-
James Bond Jr Intro
CartoonIntros.com
published: 02 Jan 2007
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01 The Beginning
published: 29 Jan 2017
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James Bond Jr. Theme Song (HQ)
James Bond Jr.
Artist: Maxine Sellers
Composer: Dennis C. Brown
Year: 1992
Production companies: Murakami-Wolf-Swenson, Metro-Goldwyn-Mayer Animation, Danjaq, Mac B.Inc., United Artists Television
Distributed by: Claster Television, Camelot Entertainment, CBS Television Distribution, MGM Television.
While attending prep school at Warfield Academy, James Bond Jr., with the help of his friends IQ (the grandson of Q), and Gordo Leiter (the son of Felix Leiter), fight against the evil terrorist organisation SCUM (Saboteurs and Criminals United in Mayhem), a SPECTRE-like organization. Expanding on his uncle's famous line, James Bond Jr's catchphrase was "Bond, James Bond. Junior."
The series was released on VHS.
Lyrics:
Bond, James Bond Jr.
No one can stop him but S.C.U.M. always tries
Yo...
published: 30 Nov 2014
-
The Very Messy History of James Bond Jr. : Lawsuits, Video Games, Toys!
Visit https://kiwico.com/ToyGalaxy to get your first month free and thank you to KiwiCo for sponsoring this video!
James Bond Jr. is an American animated television series based on Ian Fleming's James Bond franchise. It follows the adventures of James Bond's nephew, James Bond Jr.
The series debuted in September 1991 and ran for 65 episodes before ending in March 1992. There was also a toyline and Nintendo games.
James Bond Jr. was the product of a number of lawsuits lasting decades in a tangle of rights that also resulted in the film "Never Say Never Again".
It was a mess.
To buy the shirt Dan is wearing, use code "TOYGALAXY" at checkout for 30% off: https://www.80stees.com/collections/gi-joe
Help the channel continue to grow by checking out our Patreon: https://www.patreon.com/toy...
published: 01 Dec 2022
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James Bond Jr. (NES) Playthrough
A playthrough of THQ's 1992 license-based platformer for the NES, James Bond Jr.
This video shows both loops of the game for the true ending. The second loop begins at 1:28:19.
The name is Bond. James Bond. Junior.
Based on the 007 franchise, James Bond Jr. was a short-lived but fun cartoon that originally ran from the Fall of 1991 to the Spring of 1992. The show follows the exploits of the teenaged nephew of England's favorite super spy who, when not busy attending class at Warfield Academy, occupies himself with foiling the many plots of S.C.U.M., a giant criminal organization that thrives on wreaking havoc.
Even with such a busy schedule, the boy wonder somehow found the time to star in not just one, but two separate video games in the Fall of 1992. The Gray Matter-developed Super ...
published: 22 Jul 2022
-
James Bond Jr. - Intro / Outro
James Bond Jr.
Original release 1991 – 1992
James Bond Jr. is a character described as the nephew of Ian Fleming's spy James Bond. The name was first used in a 1967 spinoff novel, The Adventures of James Bond Junior 003½, authored by the never clarified pseudonym R. D. Mascott. The idea was used again in 1991 in an American animated series starring Bond Jr. The series was mildly successful, spawning a six-volume novelization series by John Peel (writing as John Vincent), a comic book series by Marvel Comics published in 1992, and video games for the Nintendo Entertainment System and Super NES.
