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- Mac OS X Yosemite 10.10.1 / Windows 8.1
- Unity 5.0.0b14 / 4.6.0f3
- Myo SDK v0.8.0
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§ããªãã libmyo.cs
ãæ¡å¼µãããã足ããªãã¤ãã³ãã API ããããã追å ããªããèªåã§ãã¤ã³ãã£ã³ã°ããã¾ãããã¤ãã§ã«ã対å¿ããã¦ããªãã£ã RSSI ã«ã¤ãã¦ã追å ãã¦ããã¾ããã
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追è¨ï¼2014/12/24ï¼
GitHub ã«ããã¾ããã
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using UnityEngine; using System; public class RssiAndEmgGUI : MonoBehaviour { public GameObject myo; private ThalmicMyo thalmicMyo_; private ThalmicMyo thalmicMyo { get { return thalmicMyo_ ?? (thalmicMyo_ = myo.GetComponent<ThalmicMyo>()); } } void Start() { // Enabled ã«ããã¨ãã¼ã¿ãéã£ã¦ãããDisabled ã ã¨éã£ã¦ããªãï¼ããã©ã«ãï¼ thalmicMyo.SetStreamEmg(Thalmic.Myo.StreamEmgType.Enabled); } void Update() { // RSSI ã®å¤ãæ´æ°ãã thalmicMyo.RequestRssi(); } void OnGUI() { if (thalmicMyo != null) { // rssi 㯠sbyteãemg 㯠sbyte[8] 㧠8 åããåã»ã³ãµã®å¤ãæ ¼ç´ GUI.Label(new Rect (12, Screen.height - 100, Screen.width, 100), "RSSI: " + thalmicMyo.rssi + "\n" + "EMG: " + string.Join(", ", Array.ConvertAll<sbyte, string>(thalmicMyo.emg, x => x.ToString())) ); } } }
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