Good to know, thanks. In my case, I was able to click "Ignore" on the exception window and the game resumed with no side effects.
Arcanod
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But report. (SPOILER)
An exception is thrown when leaving the church with Carla, after failing to convince Rebecca to come with us. That occurs every time. What precedes the crash is the following dialogue line: "Let's… let's get out of here" and a transition screen with the words "A few hours later…".
Exception: Expected transition to be a displayable, not a <curry <class 'renpy.display.transition.Dissolve'> () {'new_widget': <Fixed at 11f619f0>, 'old_widget': <Fixed at 11f61af0>}>
Do you need the full stack trace?
Nicely done. I enjoyed the atmosphere, the graphics, and the fluidity of the animations, even if they felt hindering at first sight. Short and very easy after a few tries, so good thing there are no save points (they would break the game).
I think it would have been great if being hit removed points, so that it would be much harder to get a perfect score. (Incidentally, remaining daggers could also reward points at the end.) Actually, I suspect I lost a few points here and there, but did not figure out how. It may be useful to add a section in the manual to explain how the score is calculated.
(EDIT: points are given when damaging enemies, not when defeating them. But their HPs are replenished when leaving a screen. Thus, it's possible to increase the score at will, which makes no sense at all.)
On the minus side, the following comes to mind:
– The wolf's roll attack is quite overpowered, while its melee attack is underwhelming (considering that some enemies have really large collision masks).
– The stone "bridge" from the 3rd room, despite its short size, felt more punishing (sort of) than any other area in the game.
– The daggers present in the "boss" room vanish upon the boss death. There is not reason for that to happen.
(I'm pretty sure the game said "Wolfing v1.3" at the end, although I downloaded the lastest version, supposedly 1.4.)