The animated series, produced by Murakami-Wolf-Swenson and MGM Television, debuted on 30 September 1991, with a total of 65 half-hour episodes produced. James Bond Jr. was voiced by Corey Burton.
published: 02 Jul 2020
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LIVE ACTION James Bond Jr THEME SONG
Live action intro for the cartoon "James Bond Jr." Agent Cody Banks learned the game from his uncle James.
published: 30 Apr 2017
-
Keeping 007 Alive | An Interview with Mark Edlitz
Check out "Keeping 007 Alive" on Amazon, and don't forget to leave a review!
https://amzn.to/3VsI2J5
published: 06 Dec 2024
-
SNES Longplay [231] James Bond Jr.
http://www.longplays.org
Played by: xRavenXP
Longplay of game James Bond JR, from SNES. James Bond Jr. is a fictional character described as a nephew of James Bond, a Ian Fleming character. the idea was used in James Bond Jr, a American cartoon from 1991. The character work in Warfield Academy with friends. The game is simple and too short and the ending is ridiculous, simply is only one screen. The cartoon that kid is cool, but not enough to toe the real James Bond, who is one sophisticated spy created by Ian Fleming and that was interpreted by many good actors, among which were the best are Sean Connery and Pierce Brosnan!
Stage 1: Central America (02:10) Vehicle - Helicopter (02:29)
Stage 2: Central America Temple (08:00) - Boss: Dr. Derange (18:16)
Stage 3: Venice in speedboat (20:4...
published: 04 Oct 2012
0:49
James Bond Jr. Theme Song (HQ)
James Bond Jr.
Artist: Maxine Sellers
Composer: Dennis C. Brown
Year: 1992
Production companies: Murakami-Wolf-Swenson, Metro-Goldwyn-Mayer Animation, Danjaq,...
James Bond Jr.
Artist: Maxine Sellers
Composer: Dennis C. Brown
Year: 1992
Production companies: Murakami-Wolf-Swenson, Metro-Goldwyn-Mayer Animation, Danjaq, Mac B.Inc., United Artists Television
Distributed by: Claster Television, Camelot Entertainment, CBS Television Distribution, MGM Television.
While attending prep school at Warfield Academy, James Bond Jr., with the help of his friends IQ (the grandson of Q), and Gordo Leiter (the son of Felix Leiter), fight against the evil terrorist organisation SCUM (Saboteurs and Criminals United in Mayhem), a SPECTRE-like organization. Expanding on his uncle's famous line, James Bond Jr's catchphrase was "Bond, James Bond. Junior."
The series was released on VHS.
Lyrics:
Bond, James Bond Jr.
No one can stop him but S.C.U.M. always tries
Young Bond cuts through each web of spies
He learned the game from his uncle James
Now he's heir to the name
James Bond (Bond) James Bond Jr.
Look out he's comin' through
He's got a job to do,
While he rescues the girl
James Bond Jr. chases S.C.U.M.
(James Bond Jr. chases S.C.U.M.)
Around the world
https://wn.com/James_Bond_Jr._Theme_Song_(Hq)
James Bond Jr.
Artist: Maxine Sellers
Composer: Dennis C. Brown
Year: 1992
Production companies: Murakami-Wolf-Swenson, Metro-Goldwyn-Mayer Animation, Danjaq, Mac B.Inc., United Artists Television
Distributed by: Claster Television, Camelot Entertainment, CBS Television Distribution, MGM Television.
While attending prep school at Warfield Academy, James Bond Jr., with the help of his friends IQ (the grandson of Q), and Gordo Leiter (the son of Felix Leiter), fight against the evil terrorist organisation SCUM (Saboteurs and Criminals United in Mayhem), a SPECTRE-like organization. Expanding on his uncle's famous line, James Bond Jr's catchphrase was "Bond, James Bond. Junior."
The series was released on VHS.
Lyrics:
Bond, James Bond Jr.
No one can stop him but S.C.U.M. always tries
Young Bond cuts through each web of spies
He learned the game from his uncle James
Now he's heir to the name
James Bond (Bond) James Bond Jr.
Look out he's comin' through
He's got a job to do,
While he rescues the girl
James Bond Jr. chases S.C.U.M.
(James Bond Jr. chases S.C.U.M.)
Around the world
- published: 30 Nov 2014
- views: 134482
14:26
The Very Messy History of James Bond Jr. : Lawsuits, Video Games, Toys!
