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Prankster Comets are special levels that appear in Super Mario Galaxy and Super Mario Galaxy 2. They affect galaxies by changing the gameplay of the level.

In Super Mario Galaxy, there are five different types of Prankster Comets, each one a different color: red, white, blue, yellow, or purple. They will appear from time to time in the orbits of the 15 major galaxies, starting at the point when Mario or Luigi collects his 13th Power Star. The missions can only be done if the player travels to a galaxy with a Prankster Comet in orbit. Prankster Comets will only appear in galaxies after a specific Power Star in any given galaxy is collected. Also, when a Prankster Comet is in orbit, the player is forced to choose its level. No option is given to choose "normal" levels. However, Comet Tico, who is positioned near the Terrace, will shuffle the comets between available galaxies if fed 20 Star Bits by the player. It will either remove all comets from orbiting in galaxies, remove some of them, or make some appear.

By completing the event, the player will receive a Power Star. While a Prankster Comet is in orbit of a galaxy, players will need to completely restart the level each time they lose a life, instead of coming back at the last checkpoint. Once a Prankster Comet's Star has been collected, its star will become a selectable mission, only causing the comet to return to the corresponding galaxy at the player's request. All the Prankster Comets (except some Purple Comets) also have their own music that plays during their missions.

PComet

In Super Mario Galaxy 2, Prankster Comets only appear once the player has collected a Comet Medal in a certain galaxy, as well as a certain number of those from other galaxies. In this game Prankster Comets with different effects are no longer considered different types of Comets. Galaxies under the influence of a Prankster Comet are given a generic symbol. Below, the Super Mario Galaxy 2 comets are grouped together based on the title of the mission they appear in. Comets are now yellow if they give Power Stars, while green if they give Green Power Stars. Traveling to a galaxy with a comet in orbit opens up the comet Star mission, although the player may have the option to select a normal mission, unlike in the first game. Also, a Prankster Comet will always be in orbit around a galaxy once unlocked, unlike in the first game, where completing a mission could move the Prankster Comet to another galaxy. Certain galaxies (Fluffy Bluff Galaxy, Boo Moon Galaxy, etc.) don't have Prankster Comets.

Prankster Comets[]

Speedy Comet[]

The Speedy Comet requires the player to complete a level within a certain time limit, from four to six minutes. Also, there will be small changes in the galaxies. For example, Good Egg Galaxy's boulders are all replaced by Chomps. Four galaxies are visited by the Speedy Comet: the Good Egg Galaxy, Space Junk Galaxy, Dusty Dune Galaxy, and Dreadnought Galaxy.

Galaxy Episode Title Based on Time Limit
Good Egg Galaxy Dino Piranha Speed Run Dino Piranha 4:00
Space Junk Galaxy Pull Star Path Speed Run Pull Star Path 4:00
Dusty Dune Galaxy Sandblast Speed Run Blasting through the Sand 4:30
Dreadnought Galaxy Topman Tribe Speed Run Revenge of the Topman Tribe 6:00

This comet also appears in Super Mario Galaxy 2. A list of galaxies visited by it includes the Sky Station Galaxy, Bowser Jr.'s Fiery Flotilla, Hightail Falls Galaxy, Bowser's Lava Lair, Rolling Masterpiece Galaxy, Supermassive Galaxy, Bowser's Gravity Gauntlet, Throwback Galaxy, Bowser's Galaxy Generator, the Stone Cyclone Galaxy, and the Boss Blitz Galaxy. Unlike the previous game, the Speedy Comet in Super Mario Galaxy 2 can dramatically change the original level in addition to setting a time limit, e.g. Hightail Falls Speed Run has damaged platforms and meteors, and Masterpiece Speed Run has an entirely new planet not seen in the original star mission as part of the level.

