Play coconut thingy
Coconut Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.625 | 3.625 |
Gameplay | #5 | 3.625 | 3.625 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.625 | 3.625 |
How well does the game fit the themes? | #9 | 3.875 | 3.875 |
Visuals | #12 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About 2 hours 50 minutes
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Comments
I managed to 100% the game after a couple of tries! It was an interesting challenge trying to plan where to go and who to hit first to avoid the crowds. I think it would be nice to have a pointer for the last few as I was struggling to find the last people for a while. The map is well designed with many looping paths to run around so the player doesn’t get stuck. The sound effects were hilarious and I like the little animation of their stompy feet. Overall a very charming game! Good job!
I had a great time playing, but I'm unsure if mine was the intended experience - with 49/50 victims, I was sprinting through what felt like a zombie apocalypse of my own creation. All the npcs, previously static and neutral, were now relentlessly pursuing me. Occasionally I would stumble into a large group, maybe 15 or so who had been offscreen (but on their way to me) and with only 1 heart eft would frantically dodge through them, hurling coconuts to stun a couple of them. Just fantastic!
This has a really funny concept that works well. It took me about 3 minutes to find the last tourist though. I like how satisfying throwing the coconuts is.
What an atmosphere! I loved it :D
I was just a little surprised that the game continued once I'd thrown a coconut at every tourist, but that's just a detail. Bravo !
Oops! Between all the stuff I had to do this weekend and the limited time I had, I actually forgot to implement a win screen 😅
But thanks for your kind words, I'm glad I managed to convey the game's atmosphere to you!