Visit https://kiwico.com/ToyGalaxy to get your first month free and thank you to KiwiCo for sponsoring this video!
James Bond Jr. is an American animated telev...
Visit https://kiwico.com/ToyGalaxy to get your first month free and thank you to KiwiCo for sponsoring this video!
James Bond Jr. is an American animated television series based on Ian Fleming's James Bond franchise. It follows the adventures of James Bond's nephew, James Bond Jr.
The series debuted in September 1991 and ran for 65 episodes before ending in March 1992. There was also a toyline and Nintendo games.
James Bond Jr. was the product of a number of lawsuits lasting decades in a tangle of rights that also resulted in the film "Never Say Never Again".
It was a mess.
To buy the shirt Dan is wearing, use code "TOYGALAXY" at checkout for 30% off: https://www.80stees.com/collections/gi-joe
Help the channel continue to grow by checking out our Patreon: https://www.patreon.com/toygalaxy
Follow Us on Twitch for Hot Livestream Action:
https://www.twitch.tv/toygalaxy
Second Channel:
https://www.youtube.com/channel/UCbKYwcZ-fzxGDhJS17qwIxg
Follow Dan on Instagram:
http://instagram.com/toygalaxy
Toy Galaxy
P.O. box 3976
Manchester, NH 03105-3976
Business Inquiries:
[email protected]
http://www.twitter.com/toygalaxytv
https://teespring.com/stores/toy-galaxy
https://wn.com/The_Very_Messy_History_Of_James_Bond_Jr._Lawsuits,_Video_Games,_Toys
Visit https://kiwico.com/ToyGalaxy to get your first month free and thank you to KiwiCo for sponsoring this video!
James Bond Jr. is an American animated television series based on Ian Fleming's James Bond franchise. It follows the adventures of James Bond's nephew, James Bond Jr.
The series debuted in September 1991 and ran for 65 episodes before ending in March 1992. There was also a toyline and Nintendo games.
James Bond Jr. was the product of a number of lawsuits lasting decades in a tangle of rights that also resulted in the film "Never Say Never Again".
It was a mess.
To buy the shirt Dan is wearing, use code "TOYGALAXY" at checkout for 30% off: https://www.80stees.com/collections/gi-joe
Help the channel continue to grow by checking out our Patreon: https://www.patreon.com/toygalaxy
Follow Us on Twitch for Hot Livestream Action:
https://www.twitch.tv/toygalaxy
Second Channel:
https://www.youtube.com/channel/UCbKYwcZ-fzxGDhJS17qwIxg
Follow Dan on Instagram:
http://instagram.com/toygalaxy
Toy Galaxy
P.O. box 3976
Manchester, NH 03105-3976
Business Inquiries:
[email protected]
http://www.twitter.com/toygalaxytv
https://teespring.com/stores/toy-galaxy
- published: 01 Dec 2022
- views: 89272
2:51:14
James Bond Jr. (NES) Playthrough
A playthrough of THQ's 1992 license-based platformer for the NES, James Bond Jr.
This video shows both loops of the game for the true ending. The second loop b...
A playthrough of THQ's 1992 license-based platformer for the NES, James Bond Jr.
This video shows both loops of the game for the true ending. The second loop begins at 1:28:19.
The name is Bond. James Bond. Junior.
Based on the 007 franchise, James Bond Jr. was a short-lived but fun cartoon that originally ran from the Fall of 1991 to the Spring of 1992. The show follows the exploits of the teenaged nephew of England's favorite super spy who, when not busy attending class at Warfield Academy, occupies himself with foiling the many plots of S.C.U.M., a giant criminal organization that thrives on wreaking havoc.
Even with such a busy schedule, the boy wonder somehow found the time to star in not just one, but two separate video games in the Fall of 1992. The Gray Matter-developed Super Nintendo game (https://youtu.be/WRp6FozSamw) released about a month behind Eurocom's NES title.
