å社GPU SDKæ¯è¼2015
追è¨: Googleã¯Swiftshaderããªã¼ãã³ã½ã¼ã¹(Apache license)ã«ãã https://swiftshader.googlesource.com/SwiftShader/
追è¨: Transgamingã«ã¯çµå±Gametree以å¤ã®äºæ¥ãæ®ããªãã£ãããã®ããSwiftshader(ã®å¤è²©)ãç¡ããªã£ãã
追è¨: Intelã¯INDEãããã¦åã
ã®ãã¼ã«ãåå¥ã¾ãã¯æåã®System Studioã®ãã³ãã«æä¾ã«åãæ¿ãããããã«ããGPAã¯ç¡åã«æ»ã£ããOpenCL SDKã¯ãµãã¼ãã¢ã«ã¦ã³ãã®ã»ããã¢ãããä¿ãããããå®éã«ã¯ãã¦ã³ãã¼ãç»é²æã®e-mailã«ãã¦ã³ãã¼ããªã³ã¯ãæ¥ãã®ã§ããã¡ãããDLããã
追è¨: MSã¯èªç¤¾ã®VisualStudioç¨GDBãã©ã°ã¤ã³ã®ã½ã¼ã¹ã³ã¼ããå
¬éãã : http://blogs.msdn.com/b/vcblog/archive/2015/07/20/source-now-available-for-gdb-lldb-debug-engine.aspx
ååããã ããã2å¹´çµã£ãã®ã§ã¢ãããã¼ãã®ææã
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ãã2å¹´ã®å¤åã¨ãã¦å¤§ããã®ã¯:
- æå¤ã¨å¤åãç¡ãã£ããããã¯ä¸å³ãå åã§ãç¹ã«ã³ã³ãã¥ã¼ãã·ã§ã¼ã(GLES3.1)ãOpenCLã®ãããªGPGPUã¸ã®é²åºã¯é²ãã§ããªãå°è±¡ããããGPUIPãã³ãã¯APIã®ç§»æ¤æ§ãããã½ãªã¥ã¼ã·ã§ã³ããã±ã¼ã¸ã®æä¾ãé¸æãã¤ã¤ãããä¾ãã°ãKhronosã®ã³ã³ãã¥ã¼ã¿ãã¸ã§ã³åãAPIã§ããOpenVXã¯ä»ã®ã¨ããNVIDIAã¨Vivanteããconformant productãåºãã¦ããªãã
- Metalã®ãã¹ã¯ãããã¸ã®é©ç¨çã¢ãã¤ã«ãã¡ã¼ã¹ãã®é²è¡ãAppleã¯èªç¤¾ã®(ç¾ç¶PowerVRåã)å°ç¨API/ã·ã§ã¼ãè¨èªã§ããMetalããã¹ã¯ãããã«ãå±éãããã¨ãçºè¡¨ãããMetalã¯Clang/LLVMä¸ã«å®ç¾ãããäºåã³ã³ãã¤ã«ãããã·ã§ã¼ãè¨èªãåãã¦ãããã½ã¼ã¹ã³ã¼ããåçã«ãã«ãããã¹ã¿ã¤ã«ã®APIããè±å´ãã¤ã¤ãããNext OpenGLã¨è¬³ãããVulkanãSPIRä¸é表ç¾ã«ãã£ã¦äºåã³ã³ãã¤ã«ãå®ç¾ããã®ã§ãããã¯å¤§ããªå¾åã«ãªãã¤ã¤ããã
- ãªããã²ã¼ãã³ã°ã®å¾©æ¨©ãç¹ã«æ¥æ¬ã§ã²ã¼ã éçºè²»ãé«é¨°ãã¦ãããPS4ãXboxOneã®ãã³ãã¯æåè£ã«çµããå°ãã¨ãä»å¾2å¹´ç¨åº¦ã«äºã£ã¦ã²ã¼ã 表ç¾ã®åºæºã¨ãªãã¨èãããããããã¾ã§ã¯DX9ã¬ãã«ãããªãã¡OpenGL ES2ã¬ãã«ã®GPUãåºæºç·ã§ãã£ãã®ã«æ¯ã¹ãã¨ã¬ãã«ã¯å¤§ããé£èºãã¦ãããOpenGL ES3.xã¨ã¯ãã対å¿ããªãã表ç¾ææ³ã®å·®ãå¸åããããã®ã²ã¼ã ã¨ã³ã¸ã³ã«æ±ããããåªåã¯å¹´ã 大ãããªã£ã¦ãã¦ãããã¢ãã¤ã«ã«ãããUnityä¸å¼·ã«ç¹ãã£ã¦ããã¨èãã¦ããã
