A downloadable game for Windows, macOS, and Linux

Ling awakes in Baron Baranov's dungeon. The baron fears all creatures of the
night and Ling knows that her dark heritage is the reason for her
imprisonment. Can she escape from the dungeon? Can she break her curse?


CONTROLS

  • Use a digital Joypad if possible! (analog joypads should work, too)
  • Keyboard: Use cursor keys to move, CTRL as (A), ALT as (B). (jump keys can be configured in the main menu)
  • Press F11 to change between fullscreen mode (default) and window mode.
  • Press F12 to change between scanline mode (default) and fullpixel mode

GIRL CONTROLS

  • press LEFT and RIGHT to run
  • press DOWN to crouch
  • press (A) to jump (hold (A) to jump higher) Take care, the momentum of your actual running speed influences your jump!
  • press (B) to punch
  • press (B) while jumping for a kick
  • hold (B) to throw daggers (if you have any)

WOLF CONTROLS


  • press LEFT and RIGHT to run
  • press DOWN for a roll attack
  • press (A) to jump (hold (A) to jump higher) Take care, the momentum of your actual running speed influences your jump!
  • press (B) to bite
  • hold (B) to morph back to human form
StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(33 total ratings)
AuthorLazycow
GenrePlatformer
TagsCommodore 64, Metroidvania, NES (Nintendo Entertainment System), Pixel Art, Retro

Download

Download
wolfling14-win.zip 5.2 MB
Download
wolfling14-mac.zip 5.2 MB
Download
wolfling14-tux.tgz 5.2 MB
Download
wolfling14-nes.zip 43 kB
Download
wolfling14-c64.zip 35 kB

Comments

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(+1)

Anyone able to get the C64 version to work on original hardware?  It just hangs at the Lazy Cow logo after RUNning it.  No disk activity, and pressing keys or joystick button does nothing.

Happens with stock Kernal v3 and JiffyDOS.  Both running the .PRG from SD2IEC, as well as copying it to an empty .d64 file and running it on a Pi1541.  Same results in both NTSC and PAL.

I was excited for this one, but if it indeed doesn't run on real hardware, it shouldn't be considered a C64 release, but rather a fantasy computer release for a system that never existed.

I'm sorry to hear that. My fantasy C64 runs it. If you're interested in locating the problem, please write me an  e-mail. (homepage with eMail address is in the readme.txt)

Yes, I was able to do this without issue. I have a stock breadbin, standard kernal and loaded it from an SDI2IEC. I even used an Epyx FastLoad. The game loaded and I played it no problem. There as one time when I switched from the Wolf back to Ling and instead of appearing as Ling I became an Elf (???) and it froze my character. Music kept playing and other characters on screen acted normal but I got no response from the joystick. Finally had to restart my 64.

(+1)

Great work!  Featured in my NES Homebrew Horror video.

(+1)

😊👍

This game is good but i have a pal nes can we patch it in order to play on pal hardware

It should work on PAL. You'll need an UNROM-64k. If it doesn't work then please contact me with E-Mail. (homepage with eMail address is in the readme.txt)

(2 edits)

Nicely done. I enjoyed the atmosphere, the graphics, and the fluidity of the animations, even if they felt hindering at first sight. Short and very easy after a few tries, so good thing there are no save points (they would break the game).

I think it would have been great if being hit removed points, so that it would be much harder to get a perfect score. (Incidentally, remaining daggers could also reward points at the end.) Actually, I suspect I lost a few points here and there, but did not figure out how. It may be useful to add a section in the manual to explain how the score is calculated.

(EDIT: points are given when damaging enemies, not when defeating them. But their HPs are replenished when leaving a screen. Thus, it's possible to increase the score at will, which makes no sense at all.)

On the minus side, the following comes to mind:

– The wolf's roll attack is quite overpowered, while its melee attack is underwhelming (considering that some enemies have really large collision masks).

– The stone "bridge" from the 3rd room, despite its short size, felt more punishing (sort of) than any other area in the game.

– The daggers present in the "boss" room vanish upon the boss death. There is not reason for that to happen.

(I'm pretty sure the game said "Wolfing v1.3" at the end, although I downloaded the lastest version, supposedly 1.4.)

Thanks for the feedback! I'll try to address the problems in the advanced version. Feel free to contact me if you're interested in beta-testing. (you can get my e-mail address from www.lazycow.de)

Is the C64 version still coming at all?

(+1)

The C64 version is already available here for download. Also, an advanced version of the game (Wolfling reloaded) is still under construction.

(+2)

 Included an edited playthrough 
I included an edited playthrough of Wolfling in this compilation at @46:47

In the prior playthrough the keys colour confused me as the door looks blue, but the key looks purple.

Good game!

(+2)

https://indieoyun.org/wolfling/

I introduced your game.

