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Awesome game !

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Anyone able to get the C64 version to work on original hardware?  It just hangs at the Lazy Cow logo after RUNning it.  No disk activity, and pressing keys or joystick button does nothing.

Happens with stock Kernal v3 and JiffyDOS.  Both running the .PRG from SD2IEC, as well as copying it to an empty .d64 file and running it on a Pi1541.  Same results in both NTSC and PAL.

I was excited for this one, but if it indeed doesn't run on real hardware, it shouldn't be considered a C64 release, but rather a fantasy computer release for a system that never existed.

I'm sorry to hear that. My fantasy C64 runs it. If you're interested in locating the problem, please write me an  e-mail. (homepage with eMail address is in the readme.txt)

Hey Lazy cow ! When will you do new games ?

"Wolfling reloaded" with and easier 1st leven and 4 additional levels will be released "soon". (it's in final beta test)

Yes, I was able to do this without issue. I have a stock breadbin, standard kernal and loaded it from an SDI2IEC. I even used an Epyx FastLoad. The game loaded and I played it no problem. There as one time when I switched from the Wolf back to Ling and instead of appearing as Ling I became an Elf (???) and it froze my character. Music kept playing and other characters on screen acted normal but I got no response from the joystick. Finally had to restart my 64.

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Great work!  Featured in my NES Homebrew Horror video.

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😊👍

This game is good but i have a pal nes can we patch it in order to play on pal hardware

It should work on PAL. You'll need an UNROM-64k. If it doesn't work then please contact me with E-Mail. (homepage with eMail address is in the readme.txt)

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Nicely done. I enjoyed the atmosphere, the graphics, and the fluidity of the animations, even if they felt hindering at first sight. Short and very easy after a few tries, so good thing there are no save points (they would break the game).

I think it would have been great if being hit removed points, so that it would be much harder to get a perfect score. (Incidentally, remaining daggers could also reward points at the end.) Actually, I suspect I lost a few points here and there, but did not figure out how. It may be useful to add a section in the manual to explain how the score is calculated.

(EDIT: points are given when damaging enemies, not when defeating them. But their HPs are replenished when leaving a screen. Thus, it's possible to increase the score at will, which makes no sense at all.)

On the minus side, the following comes to mind:

– The wolf's roll attack is quite overpowered, while its melee attack is underwhelming (considering that some enemies have really large collision masks).

– The stone "bridge" from the 3rd room, despite its short size, felt more punishing (sort of) than any other area in the game.

– The daggers present in the "boss" room vanish upon the boss death. There is not reason for that to happen.

(I'm pretty sure the game said "Wolfing v1.3" at the end, although I downloaded the lastest version, supposedly 1.4.)

Thanks for the feedback! I'll try to address the problems in the advanced version. Feel free to contact me if you're interested in beta-testing. (you can get my e-mail address from www.lazycow.de)

Is the C64 version still coming at all?

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The C64 version is already available here for download. Also, an advanced version of the game (Wolfling reloaded) is still under construction.

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 Included an edited playthrough 
I included an edited playthrough of Wolfling in this compilation at @46:47

In the prior playthrough the keys colour confused me as the door looks blue, but the key looks purple.

Good game!

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https://indieoyun.org/wolfling/

I introduced your game.

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Awesome game a video for your honor and dedication !

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can this be played on a real c64 does anyone know? through the cassette tape

I would be extremely surprised if it did.

It works great on a real C64 with an SD2IEC drive emulator! You’d probably have to do some extra work to get it onto a tape. 

recently got a original c64 and been looking into trying to make my own game for it so trying to see if i can get other peoples games working first any tips on how its possible?

there’s a device called an SD2IEC. It connects to the Commodore 64’s disk drive port (IEC Serial) and lets you load disk image and program files from an SD card. It’s not perfect drive emulation, but it loads most games easily. It’s an open source standard, but the future was 8-bit sells completed devices. I hope that helps! 

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ill look into that thanks very much buddy :)

Deleted 2 years ago
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This game is amazing!

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