- MS / Intelã®å·»ãè¿ããMSã¯VisualStudio2015ã§Android / iOSéçºããµãã¼ããããªã©ãããªãã¢ã°ã¬ãã·ãã«ã¯ãã¹ãã©ãããã©ã¼ã åãé²ãã¦ãããã¾ããåã¾ããå¤ä»ãã«ããã¿ãã¬ããå¸å ´ã§ã®Wintelã®åå¨æãç¶æãã¦ããã
ãããããGPUå¤æ§æ§ã¯ç¾ç¶ããã¼ã¯ã§ãä»å¾ã¯ç°å¢æ¯ã®åæãé²ãã®ã§ã¯ãªãã ããã(ä¾ãã°Windowsä¸ã®PowerVRã¯ä»å¾æ¡ç¨ããããã¨ããã¨é£ãããã¤ã³ãã«ãªãã¤ã¤ãã)ãè¨ãæããã°ãä»ãä¸çªGPU SDKãé¢ç½ãææã ã¨æããVulkanãæ¥ãããããçãä¸ãã®æé«æ½®ã ããã
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Khronosã®OpenGL ES Conformant productsãã¼ã¸ã¯é常ã«ã¦ã©ãããããããããä¾ãã°ãSonyãVita/PS4ãWindowsåãã«OpenGL ESãéçºãã¦ããã(ä»ã¯äº¡ãPlayStation Mobileãæ¡ç¨ãã¦ãã)ãã½ã·ãªãã¯ã¹ããå°å³ã«Uniphierã®æ°çãæåºãã¦ããçã
Uniphier(PH1-Pro5)ã¯æ®éã®ARM SoCã«ãªã£ã¦ãã( http://www.socionext.com/jp/products/imaging/smarttv/ )ãéçºå½åã¯ç¬èªRISCã ã£ãæ°ããããããã½ã·ãªãã¯ã¹ãã¯å¯å£«é/Panasonicã®ã·ã¹ãã LSIäºæ¥ãã¹ãã³ã¢ã¦ããããã®ãå¯å£«éæåãé«ã( http://pc.watch.impress.co.jp/docs/column/semicon/20150316_692816.html )ããUniphierã®ãããªSoCãç¶ç¶ãã¦ããããã ãç¹ã«ä»æã®GPU IPãã©ã¤ã»ã³ã¹ããã¨ãã話ã¯èããªãã®ã§ãç¬èªGPUãªã®ã¯ãã®ã¾ã¾ãªã®ã§ã¯ãªããã¨æãããã
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¬éãã¦ããªãã®ãåååæ§ã
- DMP - http://www.dmprof.com/
PICA200ãNintendo 3DSã«æ¡ç¨ããããã¨ã§ç¥ãããDMPã¯ãSMAPH-Hã§OpenGL ES3.0ãµãã¼ããæããããããã¯æ¥ç³»ã®GPUãã³ãã§ã¯UniPhierã®ãããªå
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2å¹´ã®éã«ã¯æ°è¦ã®Design Winããããã°ã©ãã£ãã¯ã¹IPäºæ¥ãä¾ç¶å社ã®è»¸ã§ãããã¨ã¯çªºãããã
- TAKUMI - http://www.gshark.com/
PC-FXGAã®è¡ãå¼ãTAKUMIã¯ç¹ã«ååãé示ãã¦ããªãããã2å¹´ã»ã©"é©å試é¨å®æ½äºå®"ã¨ãªã£ã¦ããGS3000ç³»ã³ã¢ã®é©å試é¨ã2015å¹´ã«ãªã£ã¦å®æ½ããã¦ããã®ãKhronosã®ãã¼ã¸ãã確èªã§ãããä½ãæã£ãã®ã ããããã(ãã ãæ¬å®¶ãµã¤ãã¯æ´æ°ããã¦ããªã)(ãã®ãã¼ã¸ã ã¨ã¾ã å®æ½äºå®ã«ãªã£ã¦ãã - http://www.gshark.com/products/index.html )