James Bond Jr. on the NES begins with James parachuting down to an island in the Caribbean where the S.C.U.M. Lord is suspected of building up a stockpile of missiles. It's your job, as James, to infiltrate the facility, hack into S.C.U.M.'s computers, and disable the missiles before they launch.
The island base is a sprawling maze of underground passages and bunkers crawling with machine gun-toting henchman, guys with jetpacks, and attack robots, and once you've fought your way to one of the computers, you'll have to solve a puzzle to disable the missile. If you succeed in disabling them all, you'll face off against a boss before setting off on your next mission.
There are four lengthy missions in total, and they all follow the same general pattern as the first. Thankfully, the game features passwords so you don't have to finish it all in one sitting, and that's a very good thing, since even by NES standards, James Bond Jr. is an extraordinarily difficult and unforgiving game.
It has all the makings of a good cart. The moody graphics are excellent: they're loaded with detail, many of the enemies and backgrounds sport some nifty animations, the parallax effects are buttery smooth, and the heavy use of purples and yellows is surprisingly effective at setting the tone for each stage. If you've played Magician, also by Eurocom, you'll probably notice the similar ways in which the games make use of the NES's color palette. The soundtrack, composed by the supremely talented Neil Baldwin, is equally as good - there's not a single duff tune in the set. The game's concept is sound, too, and the levels are thoughtfully laid out and interesting to explore.
And you get to turn James into a werewolf. That's a major highlight.
Unfortunately, the gameplay ends up being James Bond Jr.'s undoing. The controls are responsive, but you have to hold Select and hit up or down in order to switch weapons, and since you can't change items if the game is paused or if you're moving, you can expect to take plenty of hits as you fumble through your inventory. Ammo is absurdly scarce (whiff too many shots and you'll find yourself scrambling in the worst possible way!), you take damage from falling from too high, the enemies are bullet sponges that constantly fire at you from off-screen, and there is no period of invulnerability when you take a hit, so you get bounced back and forth like a pinball. The list of issues goes on and on.
And if you stick with it all the way to the end, you get told to go back and do it again to see the real ending. Nothing changes on the second loop, so it feels like the game is taking the piss as it wastes your time making you repeat it all.
That hilariously derpy ending screen almost makes it worthwhile, though. Almost! (2:50:58... yeah, see what I mean?)
But all things considered, for me, it's too demanding, and ultimately, too frustrating to find much fun in playing it. I used to enjoy it, but my tolerance for BS seems to have evaporated over the years. It is a shame, because buried somewhere in here is a really good game. If only the designers had concerned themselves as much with making it fun as they did with making it difficult, we might've had a real classic in James Bond Jr.
It is, however, the most professionally produced NES game to bear the THQ logo. That has to count for something, right?
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
https://wn.com/James_Bond_Jr._(Nes)_Playthrough
A playthrough of THQ's 1992 license-based platformer for the NES, James Bond Jr.
This video shows both loops of the game for the true ending. The second loop begins at 1:28:19.
The name is Bond. James Bond. Junior.
Based on the 007 franchise, James Bond Jr. was a short-lived but fun cartoon that originally ran from the Fall of 1991 to the Spring of 1992. The show follows the exploits of the teenaged nephew of England's favorite super spy who, when not busy attending class at Warfield Academy, occupies himself with foiling the many plots of S.C.U.M., a giant criminal organization that thrives on wreaking havoc.
Even with such a busy schedule, the boy wonder somehow found the time to star in not just one, but two separate video games in the Fall of 1992. The Gray Matter-developed Super Nintendo game (https://youtu.be/WRp6FozSamw) released about a month behind Eurocom's NES title.
James Bond Jr. on the NES begins with James parachuting down to an island in the Caribbean where the S.C.U.M. Lord is suspected of building up a stockpile of missiles. It's your job, as James, to infiltrate the facility, hack into S.C.U.M.'s computers, and disable the missiles before they launch.
