Hi, I made the silly mistake of thinking the jam ended on the 31st. Is there anyway I could submit my game a little late?
https://xhrip.itch.io/misleading-headlines
I totally understand if that's not possible.
Xhirp
Creator of
Recent community posts
Thanks for the feedback! Its really appreciated. This, of all the games I've made, is definitely the one I'd most consider continuing to develop (which is a good sign, because it shows that I'm improving). I realised whilst making this game that its really only the kind of thing that will only ever appeal to a niche audience. Whilst we could definitely improve usability and expand the audience in the ways you suggested, I personally think we struck on some really fun mechanics. The instructional text could maybe use a little improving but we tried to make the idea as easy to understand as possible without adding in an in game tutorial (which we should definitely do).
I really enjoyed this game. I like the way you used colours to indicate things you could interact with and the art made it very clear what everything was. I don't have any real criticisms to offer for what I would expect from the time constraints. I'm not sure how much of the art you had already made but its cool and I'm not giving a very high score for music because none of it was made in the jam, sry.
Here's the code I used to try and write the file. Its still in the game but doesn't work for some reason:
file = file_text_open_read(working_directory + "\highscore.txt");
file_num = file_text_read_real(file)
show_debug_message(file);
file_text_close(file);
if (score > file_num) {
file = file_text_open_write(working_directory + "\highscore.txt");
file_text_write_real(file, score);
show_debug_message(file);
file_text_close(file);
}
Originally the persistence was going to be as follows: As you explore the research station (in 2D not 1D) you'd find rooms with no enemies a little lore and an upgrade you could plug into the clone machine so that next time you are cloned you get that upgrade. However, we didn't have time for that so the 'peristence' ended up just being the fact you start on the level you died on which is not really how wanted the game to be initially. Thanks for playing!
The art style in the game is great. I was worried that items would be hard to pick out but instead the were highlighted with colour. I love the idea for this game, but it really needs a proper page with an explanation of the controls and mechanics. For me, I picked up the first two and only two items I found and was unable to figure out how to eat them later. A bit more of an explanation would make the game much more accessible.
Good game with an enjoyable game play loop. I don't know if I'm just bad but I didn't make much more progress with each upgrade. For some reason I couldn't hear any music. I would appreciate the option take the game off full screen.
It felt quite unintuitive to me that the whole of my player was effectively on the ground. I felt like I should be able to move with my head over a pit but my feet on the ground because in actuality my head is above my feet and directly above the ground.
I want to start by saying that I like really the art and the music. The maps end up very cluttered with all the trails which makes it hard to decipher them. I wasn't able to kill a single thing, but you've said there's no combat yet. The missiles seem really weird to me at least. I would have liked a little of an explanation of exactly what is and isn't in the game yet. I was left very confused as to how much of the game I had actually experienced. I don't know how you die, and don't understand how it incorporates Persistence into it because of that. I enjoyed what parts of the game i could access but I definitely feel you should have focused on a game loop that is clearly explained on your game's page before anything else.
I received this error after trying to restart when I died (I think), just wanted to make you aware of it:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_manned_ship:
Unable to find any instance for object index '14' name 'obj_ui_enrg_mockup'
at gml_Object_obj_manned_ship_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_manned_ship_Create_0 (line -1)
called from - gml_Script_scr_set_grid_pos_region (line -1) - <unknown source line>
gml_Object_obj_sector_gen_Alarm_0