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Broadcomã¯ä½ã¨ãã£ã¦ãèªç¤¾ã®GPUãã©ã¤ãããªã¼ãã³ã½ã¼ã¹ã«ãã( http://d.hatena.ne.jp/mjt/20140303/p1 )ã®ã注ç®ãããããã ããã以éã¯ããã¨ãã£ãæ´»åã¯è¦ãããªãã(追è¨: ããããã°Amazon Fire TV stickãVideoCoreã ã£ããã)
raspberry pi 2ã§ã¯ARMçWindowsãåä½ããã®ã§ãã¤ãã«DirectXã§é§åãããVideoCoreãæãããããããªãã
- Transgaming - https://www.transgaming.com/swiftshader
Transgamingã¯æ¢ã«æ´å²ã¨ä¼çµ±ããé«éã½ããã¦ã§ã¢ã¬ã³ãã©SwiftShaderãæªã ã«å¤è²©ãã¦ããã¨ã¨ãã«ãGoogleã®OpenGL ESå®è£
ã§ããANGLEã®éè¦ãªã³ã³ããªãã¥ã¼ã¿ã§ãããã
ãã ãNVIDIAã«ã°ã©ãã£ãã¯ã¹ä»¥å¤ã®ã¯ãã¹ãã©ãããã©ã¼ã æè¡(Transgamingã¯Wineãã«ã¹ã¿ãã¤ãºããCiderã½ãªã¥ã¼ã·ã§ã³ã§ãç¥ããã¦ãã)ã売å´ãã( https://www.transgaming.com/news/nvidia-acquire-transgaming-s-cross-platform-portability-technology )ããããããNVIDIAã¯ã¯ã©ã¦ãã²ã¼ãã³ã°(Grid)ã®ããã«ã¨ãã¥ã¬ã¼ã¿ãæ´»ç¨ããã®ã ããã
Intel
Intelã¯åæ£ãã¦ããéçºãã¼ã«ãIntel INDEã«çµ±åããä»ã®ãã³ããç¡æã§æä¾ãã¦ãããã¼ã«(ãã¬ã¼ã ã¢ãã©ã¤ã¶ç)ãæåã§æä¾ãã¦ãããProfessional Editionãç¡æãªã®ã¯8ææ«ã¾ã§ï¼(追è¨: çµå±ç¡åæéã2016/1Eã«å»¶é·ãããå¾INDEãã³ãã«ãã®ãã®ãå»æ¢ããã¦ãã¾ã£ã)ãIntel Compilerã¯ã¾ã æåã®ã¾ã¾ãã¾ããæ®å¿µãªããVTuneã¯INDEã¹ã¿ãã¯ã«å«ã¾ããªãã
Tegraã®ããã«OpenCVãæä¾ãã¦ãã(ç¾å¨ã¯ãã¼ã¿)ãINDEã¯Intelã®ä»ã®éçºãã¼ã«ãOpenCL SDKãIPPãTBBçãçµ±åããã¦ãããã¾ãIntel C++ CompilerãGPUãªããã¼ãã«å¯¾å¿ãã( http://www.xlsoft.com/jp/products/intel/compilers/ccw/2015/Release_Notes.pdf )ã
NVIDIAåæ§ãIntelãOpenGL ESã¨ãã¥ã¬ã¼ã¿ãã·ã§ã¼ãã³ã³ãã¤ã©ãã·ã§ã¼ãã¢ãã©ã¤ã¶ã¯æä¾ãã¦ããªããOpenCL SDKã¯SPIRããµãã¼ãããçãããªãã«å
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AMD
AMDã¯ã¢ãã¤ã«åãã§ã¯ãã¾ãæåãåãã¦ããªããããã¢ãã¤ã«åãã®æ確ãªSDKã¯ç¡ããCPU/OpenCLã®ãããã¬ã«ã¯CodeXLãæä¾ããã¦ãããAMD CPUä¸ã§ã¯åºæã®ããã©ã¼ãã³ã¹æ¸¬å®æ©æ§(IBS/PMC)ã使ç¨ãã¦ã®è§£æãè¡ããã
GPUã«é¢ãã¦ã¯GPU PerfStudioããã¬ã¼ã ãããã¬ãå«ãã ä¸è¬çãªGPUããã©ã¼ãã³ã¹è§£ææ©è½ãæä¾ãã¦ãããGPU ShaderAnalyzer for GCN( http://developer.amd.com/tools-and-sdks/graphics-development/gpu-shaderanalyzergcn/ )ãGCNã³ã¢ã«åºæã®è§£ææ©è½ãæä¾ãã¦ãããGCNã¯PS4/XboxOneã§ãæ¡ç¨ããã¦ããGPUã³ã¢ã§ãããã³ã³ã½ã¼ã«çéã§ã¯ã©ããã¦ãæèããå¿
