Papers by Frederic Bevilacqua
International Journal of Performance Arts and Digital Media, 2007
... as an autonomous composer, rather than support or augment the existing creative process.9 T... more ... as an autonomous composer, rather than support or augment the existing creative process.9 There is Merce Cunningham's well-known connection to the develop-ment of and his subsequent creative use, still today, of the 3-D human figure animation software LifeForms. ...
Journal of New Music Research, 2012
International Journal of Arts and Technology, 2013
We developed an” augmented violin”, ie an acoustic instrument with added gesture capture capabili... more We developed an” augmented violin”, ie an acoustic instrument with added gesture capture capabilities to control electronic processes. We report here gesture analysis we performed on three different bow strokes, Détaché, Martelé and Spiccato, using this augmented violin. Different features based on velocity and acceleration were considered. A linear discriminant analysis has been performed to estimate a minimum number of pertinent features necessary to model these bow stroke classes.
The effect of the layered surface tissues of the head on the measurement of brain oxygenation by ... more The effect of the layered surface tissues of the head on the measurement of brain oxygenation by near infrared spectroscopy (NIRS) has been investigated by both time-of-flight measurement and Monte Carlo simulation on models consisting of three or four separate layered homogeneous media. The clear cerebrospinal fluid (CSF) layer surrounding the brain has previously been shown to significantly affect light distribution, and in the head the brain surface is deeply folded with many CSF filled sulci.
The pertinence at a perceptive and cognitive level of the catalogue of interactions has been test... more The pertinence at a perceptive and cognitive level of the catalogue of interactions has been tested throughout the sessions. We observed that the detachable markers could be used to create a perception of extended body space, and that the performer perceived the stage space differently according to the auditory feedback of her action. The dancer reported that each experience with the technology shed light on her need for greater awareness and exploration of her relationships with space.
We demonstrate the use of Monte Carlo simulations to generate photon scattering density functions... more We demonstrate the use of Monte Carlo simulations to generate photon scattering density functions PSDFs that represent the tissue volume sampled by steady-state and frequency-domain photon migration.
We introduce a novel and efficient method to provide solutions to inverse photon migration proble... more We introduce a novel and efficient method to provide solutions to inverse photon migration problems in heterogeneous turbid media. The method extracts derivative information from a single Monte Carlo simulation to permit the rapid determination of rates of change in the detected photon signal with respect to perturbations in background tissue optical properties. We then feed this derivative information to a nonlinear optimization algorithm to determine the optical properties of the tissue heterogeneity under examination.
ABSTRACT We present a multimedia project incorporating music and dance. We used a 3D motion captu... more ABSTRACT We present a multimedia project incorporating music and dance. We used a 3D motion capture system to produce animations from dance and generate the soundtrack from the dancer's movements. Movement analysis is performed to extract the important features of a particular gesture. Based on the parameters chosen from this analysis, various mappings between gesture and music are applied. In particular, the motion capture data is used to trigger and modify the timbre of sounds.
Abstract In this report, we describe our development on the Max/MSP toolbox MnM dedicated to mapp... more Abstract In this report, we describe our development on the Max/MSP toolbox MnM dedicated to mapping between gesture and sound, and more generally to statistical and machine learning methods. This library is built on top of the FTM library, which enables the efficient use of matrices and other data structures in Max/MSP. Mapping examples are described based on various matrix manipulations such as Single Value Decomposition. The FTM and MnM libraries are freely available.
We present a new application of digital holography for phase-contrast imaging and optical metrolo... more We present a new application of digital holography for phase-contrast imaging and optical metrology. This holographic imaging technique uses a CCD camera for recording of a digital Fresnel off-axis hologram and a numerical method for hologram reconstruction. The method simultaneously provides an amplitude-contrast image and a quantitative phase-contrast image. An application to surface profilometry is presented and shows excellent agreement with contact-stylus probe measurements.
ABSTRACT In this paper we present the description and the first results of a pilot experiment in ... more ABSTRACT In this paper we present the description and the first results of a pilot experiment in which participants were requested to mimic the production of sonic elements trough different control modalities. Results show different degrees of dependence of the control temporal profiles with the dynamic level and temporal ordering of the stimuli.
ABSTRACT We report research on gestural control of digital music, currently performed at the Univ... more ABSTRACT We report research on gestural control of digital music, currently performed at the University of California Irvine. Experiments with various motion capture systems are performed, including single video camera systems and a 3D optical motion capture system (Vicon 8). We present a series of demos of various approaches for motion analysis and gesture-to-sound mapping.
Introduction. In most human-computer interaction paradigms, the variations in the gesture executi... more Introduction. In most human-computer interaction paradigms, the variations in the gesture execution are commonly depicted as noise inside a gesture class. This is not the case for musical performance: each variation should be regarded as possible expression of a musical meaning [1]. Therefore, for music applications, the analysis of a given gesture could be considered as a twofold process: the recognition of a gesture class, and the characterization of the nuance embodied in its execution.
Near-infrared spectroscopy is a well-established technique that has been applied to a variety of ... more Near-infrared spectroscopy is a well-established technique that has been applied to a variety of medical diagnostic problems. Recent examples include detecting peripheral vascular disease, compartment syndrome, and various forms of cancer (Fantini et al., 1998; Zonios et al., 1999; Benaron et al., 2000; Giannotti et al., 2000; Tromberg et al., 2000; Wariar et al., 2000; Cerussi 2001).
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Papers by Frederic Bevilacqua