Galaxy Episode Title Based on Time Limit
Sky Station Galaxy Peewee Piranha's Speed Run Peewee Piranha's Temper Tantrum 0:20*
Bowser Jr.'s Fiery Flotilla Fiery Flotilla Speed Run Gobblegut's Aching Belly 2:00
Hightail Falls Galaxy Hightail Falls Speed Run Hot-Stepping Dash Pepper 3:00
Bowser's Lava Lair Lava Lair Speed Run Bowser's Big Lava Power Party 0:30*
Rolling Masterpiece Galaxy Masterpiece Speed Run Silver Chomp Grudge Match 2:00
Supermassive Galaxy Big Wigglers Speed Run Huge Trouble with Big Wigglers 2:30
Bowser's Gravity Gauntlet Gravity Star Speed Run Breaking into Bowser's Castle 0:30*
Throwback Galaxy Whomp Silver Star Speed Run Silver Stars in the Whomp Fortress 2:00
Bowser's Galaxy Generator Bowser's Big Bad Speed Run Bowser's Fortified Fortress 0:30*
Stone Cyclone Galaxy Tox Box Speed Run Silver Stars on the Cyclone 0:20*
Boss Blitz Galaxy Throwback Throwdown Speed Run Throwback Throwdown 5:00

Galaxies marked with * next to their time limits have Timers scattered throughout the mission; collecting one adds 10 seconds to the player's time limit.

Daredevil Comet[]

The Daredevil Comet cuts Mario or Luigi's maximum health down to only one hit point, as opposed to the usual three (or six with a Life Mushroom). Additionally, it removes all Life Mushrooms and even coins from the level so that the player cannot get them. Five galaxies are visited by the Daredevil Comet: Battlerock Galaxy, Ghostly Galaxy, Gusty Garden Galaxy, Deep Dark Galaxy, and Melty Molten Galaxy. Four of them have the player battle a previously fought boss: Topmaniac, Bouldergeist, Major Burrows, and Kamella respectively, with the sole exception being Melty Molten Galaxy, which has the player complete the entire first mission (The Sinking Lava Spire) with only one hit point. At the start of the first four aforementioned galaxies, the player will automatically be brought to the last planet where the boss resides, without the need to travel throughout the galaxy.

Galaxy Episode Title Based on
Battlerock Galaxy Topmaniac's Daredevil Run Topmaniac and the Topman Tribe
Ghostly Galaxy Bouldergeist's Daredevil Run Beware of Bouldergeist
Gusty Garden Galaxy Major Burrows's Daredevil Run The Dirty Tricks of Major Burrows
Deep Dark Galaxy Ghost Ship Daredevil Run The Underground Ghost Ship
Melty Molten Galaxy Lava Spire Daredevil Run The Sinking Lava Spire

The Daredevil Comet is also in Super Mario Galaxy 2 in Spin-Dig Galaxy, Bowser Jr.'s Fearsome Fleet, the Slipsand Galaxy, Bowser Jr.'s Boom Bunker, the Battle Belt Galaxy, and the Grandmaster Galaxy. Unlike the original Galaxy, however, some of the Daredevil Runs in Super Mario Galaxy 2 have Checkpoint Flags. Just like the Speedy Comet, the original level can be dramatically changed when visited by a Daredevil Comet.

Galaxy Episode Title Based on
Spin-Dig Galaxy Digga-Leg's Daredevil Run Digga-Leg's Planet
Bowser Jr.'s Fearsome Fleet Megahammer's Daredevil Bash Bowser Jr.'s Mighty Megahammer
Slipsand Galaxy Squizzard's Daredevil Run Squizzard's Sandy Sinkhole
Bowser Jr.'s Boom Bunker Boomsday Machine Daredevil Run Bowser Jr.'s Boomsday Machine
Battle Belt Galaxy Mini-Planet Daredevil Run Mini-Planet Mega-Run
Grandmaster Galaxy The Perfect Run The Ultimate Test

Cosmic Comet[]

The Cosmic Comet pits Mario in a race against Cosmic Mario in a predetermined course with a star at the end. Mario must beat his duplicate to the Star. Four galaxies are visited by the Cosmic Comet: the Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, and Sea Slide Galaxy. If the player uses Luigi, they will be racing against Cosmic Luigi instead. Unlike Cosmic Mario, Cosmic Luigi long jumps frequently and takes advantage of some shortcuts that are available. Cosmic Comets only appear in Super Mario Galaxy, being replaced by Clone Comets in Super Mario Galaxy 2.