è¦ã®ããã³ã¢ã¨ãªã£ã¦ããã
OpenCLã¯AMD APP SDKãå¾æ¥éãæä¾ããã( http://developer.amd.com/tools-and-sdks/opencl-zone/amd-accelerated-parallel-processing-app-sdk/ )ãã¾ããAPP SDKã¯OpenCVãæä¾ãã¦ããã
ã¡ãªã¿ã«AMDã¯GPUä»æ§ã®å
¬éãç¶ãã¦ãã¦ãLinuxã«ã¼ãã«ã«amdgpu DRM ããã¯ã¨ã³ãã追å ãããã¨ã§Linuxã«ã¼ãã«ã®ããããµã¤ãºãéå»æ大ã«ããã
The reason for that huge number of lines is largely a single source:
the bulk of this by far is from the new amd gpu register description
headers. In fact, just those register descriptor headers alone are
about 41% of the entire patch. The rest of the new amdgpu driver
itself is another 8% of the total, so we're in the somewhat odd
situation where a single driver is about half of the whole rc1 in
number of lines.
ãã®register descriptorã¯:
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NVIDIA
- https://developer.nvidia.com/gameworks
- http://docs.nvidia.com/gameworks/ - ããã¥ã¡ã³ã
NVIDIAã¯èªç¤¾ã®éçºç°å¢ãã¼ããã©ãªãªãGameWorksã«çµ±åãããç¹ã«ãTegraå°ç¨ã®éçºç°å¢ã§ãã£ãTADP(Tegra Android Developer Pack)ã¯çºå±çã«è§£æ¶ãå
¨ã¦ã®Androidç°å¢ã§ä½¿ç¨ã§ããAndroidWorksã«ç§»è¡ããããã®ãããNVIDIAã¯ç¡æã§VisualStudioåãã®GDBãã©ã°ã¤ã³ãé
å¸ãã¦ãããã¨ã«ãªãããã ããå称ã¯Nsight Tegraã®ã¾ã¾( https://developer.nvidia.com/nvidia-nsight-tegra )ã¨ãªã£ã¦ããã
AndroidWorksã«ã¯GPUãã¼ã«ãå«ã¾ããããããã¯å¾æ¥éãNVIDIA Tegraã®ã¿ã®ãµãã¼ãã«çã¾ã£ã¦ããã
ã¯ãã¹ãã©ãããã©ã¼ã GamePad APIã®ãããªçµ¶å¦ãªãã¸ã·ã§ã³ã®ã©ã¤ãã©ãª(ã½ã¼ã¹ã³ã¼ãæä¾)ãé
å¸ãã¦ãã( https://developer.nvidia.com/cross-platform-gamepad-api )ããåé¢ã¹ãã¼ããã©ã³åãSoCããã¯æ¤éãã( http://pc.watch.impress.co.jp/docs/column/kaigai/20150707_710516.html )ç絶å¦ãªé¸æãè¿«ããã¦ããç¶æ³ã«è¦ããã
