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New drawcall added, cannot be batched #320

@nomedy

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@nomedy

There is a particle using UIParticle between the two pictures. The three components do not block each other. The two pictures use the same atlas. Why are there three DrawCalls displayed in the FrameDebug panel?
VideoLobby - app_goldslots_unity_ios - iOS - Unity 2019 4 36f1  PREVIEW PACKAGES IN USE   Metal  Unity, Today at 18 36 38
VideoLobby - app_goldslots_unity_ios - iOS - Unity 2019 4 36f1  PREVIEW PACKAGES IN USE   Metal  Unity, Today at 18 36 42

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