 1st Adventure stage with x:x2 on the clock) 0:38:02 - 100-Man Melee (Donkey Kong) 0:41:35 - Character Unlock: Falco (Complete 100-Man Melee) 0:42:10 - Character Unlock: Dr. Mario (Complete Classic with Mario, no conts.) 0:43:02 - Character Unlock: Young Link (Complete Classic with 10 chars.) 0:43:33 - Character Unlock: Marth (Complete Classic with all 14 regular chars.) 0:44:09 - Character Unlock: Roy (Complete Cla...
Scott takes a look at a contender for the Top 10 Smash Bros. Games list. Twitter: https://www.twitter.com/ScottTheWoz Facebook: https://www.facebook.com/ScottTheWoz/ Instagram: https://www.instagram.com/scottthewoz/ Music Used: "Princess Peach's Castle" from Super Smash Bros. Melee "All Star Rest Area" from Super Smash Bros. Melee "Menu 1" from Super Smash Bros. Melee "Flat Zone" from Super Smash Bros. Melee "Menu 2" from Super Smash Bros. Melee "Multi Man Melee 1" from Super Smash Bros. Melee "Trophy" from Super Smash Bros. Melee "Icicle Mountain" from Super Smash Bros. Melee "Battlefield" from Super Smash Bros. Melee "Yoshi's Story" from Super Smash Bros. Melee "Fountain of Dreams" from Super Smash Bros. Melee "Rainbow Cruise" from Super Smash Bros. Melee "Breakout" from 3D Dot Game He...
All bosses compilation of Super Smash Bros Melee without taking damage for Nintendo Gamecube (1080p & 60fps) Enjoy - Rate - Comment - Subscribe =) ►Activate the description for the order of the bosses!! Every boss fight: 00:00 Giant Donkey Kong 00:15 Giant Kirby 01:23 Metal Mario & Metal Luigi 02:23 Bowser (Final Boss) 03:02 Giga Bowser (Secret Final Boss) 04:53 Master Hand & Crazy Hand (Final Boss) All boss battles of Super Smash Bros Melee without taking damage for Nintendo Gamecube in 1080p and 60fps ►No Commentary Gameplay by ProsafiaGaming (2018)◄
I've been playing too much Smash Ultimate... time to fix that. Super Smash Bros. Melee Nintendo GameCube 🇺🇸 #Nintendo #SmashBros #Melee --- 👑 Become a channel member now and watch new videos before anyone else! https://www.youtube.com/channel/UCRqa_AgCAAZYANB_7cF4TvQ/join 😍 Get Humble Choice and get monthly $300 worth of games for less than $30 a month! Supports charity and NST Gaming! #HumbleBundlePartner https://www.humblebundle.com/subscription?partner=nstgaming 👕 Merch designed by NST Gaming - https://teespring.com/stores/nst-gaming ☕ Share a coffee with us, thanks! - https://ko-fi.com/nst_gaming ⌨️ Join our Discord! (🇺🇸/🇪🇸) - https://discord.gg/U7bJfc4 📧 Contact us: [email protected] (English or Spanish only) --- Super Smash Bros. Melee received acclaim from critics, e...
Opening from Super Smash Bros. Melee, the best game for Nintendo Gamecube. DOWNLOAD VIDEO: http://www.mediafire.com/?86nbpawann53fu4
Super Smash Flash ► https://youtu.be/K-OK3dFyuD4 How Super Smash Bros 64 TRIGGERS You! ► https://youtu.be/C7El-rnd81w How Super Smash Bros Brawl TRIGGERS You! ► https://youtu.be/Neb52NWnnkQ Sponsor Nathaniel Bandy! ► http://bit.ly/2y00ZIA Subscribe ► http://bit.ly/1Lljkgx Patreon ► http://www.patreon.com/nb Twitter ► http://bit.ly/1TcdV33 Instagram ► http://bit.ly/1TS2OvL Discord ► https://discord.gg/FZa2Vu6 Twitch ► http://bit.ly/20L5ZL5 2nd Channel ► http://bit.ly/1RwylCm Edited by: @DatFuzzyBearMan Background Music: https://www.youtube.com/watch?v=9MX2FpWilTI All avatars are drawn by Charriii5! https://www.youtube.com/channel/UC1wWQb7GYP6d_FdrNts-DpQ
Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox and Pokémon. Initial release date: November 21, 2001 Developer: HAL Laboratory Composer: Hirokazu Ando Designers: Masahiro Sakurai, Shigeru Miyamoto Modes: Single-player video game, Multiplayer video game Platform: GameCube Player: Washington
Super Smash Bros. Melee (Japanese: 大乱闘スマッシュブラザーズDX, Hepburn: Dairantō Sumasshu Burazāzu Derakkusu, "Great Melee Smash Brothers DX", with "DX" pronounced as "deluxe") is a crossover fighting game released for the GameCube, released in Japan in November 2001, with other territories later. It is the second game in the Super Smash Bros. series, following the first game. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
The game features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, and Pokémon. Melee includes all playable characters from the first game in the series on the Nintendo 64, but it also adds new characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. The stages and gameplay modes make references to, or take their designs from, popular games released by Nintendo.Melee's gameplay system offers an unorthodox approach to the fighting game genre with a counter that measures damage with percentages, rather than the health bar seen in most fighting games. It builds on the first game by adding new gameplay features and playable characters. Following the popularity of its multiplayer gameplay, Melee has been featured in many competitive gaming tournaments, and is still one of the most popular fighting games for competitive play.
Help me to stay that way through all life's demands 'Cause they chip and they nag and they pull at me And every little thing I make up my mind to be
Like I'ma be a daddy who's in the mix And I'ma be a husband who stays legit And I pray that I'm an artist who rises above The road that is wide and filled with self love
Everything that I see draws me Though it's only in You that I can truly see That it's a feast for the eyes, a low blow to purpose And I'm a little kid at a three ring circus
No, I don't want to gain the whole world and lose my soul Don't wanna walk away, let me hear the people say I don't want to gain the whole world and lose my soul Don't wanna walk away, walk away, walk away
The paparazzi flashes and they think that it's You But they don't know that who You are is not what You do True, we get it twisted when we peak at the charts Yo, before we part from the start, where's your heart?
You're a pimp, hustler, tell me, what's your title? America has no more stars, now we call them idols You sit idle while we teach prosperity The first thing to prosper should be inside of me
We're free, not because of 22's on the range But Christ came in range, we said yes, now we changed Not the same even though I made a fall Since I got that call, no more Saul, now I'm Paul
I don't want to gain the whole world and lose my soul Don't wanna walk away, let me hear the people say I don't want to gain the whole world and lose my soul Don't wanna walk away, let me hear the people say Don't wanna walk away, walk away, walk away
How do I sense the tide is rising? Desensitizing me from living in the light of eternity, eternity How do I sense the tide is rising? It's hypnotizing me from living in light of eternity Tell me, how do I sense the tide that's rising? Desensitizing me from living in light, living in light of eternity
Oh, what we gonna do? When we're relying on You All eyes are on You, Lord, all eyes are on You All eyes are on You, Jesus
I don't want to gain the whole world and lose my soul I don't want to gain the whole world and lose my soul I don't want to gain the whole world and lose my soul I don't want to gain the whole world and lose my soul I don't want to gain the whole world and lose my soul