The island base is a sprawling maze of underground passages and bunkers crawling with machine gun-toting henchman, guys with jetpacks, and attack robots, and once you've fought your way to one of the computers, you'll have to solve a puzzle to disable the missile. If you succeed in disabling them all, you'll face off against a boss before setting off on your next mission.
There are four lengthy missions in total, and they all follow the same general pattern as the first. Thankfully, the game features passwords so you don't have to finish it all in one sitting, and that's a very good thing, since even by NES standards, James Bond Jr. is an extraordinarily difficult and unforgiving game.
It has all the makings of a good cart. The moody graphics are excellent: they're loaded with detail, many of the enemies and backgrounds sport some nifty animations, the parallax effects are buttery smooth, and the heavy use of purples and yellows is surprisingly effective at setting the tone for each stage. If you've played Magician, also by Eurocom, you'll probably notice the similar ways in which the games make use of the NES's color palette. The soundtrack, composed by the supremely talented Neil Baldwin, is equally as good - there's not a single duff tune in the set. The game's concept is sound, too, and the levels are thoughtfully laid out and interesting to explore.
And you get to turn James into a werewolf. That's a major highlight.
Unfortunately, the gameplay ends up being James Bond Jr.'s undoing. The controls are responsive, but you have to hold Select and hit up or down in order to switch weapons, and since you can't change items if the game is paused or if you're moving, you can expect to take plenty of hits as you fumble through your inventory. Ammo is absurdly scarce (whiff too many shots and you'll find yourself scrambling in the worst possible way!), you take damage from falling from too high, the enemies are bullet sponges that constantly fire at you from off-screen, and there is no period of invulnerability when you take a hit, so you get bounced back and forth like a pinball. The list of issues goes on and on.
And if you stick with it all the way to the end, you get told to go back and do it again to see the real ending. Nothing changes on the second loop, so it feels like the game is taking the piss as it wastes your time making you repeat it all.
That hilariously derpy ending screen almost makes it worthwhile, though. Almost! (2:50:58... yeah, see what I mean?)
But all things considered, for me, it's too demanding, and ultimately, too frustrating to find much fun in playing it. I used to enjoy it, but my tolerance for BS seems to have evaporated over the years. It is a shame, because buried somewhere in here is a really good game. If only the designers had concerned themselves as much with making it fun as they did with making it difficult, we might've had a real classic in James Bond Jr.
It is, however, the most professionally produced NES game to bear the THQ logo. That has to count for something, right?
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
- published: 22 Jul 2022
- views: 29799
1:22
James Bond Jr. - Intro / Outro
James Bond Jr.
Original release 1991 – 1992
James Bond Jr. is a character described as the nephew of Ian Fleming's spy James Bond. The name was first used in...
James Bond Jr.
Original release 1991 – 1992
James Bond Jr. is a character described as the nephew of Ian Fleming's spy James Bond. The name was first used in a 1967 spinoff novel, The Adventures of James Bond Junior 003½, authored by the never clarified pseudonym R. D. Mascott. The idea was used again in 1991 in an American animated series starring Bond Jr. The series was mildly successful, spawning a six-volume novelization series by John Peel (writing as John Vincent), a comic book series by Marvel Comics published in 1992, and video games for the Nintendo Entertainment System and Super NES.
The animated series, produced by Murakami-Wolf-Swenson and MGM Television, debuted on 30 September 1991, with a total of 65 half-hour episodes produced. James Bond Jr. was voiced by Corey Burton.
https://wn.com/James_Bond_Jr._Intro_Outro
James Bond Jr.
Original release 1991 – 1992
James Bond Jr. is a character described as the nephew of Ian Fleming's spy James Bond. The name was first used in a 1967 spinoff novel, The Adventures of James Bond Junior 003½, authored by the never clarified pseudonym R. D. Mascott. The idea was used again in 1991 in an American animated series starring Bond Jr. The series was mildly successful, spawning a six-volume novelization series by John Peel (writing as John Vincent), a comic book series by Marvel Comics published in 1992, and video games for the Nintendo Entertainment System and Super NES.