(+1)

Awesome game a video for your honor and dedication !

(1 edit)

can this be played on a real c64 does anyone know? through the cassette tape

I would be extremely surprised if it did.

It works great on a real C64 with an SD2IEC drive emulator! You’d probably have to do some extra work to get it onto a tape. 

recently got a original c64 and been looking into trying to make my own game for it so trying to see if i can get other peoples games working first any tips on how its possible?

there’s a device called an SD2IEC. It connects to the Commodore 64’s disk drive port (IEC Serial) and lets you load disk image and program files from an SD card. It’s not perfect drive emulation, but it loads most games easily. It’s an open source standard, but the future was 8-bit sells completed devices. I hope that helps! 

(+1)

ill look into that thanks very much buddy :)

Deleted 2 years ago
(+1)

This game is amazing!

No Amiga Version (Disk /CD) in sight?

maybe next year

Pretty good!

very good

Just signed up to leve this message:

THANK YOU for such. lovely game. I am happy to pay you for your fine work! Let us know how we can donate, pay etc.

(2 edits)

I quite liked the game, mechanically it has a nice and fair mobility, it reminds of other games like Castlevania II, Zelda II Link Adventure or Faxanadu and I look forward to your next expanded version of the game.
I hope you don't mind but I did record a couple of my Playthroughs in both the NES version and the Commodore64 version. 

I had so much fun with this! I played the NES version and got to the end. I was interested in Ling's story and struggle. It took me several tries because it's difficult to have to do the game deathless, but in the end I was glad I did.

More, please! I'd be happy to pay for more!

The game "Wolfling reloaded" with two additional, totally new levels, new enemies, savepoints and an enhanced storyline is currently under construction. More infos over here... https://twitter.com/flurrycow or over here... https://www.lemon64.com/forum/viewtopic.php?t=67745

Is there any other form of the main character in this game?

There's only Ling. Ling as human and Ling as wolf...

Thanks.

I want to download the soundtrack for this game!!

Take a look over here: https://cyborgjeff.bandcamp.com/album/wolfing-ost-nes-c64

Thank you so much!!

Lovely graphics, good music and very playable on the good old C64. Not even multi-load. Very hard game, mind you, and pretty addictive. It would have made a great Commercial title :)

I streamed this game on twitch yesterday and received nothing but positive feedback.  It's amazingly fun to play, I don't even care that I continually die and have to start over.

I'd be careful with checkpoints/savepoints.  It really comes down to how long a playthrough might take; if you are playing for hours and you're only at the midpoint then yes you need a savepoint.  However if the game could be played through in say 30 mins a savepoint might make it too easy.  It's all about the time it would take in my opinion.

This game is awesome. Probably going to be a while before I beat it though :P It's tough. I love the art style though! And the transforming mechanic reminds me of a game I was working on a while ago. Maybe some day I'll finish that one.

Anyway, this is awesome. I also love the music.

Is there no way to save/no checkpoints?

No, sorry. But Version 1.5 will have savepoints.

what are supported controller. I tried on w10 with xbox 360 controller and snes usb controller none of these work. Even with joy2key alt donsen't work for attack for any button i set it

The joypad can be configured in the wolfling.ini - please take a look at the readme file how to do that. If you need assistance or if your joypad is not supported, write me a mail. (contact info should be at the end of the readme)

Deleted 5 years ago

Oh, sorry! If you want to help me debugging it, write me a mail. (contact info should be at the end of the readme)

Hello,

I've had a small issue too launching it on Ubuntu 19.04. It couldn't find the libportaudio.so.2 lib, which is installed by default but not the 32-bit version (needed by the game) on 64-bit distro.

Had to install it with sudo apt-get install libportaudio2:i386

I'm not sure how itch is supposed to handle that kind of dependencies. Maybe the 32-bit lib should be bundled with the game?

Oh wow, it is almost a tribute to Inner Worlds! It was amazing DOS game with a girl werewolf too.

is this the finished game?

(+3)

V1.4 is the most recent public version by now. (however, a 2nd level for an enhanced version is currently under contruction)

I played this on my Indie Game Showcase and playing this along with a few others is why I ended up investing in the C64 Mini. Although, I played this on PC. Wolfling plays very well on C64 Mini, it makes the game a lot more fun playing with the joystick and I had no issues with running this on the C64 Mini.

The game itself is fun and challenging and I enjoyed it.

It's simple, it's challenging, it's nostalgic as heck. Wolfling is a quality piece of work, with everything I can think of being in place to recreate the look and feel of an old NES era game. Something I've only seen a handful of people actually pull off well. And the option to play in C64 style instead of just NES? A big cherry on top.

Great job on this, dev.

Looks great! I have to check this out ... 

What a wonderful game! Thank you so much for making this, and for sharing this! It's really beautiful!