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Remove test that checks for bug that no longer occurs
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marthacryan committed Jan 24, 2025
commit af7d3cd9c679da97e954f0487bdee80757266b0a
126 changes: 0 additions & 126 deletions test/jasmine/tests/gl3d_plot_interact_test.js
Original file line number Diff line number Diff line change
Expand Up @@ -14,132 +14,6 @@ var drag = require('../assets/drag');
var selectButton = require('../assets/modebar_button');
var delay = require('../assets/delay');

describe('Test gl3d before/after plot', function() {
var gd;

var mock = require('../../image/mocks/gl3d_marker-arrays.json');

beforeEach(function() {
jasmine.DEFAULT_TIMEOUT_INTERVAL = 8000;
});

afterEach(function() {
Plotly.purge(gd);
destroyGraphDiv();
});

it('@noCI @gl should not rotate camera on the very first click before scene is complete and then should rotate', function(done) {
var _mock = Lib.extendDeep(
{
layout: {
scene: {
camera: {
up: {
x: 0,
y: 0,
z: 1
},
eye: {
x: 1.2,
y: 1.2,
z: 1.2
},
center: {
x: 0,
y: 0,
z: 0
}
}
}
}
},
mock
);

var x = 605;
var y = 271;

function _stayThere() {
mouseEvent('mousemove', x, y);
return delay(20)();
}

function _clickThere() {
mouseEvent('mouseover', x, y, {buttons: 1});
return delay(20)();
}

function _clickOtherplace() {
mouseEvent('mouseover', 300, 300, {buttons: 1});
return delay(20)();
}

_stayThere()
.then(function() {
gd = createGraphDiv();
return Plotly.newPlot(gd, _mock);
})
.then(delay(100))
.then(function() {
var cameraIn = gd._fullLayout.scene.camera;
expect(cameraIn.up.x).toEqual(0, 'cameraIn.up.x');
expect(cameraIn.up.y).toEqual(0, 'cameraIn.up.y');
expect(cameraIn.up.z).toEqual(1, 'cameraIn.up.z');
expect(cameraIn.center.x).toEqual(0, 'cameraIn.center.x');
expect(cameraIn.center.y).toEqual(0, 'cameraIn.center.y');
expect(cameraIn.center.z).toEqual(0, 'cameraIn.center.z');
expect(cameraIn.eye.x).toEqual(1.2, 'cameraIn.eye.x');
expect(cameraIn.eye.y).toEqual(1.2, 'cameraIn.eye.y');
expect(cameraIn.eye.z).toEqual(1.2, 'cameraIn.eye.z');
})
.then(delay(100))
.then(function() {
var cameraBefore = gd._fullLayout.scene._scene.camera;
expect(cameraBefore.up[0]).toBeCloseTo(0, 2, 'cameraBefore.up[0]');
expect(cameraBefore.up[1]).toBeCloseTo(0, 2, 'cameraBefore.up[1]');
expect(cameraBefore.up[2]).toBeCloseTo(1, 2, 'cameraBefore.up[2]');
expect(cameraBefore.center[0]).toBeCloseTo(0, 2, 'cameraBefore.center[0]');
expect(cameraBefore.center[1]).toBeCloseTo(0, 2, 'cameraBefore.center[1]');
expect(cameraBefore.center[2]).toBeCloseTo(0, 2, 'cameraBefore.center[2]');
expect(cameraBefore.eye[0]).toBeCloseTo(1.2, 2, 'cameraBefore.eye[0]');
expect(cameraBefore.eye[1]).toBeCloseTo(1.2, 2, 'cameraBefore.eye[1]');
expect(cameraBefore.eye[2]).toBeCloseTo(1.2, 2, 'cameraBefore.eye[2]');
expect(cameraBefore.mouseListener.enabled === true);
})
.then(_clickThere)
.then(delay(100))
.then(function() {
var cameraAfter = gd._fullLayout.scene._scene.camera;
expect(cameraAfter.up[0]).toBeCloseTo(0, 2, 'cameraAfter.up[0]');
expect(cameraAfter.up[1]).toBeCloseTo(0, 2, 'cameraAfter.up[1]');
expect(cameraAfter.up[2]).toBeCloseTo(1, 2, 'cameraAfter.up[2]');
expect(cameraAfter.center[0]).toBeCloseTo(0, 2, 'cameraAfter.center[0]');
expect(cameraAfter.center[1]).toBeCloseTo(0, 2, 'cameraAfter.center[1]');
expect(cameraAfter.center[2]).toBeCloseTo(0, 2, 'cameraAfter.center[2]');
expect(cameraAfter.eye[0]).toBeCloseTo(1.2, 2, 'cameraAfter.eye[0]');
expect(cameraAfter.eye[1]).toBeCloseTo(1.2, 2, 'cameraAfter.eye[1]');
expect(cameraAfter.eye[2]).toBeCloseTo(1.2, 2, 'cameraAfter.eye[2]');
expect(cameraAfter.mouseListener.enabled === true);
})
.then(_clickOtherplace)
.then(delay(100))
.then(function() {
var cameraFinal = gd._fullLayout.scene._scene.camera;
expect(cameraFinal.up[0]).toBeCloseTo(0, 2, 'cameraFinal.up[0]');
expect(cameraFinal.up[1]).toBeCloseTo(0, 2, 'cameraFinal.up[1]');
expect(cameraFinal.up[2]).toBeCloseTo(1, 2, 'cameraFinal.up[2]');
expect(cameraFinal.center[0]).toBeCloseTo(0, 2, 'cameraFinal.center[0]');
expect(cameraFinal.center[1]).toBeCloseTo(0, 2, 'cameraFinal.center[1]');
expect(cameraFinal.center[2]).toBeCloseTo(0, 2, 'cameraFinal.center[2]');
expect(cameraFinal.eye[0]).not.toBeCloseTo(1.2, 2, 'cameraFinal.eye[0]');
expect(cameraFinal.eye[1]).not.toBeCloseTo(1.2, 2, 'cameraFinal.eye[1]');
expect(cameraFinal.eye[2]).not.toBeCloseTo(1.2, 2, 'cameraFinal.eye[2]');
expect(cameraFinal.mouseListener.enabled === true);
})
.then(done, done.fail);
});
});

describe('Test gl3d plots', function() {
var gd;

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