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bevy_ecs
Bevy Engine's entity component system
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bevy_asset_loader
Bevy plugin for asset loading
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bevy_kira_audio
Bevy plugin for dynamic audio
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bevy_ecs_tilemap
A tilemap rendering plugin for bevy which is more ECS friendly by having an entity per tile
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bevy_rand
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine
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bevy_lunex
Blazingly fast path based retained layout engine for Bevy entities, built around vanilla Bevy ECS
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bevy_defer
asynchronous runtime for executing async coroutines
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bevy_turborand
A plugin to enable ECS optimised random number generation for the Bevy game engine
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bevy_stardust
A networking crate for the Bevy game engine
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bevy_remote
The Bevy Remote Protocol
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bevy_mod_physx
PhysX plugin for Bevy
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pyri_state
A flexible
bevy_state
alternative -
bevy_serde_lens
Stateful, structural and human-readable serialization crate for the bevy engine
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bevy_gizmos
gizmos for Bevy Engine
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bevy_replicon_attributes
Extends bevy_replicon with attribute-based visibility control
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bevy_ecs_ldtk
An ECS-friendly ldtk plugin for bevy
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bevy-async-ecs
Asynchronous interface for Bevy ECS
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aery
Non-fragmenting ZST relations for Bevy
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bevy_animations
2d Game Animation Engine built for Bevy
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aeronet
Low-level networking for Bevy
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bevy_sparse_tilemap
A Tilemap crate for the Bevy game engine with a focus on large map sizes and ECS sparse maps
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bevy_submerge_ui
A ui plugin with tailwind like capabilities for bevy
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moonshine-kind
type safety solution for Bevy
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bevy_query_ext
Extensions for Bevy's queries
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bevy-trait-query
trait queries for the bevy game engine
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bevy_cobweb
Reactivity primitives for Bevy
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bevy_octopus
ECS based networking library for Bevy
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moonshine-check
Validation and recovery solution for Bevy
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moonshine-object
Bevy Entities are good. Objects are better!
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bevy_ui_anchor
A small bevy plugin for anchoring UI elements to specific points or entities in the world
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bevy_quill
A reactive UI framework for Bevy
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cinnog
Data layer and helper methods for static site generation with Leptos
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bevy_schedules_ext
A Bevy plugin for expanding the use of schedules
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bevy_audio
audio functionality for Bevy Engine
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bevy_mqtt
MQTT client for Bevy ECS
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bevy_sqlx
A SQLx database plugin for Bevy's ECS
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bevy_ascii_terminal
terminal for rendering ascii in bevy
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bevy_activation
Entity activation manager for Bevy
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i-cant-believe-its-not-bsn
Tools for spawning entity hierarchies in Bevy
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bevy_prng
providing newtyped RNGs for integration into Bevy
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bevy_kot_ecs
ECS utilities for bevy_kot
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bevy_ecs_markers
🏷️ Markers for Bevy ECS Entities
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valence
A framework for building Minecraft servers in Rust
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bevy_impulse
Reactive programming and workflow execution for bevy
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pecs
Asynchronous operations for Bevy Engine
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ryot_pathfinder
specialized pathfinding functionalities for Bevy 2D, essential for dynamic navigation and movement within games
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bevy_kindly
Minimalistic implementation of entity kinds for Bevy ECS
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bevy_register_in_world
Register types into the world during runtime
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ramirezmike/not_snake
A snake-inspired game made in Rust using the Bevy game engine
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bevy_hecs
Bevy fork of hecs: a fast, minimal, and ergonomic entity-component-system
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bevy_dogoap
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iyes_scene_tools
Extra helpers for working with Bevy Scenes
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dip
Write cross-platform application with React-like declarative UI framework and scalable ECS architecture all in Rust
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pecs_http
Asynchronous operations for Bevy Engine
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bevy_entity_system
Adds systems that only operate on single entity
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bevy_tile_atlas
A TextureAtlas builder for ordered tilesets
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bevy_system_graph
creating strictly ordered execution graphs of systems for the Bevy game engine
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bevy_mod_debug_console
Bevy plugin to use console to get information from ECS
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conditional_commands
Bevy Commands extension
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flat_commands
bevy ecs extension traits
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bevy_picking_tilemap
bevy_mod_picking support for bevy_ecs_tilemap
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moonshine-core
Unconventional framework for making games in Bevy
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pecs_core
Asynchronous operations for Bevy Engine
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bevy_ecs_macros
Bevy ECS Macros
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bevy_serde_macros
Macros for easing use of serde on bevy entities and components
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bevy_octopus_websocket
ECS based networking library for Bevy
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bevy_tiled_blueprints
Allows reading tiled maps with properties
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bevy_lunex_core
Supporting crate for bevy_lunex
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bevy_state_macros_official
Bevy ECS Macros
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moshimoshi
A small crate to sugar working with command callbacks in bevy
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bevy_ecs_markers_macros
Proc Macros for Bevy ECS Markers
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valence_scoreboard
Scoreboard support for Valence
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valence_world_border
World border support for Valence
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bevy_godot
Bring the power of Bevy ECS into Godot
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pecs_macro
Asynchronous operations for Bevy Engine
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bevy_dioxus_core
Write cross-platform application with React-like declarative UI framework and scalable ECS architecture all in Rust
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quad_bevy
bevy_ecs for miniquad/macroquad without wasm-bindgen
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bevy_kindly_macros
An extension to Bevy Kindly with macros to define entity kinds for Bevy ECS
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azalea-ecs-macros
Azalea ECS Macros
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