The animated series, produced by Murakami-Wolf-Swenson and MGM Television, debuted on 30 September 1991, with a total of 65 half-hour episodes produced. James Bond Jr. was voiced by Corey Burton.
- published: 02 Jul 2020
- views: 37555
0:54
LIVE ACTION James Bond Jr THEME SONG
Live action intro for the cartoon "James Bond Jr." Agent Cody Banks learned the game from his uncle James.
Live action intro for the cartoon "James Bond Jr." Agent Cody Banks learned the game from his uncle James.
https://wn.com/Live_Action_James_Bond_Jr_Theme_Song
Live action intro for the cartoon "James Bond Jr." Agent Cody Banks learned the game from his uncle James.
- published: 30 Apr 2017
- views: 24340
51:07
Keeping 007 Alive | An Interview with Mark Edlitz
Check out "Keeping 007 Alive" on Amazon, and don't forget to leave a review!
https://amzn.to/3VsI2J5
Check out "Keeping 007 Alive" on Amazon, and don't forget to leave a review!
https://amzn.to/3VsI2J5
https://wn.com/Keeping_007_Alive_|_An_Interview_With_Mark_Edlitz
Check out "Keeping 007 Alive" on Amazon, and don't forget to leave a review!
https://amzn.to/3VsI2J5
- published: 06 Dec 2024
- views: 51
45:19
SNES Longplay [231] James Bond Jr.
http://www.longplays.org
Played by: xRavenXP
Longplay of game James Bond JR, from SNES. James Bond Jr. is a fictional character described as a nephew of James...
http://www.longplays.org
Played by: xRavenXP
Longplay of game James Bond JR, from SNES. James Bond Jr. is a fictional character described as a nephew of James Bond, a Ian Fleming character. the idea was used in James Bond Jr, a American cartoon from 1991. The character work in Warfield Academy with friends. The game is simple and too short and the ending is ridiculous, simply is only one screen. The cartoon that kid is cool, but not enough to toe the real James Bond, who is one sophisticated spy created by Ian Fleming and that was interpreted by many good actors, among which were the best are Sean Connery and Pierce Brosnan!
Stage 1: Central America (02:10) Vehicle - Helicopter (02:29)
Stage 2: Central America Temple (08:00) - Boss: Dr. Derange (18:16)
Stage 3: Venice in speedboat (20:43)
Stage 4: Venice sewers (23:22) - Boss: Maximilion Cortex (28:16)
Stage 5: Way to Antartica in Minijet (30:42)
Final Stage: Antartica (34:40) - Boss: Scum Lord and your machine (43:07) -
Disclaimer: Most videos by World of Longplays use SaveStates!
https://wn.com/Snes_Longplay_231_James_Bond_Jr.
http://www.longplays.org
Played by: xRavenXP
Longplay of game James Bond JR, from SNES. James Bond Jr. is a fictional character described as a nephew of James Bond, a Ian Fleming character. the idea was used in James Bond Jr, a American cartoon from 1991. The character work in Warfield Academy with friends. The game is simple and too short and the ending is ridiculous, simply is only one screen. The cartoon that kid is cool, but not enough to toe the real James Bond, who is one sophisticated spy created by Ian Fleming and that was interpreted by many good actors, among which were the best are Sean Connery and Pierce Brosnan!
Stage 1: Central America (02:10) Vehicle - Helicopter (02:29)
Stage 2: Central America Temple (08:00) - Boss: Dr. Derange (18:16)
Stage 3: Venice in speedboat (20:43)
Stage 4: Venice sewers (23:22) - Boss: Maximilion Cortex (28:16)
Stage 5: Way to Antartica in Minijet (30:42)
Final Stage: Antartica (34:40) - Boss: Scum Lord and your machine (43:07) -
Disclaimer: Most videos by World of Longplays use SaveStates!
- published: 04 Oct 2012
- views: 135715