Galaxy Episode Title Based on
Honeyhive Galaxy Honeyhive Cosmic Mario/Luigi Race Bee Mario/Luigi Takes Flight
Freezeflame Galaxy Frosty Cosmic Mario/Luigi Race Hot and Cold Collide
Gold Leaf Galaxy Cosmic Mario/Luigi Forest Race When It Rains, It Pours
Sea Slide Galaxy Underwater Cosmic Mario/Luigi Race Faster Than a Speeding Penguin

Fast-Foe Comet[]

The Fast-Foe Comet speeds up all enemies and obstacles in a stage. Mario must complete the stage while avoiding the accelerated enemies and obstacles. Only two galaxies are visited by the Fast-Foe Comet: the Beach Bowl Galaxy, and Toy Time Galaxy. Tox Boxes, Thwomps, and moving platforms are the only objects affected. Fast-Foe Comets only appear in Super Mario Galaxy, being replaced by Double Time Comets in Super Mario Galaxy 2.

Galaxy Episode Title Based On
Beach Bowl Galaxy Fast Foes on the Cyclone Stone The Secret Undersea Cavern
Toy Time Galaxy Fast Foes of Toy Time The Flipswitch Chain

Purple Comet[]

The Purple Comet is only available after the main story is beaten. Purple Coins are hidden throughout the galaxy, and Mario must retrieve 100 Purple Coins, sometimes within a time limit, to retrieve the Star. Some Purple Comet missions have more than 100 Coins, but Mario still only needs to collect 100 for the Star. All the 15 major galaxies are visited by the Purple Comet. Timed Purple Comet missions, as well as the Battlerock and Dreadnought Galaxy's Purple Comet missions, use a unique background music, which is a remix of the Gusty Garden Galaxy music[1].

Galaxy Episode Title Purple Coins available Time Limit
Good Egg Galaxy Purple Coin Omelet 100 None
Honeyhive Galaxy The Honeyhive's Purple Coins 100 None
Space Junk Galaxy Purple Coin Spacewalk 100 2:00
Battlerock Galaxy Purple Coins on the Battlerock 100 If Mario leaves a Purple Coin
behind, he loses a life.
Beach Bowl Galaxy Beachcombing for Purple Coins 100 None
Ghostly Galaxy Purple Coins in the Bone Pen 100 out of 149 1:00
Gusty Garden Galaxy Purple Coins on the Puzzle Cube 100 out of 150 2:30
Freezeflame Galaxy Purple Coins on the Summit 100 None
Dusty Dune Galaxy Purple Coins in the Desert 100 None
Gold Leaf Galaxy Purple Coins in the Woods 100 3:30
Sea Slide Galaxy Purple Coins by the Seaside 100 None
Toy Time Galaxy Luigi's Purple Coins 100 out of 150 3:00
Deep Dark Galaxy Plunder the Purple Coins 100 None
Dreadnought Galaxy Battlestation's Purple Coins 100 If Mario leaves a Purple Coin
behind, he loses a life.
Melty Molten Galaxy Red-Hot Purple Coins 100 None

There are also Purple Comets in Super Mario Galaxy 2. They are the same as Super Mario Galaxy but, instead of having to beat the game for Purple Comets to come, only the Galaxy's Comet Medal is required. The mission in Starshine Beach Galaxy plays the Hightail Falls Galaxy music, since the Dash Pepper is needed to clear, even though the normal level has a Dash Pepper and using it won't change the music. The specific Purple Coin theme music from the first game plays in the Flip-Swap Galaxy, Puzzle Plank Galaxy, Clockwork Ruins Galaxy, and Mario Squared Galaxy.

Galaxy Episode Title Purple Coins available Time Limit
Flip-Swap Galaxy Purple Coin Flip 'n' Sprint 100 3:00
Puzzle Plank Galaxy Purple Coin Shadow Vault 100 1:00
Tall Trunk Galaxy Tall Trunk's Purple Coin Slide 100 out of 140 If Mario has less than 100 Purple Coins,
he loses a life.
Flipsville Galaxy Purple Coin Spin Speed Run 100 2:30
Starshine Beach Galaxy Purple Coin Beach Dash 100 out of 140 0:35
Sweet Mystery Galaxy Bulb Berry's Purple Coin Glow 100 None
Clockwork Ruins Galaxy The Adventure of the Purple Coins 100 5:00
Mario Squared Galaxy Luigi's Purple Coin Chaos 100 2:00
Rolling Coaster Galaxy Purple Coins on the Rainbow Road 100 out of 110 2:00 and if Mario has less than 100 Purple Coins,
he loses a life.