NVIDIAã®SDKã«ã¯æªã ã«OpenGL ESã¨ãã¥ã¬ã¼ã¿ããªãã©ã¤ã³ã³ã³ãã¤ã©ããªãã©ã¤ã³ã·ã§ã¼ãã¢ãã©ã¤ã¶ãç¡ããåºæ¬çã«å®æ©æåã¨è¨ãããUnifiedã·ã§ã¼ã移è¡åã®GeForceã³ã¢ãã¼ã¹ã®Tegra(4以å)ã®ãµãã¼ãã¯å¤§å¹
縮å°ãã¦ãã¦ãæ°ããéçºãã¼ã«ã¯K1ãX1以éç¨ã«å¶ä½ããã¦ããããããããIntelã®ããã«PC/Mobileã§çµ±åãããéçºãã¼ã«ãæä¾ããæ¹åãç®æãã®ã§ã¯ãªãã ãããã
Qualcomm
Qualcommã¯ãå
ATIããè²·åããAdreno(並ã³æ¿ããã¨Radeonã«ãªã)ã®SDKãAdreno GPU SDKã¨ãã¦æä¾ãã¦ãããSDKã«ã¯ãã¯ã¹ãã£ãã¼ã«çãä¸éãå«ã¾ããããªãã©ã¤ã³ã·ã§ã¼ãã³ã³ãã¤ã©ã¯å»æ¢ããããAdrenoã®ãã©ã¤ãã¯ã·ã§ã¼ããã¤ããªã®ãã£ãã·ã¥ããµãã¼ãããããã«ã³ã³ãã¤ã«å¾ã®ãã¤ããªãåå¾ã§ãããããªãã©ã¤ã³ã§ã®çæã¯ä¸å¯è½ã«ãªã£ãã
ã¾ããOpenCLãããã¬ã追å ããããããããã¬ã³ã¢ã¨ãã¦LLDBãæ¡ç¨ãã¦ãããLLDBã¯LLVMããã¸ã§ã¯ãã®ãããã¬ã§ãä»ã«ã¯Xcodeçã§æ¡ç¨ããã¦ããã
ã¨ãã¥ã¬ã¼ã¿çãæä¾ããã¦ããã®ã¯å¾æ¥éããã¾ããVisualStuioåãã®CPUãããã¬ãä»ç¤¾åæ§ã«æä¾ãã¦ãã( https://developer.qualcomm.com/software/snapdragon-debugger-visual-studio )ãNVIDIAåæ§ãSnapdragonãªããã¤ã¹ã§ãããã¨ã¯è¦æ±ãã¦ããªãã
ARM
- http://malideveloper.arm.com/
- http://malideveloper.arm.com/develop-for-mali/tutorials-developer-guides/ - ããã¥ã¡ã³ã
ARMã¯ããã¨ãã£ã¦å¤§ããªåãã¯ãªããç¶ç¶çã«æ°IPããµãã¼ããã¦ããããªãã©ã¤ã³ã·ã§ã¼ãã³ã³ãã¤ã©ã¯éã«OpenCLã®ãã«ãããµãã¼ããããSDKã®æ§æãå¤ããã¯ãªãããªãã©ã¤ã³ã³ã³ãã¤ã©ã¨ãã¨ãã¥ã¬ã¼ã¿ãåã
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ARMã¯å
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¸åçãªGPU SDKãã³ãã¯ARMã¨IMGãããã«ãªã£ã¦ãã¾ã£ãã
IMG
- http://community.imgtec.com/developers/powervr/graphics-sdk/
- http://community.imgtec.com/developers/powervr/documentation/ - ããã¥ã¡ã³ã(è¦ãã°ã¤ã³)
- https://github.com/powervr-graphics - ãªã¼ãã³ã½ã¼ã¹
- http://powervr-graphics.github.io/Native_SDK/ - ãµã³ãã«ãã¬ã¼ã ã¯ã¼ã¯
- http://powervr-graphics.github.io/WebGL_SDK/ - ãµã³ãã«ã³ã¼ã
- :
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