Clone Comet[]

The Clone Comet replaces the Cosmic Comet from the first game. Multiple Cosmic Clones appear on a selected mission. The player needs to redo the whole or part of the mission while there are Cosmic Clones. The comet appears in the Cloudy Court Galaxy, the Haunty Halls Galaxy, the Chompworks Galaxy, and the Flip-Out Galaxy. It is fused with the missions Purple Coin Shadow Vault for Puzzle Plank Galaxy, Luigi's Purple Coin Chaos for Mario Squared Galaxy, and Green Star 2 for Flip-Out Galaxy. The specific music for the Cosmic Clones theme does not play (except Cloudy Court Galaxy) even though the soundtrack stays the same. This music is also played in other stages such as Stone Cyclone Galaxy[2]. Clone Comets only appear in Super Mario Galaxy 2.

Galaxy Episode Title Based on
Puzzle Plank Galaxy Purple Coin Shadow Vault The Puzzling Picture Block
Cloudy Court Galaxy The Shadow Lining Head in the Clouds
Haunty Halls Galaxy Spooky Cosmic Clone Chase Sneaking Down the Creepy Corridor
Chompworks Galaxy Cosmic Clones in the Chompworks Where the Chomps Are Made of Gold
Mario Squared Galaxy Luigi's Purple Coin Chaos Make Mario a Star
Flip-Out Galaxy Cosmic Clone Wall Jumpers, Green Star 2 Wicked Wall Jumps

Romp Comet[]

The Romp Comet makes Mario defeat a horde of 30 enemies within a time limit with a power-up (Flash Black Galaxy being the exception). The comet appears in the Yoshi Star Galaxy, the Boulder Bowl Galaxy, the Flash Black Galaxy, and the Shiverburn Galaxy. Romp Comets only appear in Super Mario Galaxy 2.

Galaxy Episode Title Based On Power-Up Used Time Limit
Yoshi Star Galaxy Spiny Rainbow Romp Spiny Control Rainbow Star 1:00
Boulder Bowl Galaxy Rolling Crabber Romp Rock and Rollodillo Rock Mushroom 1:00
Shiverburn Galaxy Octo-Army Icy Rainbow Romp Prince Pikante's Peppery Mood Rainbow Star 0:50
Flash Black Galaxy Dark Octo-Army Romp Jumping Around in the Dark Yoshi 1:20

Double Time Comet[]

The Double Time Comet makes the player redo a level, this time with the hazards moving faster. It appears in Beat Block Galaxy and Twisty Trials Galaxy. This is similar to the Fast Foe Comet from the first game, except that instead of enemies, the stage hazards move faster, and slightly slower overall than when a Fast Foe Comet is in orbit. Despite being called the "Double Time Comet", the objects actually move at four times the normal speed. Double Time Comets only appear in Super Mario Galaxy 2.

Galaxy Episode Title Based On
Beat Block Galaxy Silver Stars in Double Time Step to the Beep
Twisty Trials Galaxy Turning Turning Double Time Spinning and Spinning and Spinning

Green Comet[]

The Green Comet makes Green Stars appear in various levels in every galaxy except the Grandmaster Galaxy, usually in hidden or hard-to-reach places. There is one Green Star for every normal Power Star mission; galaxies with two missions have two Green Stars to find, and galaxies with three missions have three Green Stars to locate. In either case, Green Power Star levels are always named as "Green Star 1" and "Green Star 2" (as well as "Green Star 3" for galaxies with six Power Stars total) as opposed to being named in the same way as normal galaxy levels. Green Comets only appear in Super Mario Galaxy 2.

Trivia[]

  • When a Prankster Comet level is selected, shades cover the corners of the screen. In Super Mario Galaxy, the shades match the comet's color, while in the sequel, the shades are simply black.
    • For Green Comets, there are no shades at all, presumably to give the players more vision. However, the normally black boxes on the top and bottom of the screen turn green.
  • In Super Mario Galaxy 2, Mario/Luigi will not fall asleep when a Daredevil Comet is active.

References[]

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