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Windtrace: Seekers and Strategy is an Event in Version 4.6.
Event Details[]
Duration[]
- 2024/05/14 10:00 - 2024/05/27 03:59
Requirements[]
- Adventure Rank 20 or above
Summary[]
- During the event, Travelers can participate in the Windtrace game to obtain Primogems, Hero's Wit, Weapon Ascension Materials, and other rewards.
- On each of the 6 days of the event after it has begun, the maximum number of Windtrace Coins you can collect is increased by 1,000. Travelers can obtain Windtrace Coins or complete Strategic Challenges to claim the corresponding rewards.
- A new mechanism "Signaling Device" has been added to this edition of Windtrace. Rebels must repair these devices while avoiding the Hunter's pursuit, while the Hunter must stop the Rebels from repairing these devices, or simply eliminate all the Rebels.
- The first time each Rebel is captured by a Hunter, they will be detained within a "Surveillance Zone" for a while. They will be released automatically once the time of imprisonment ends. Other Rebels can also approach the Surveillance Zone and help their imprisoned comrade escape. When a Rebel who has been imprisoned before is once again captured, that Rebel will be eliminated from the match.
- The Rebels will win if they repair 4 Signaling Devices within the time limit. If they fail to do so, the Hunter will be victorious. If no Rebels on the field can operate freely, e.g. all the Rebels have been captured or eliminated, the Hunter will be earn an early victory.
- In "Windtrace: Seekers and Strategy," you can earn Windtrace Coins in Solo Mode and matchmade games alongside up to 2 friends. When forming a custom Co-Op party with 3 other friends to play this game or when your Windtrace Coins have reached the current maximum, you will not obtain any Windtrace Coins.
Tutorial[]
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As for the Rebels, they can use their Windward Arts to disguise themselves as specific objects on the map, place bait, or temporarily enter a concealed state.
As for the Rebels, they can use their Windward Arts to disguise themselves as specific objects on the map, place bait, or temporarily enter a concealed state.
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Other Rebels can also approach the Surveillance Zone and help their imprisoned comrade escape.
When a Rebel who has been imprisoned before is once again captured, that Rebel will be eliminated from the match.
Other Rebels can also approach the Surveillance Zone and help their imprisoned comrade escape.
When a Rebel who has been imprisoned before is once again captured, that Rebel will be eliminated from the match.
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Rebels cannot be disguised or concealed when close to a Signaling Device's repair zone. Rebels must repair these devices while avoiding the Hunter's pursuit.
The Hunter must stop the Rebels from repairing these devices, or simply eliminate all the Rebels.
Rebels cannot be disguised or concealed when close to a Signaling Device's repair zone. Rebels must repair these devices while avoiding the Hunter's pursuit.
The Hunter must stop the Rebels from repairing these devices, or simply eliminate all the Rebels.
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A Signaling Device can be repaired by more than one Rebel.
A Signaling Device can be repaired by more than one Rebel.
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If the Signaling Devices are not repaired in time, the Hunter will be victorious.
If no Rebels on the field can operate freely, e.g. all the Rebels have been captured or eliminated, the Hunter will be earn [sic] an early victory.
If the Signaling Devices are not repaired in time, the Hunter will be victorious.
If no Rebels on the field can operate freely, e.g. all the Rebels have been captured or eliminated, the Hunter will be earn [sic] an early victory.
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Once you have obtained a certain amount of these coins, you can unlock various rewards.
If you have a match using a pre-made group of four players or have reached the current coin limit, playing will not net you any more Windtrace Coins.
Once you have obtained a certain amount of these coins, you can unlock various rewards.
If you have a match using a pre-made group of four players or have reached the current coin limit, playing will not net you any more Windtrace Coins.
Contested Zones[]
When you participate in Windtrace, the Contested Zone will be randomly chosen from among the areas that have already been selected.
Name | Description |
---|---|
![]() ![]() ![]() ![]() Canyon Confrontation Dadaupa Gorge, Mondstadt |
The current disguises in this Contested Zone are: wooden barrels, wooden boxes, and wooden stumps. This canyon is bounded on three sides by mountains, and its opening is narrow, making it hard for the Rebels to maneuver. On the other hand, however, the Hunters' movements are also made predictable. Victory or defeat — all rests upon a razor's edge. |
![]() ![]() ![]() ![]() Winery Confrontation Dawn Winery, Mondstadt |
The current disguises in this Contested Zone are: wine kegs, chairs, and street lights. The contention between Rebels and Hunter plays out by the countryside manor. The tall structure and the dense vineyard rows are excellent places for the Rebels to cover their tracks. The nondescript wine kegs and streetlights will also aid the Rebels in concealing themselves. |
![]() ![]() ![]() ![]() Rumble in the Ruins Guili Plains, Liyue |
The current disguises in this Contested Zone are: wooden boxes and braziers. The low ruins provide little in the way of effective cover. Perhaps courageous confrontation shall instead be the key to victory. |
![]() ![]() ![]() ![]() Ritou Runaround Ritou, Inazuma |
The current disguises in this Contested Zone are: wine barrels, Otogi Wood boxes, storage sacks, and short stools. The resistance would often have to meet with their contacts to keep abreast of the situation. The wily Hunters would also switch tacks to tail these informants, thus exposing the Rebels' refuges. As such, even the busy, prosperous harbor could become a contested area. These pedestrian streets were good for concealing oneself, but they also greatly shortened distances and the reaction times required. Danger lay in wait around every corner... |
Windward Arts[]
All original Combat Talents will be replaced with "Windward Arts." Travelers can select the Windward Arts they want to use before the game starts.
Secret Favors are Windward Arts that can be picked up that replace the Elemental Burst.
Hunter[]
- If you play as a Hunter in the game, after the game starts, your task is to either stop the Rebels from repairing the Signaling Devices or eliminate all Rebels within the stipulated time. The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.
- If the Hunter captures all the Rebels or the Rebels did not complete their task at the end of the stipulated time, victory goes to the Hunter.
- After the activity starts, the Stamina consumed by the Hunter in sprinting, climbing, and gliding will be greatly reduced.
- The Hunter's usage of the "Sensor Aura," "Mysterious Hunch," and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off").
Rebel[]
- If you play as a Rebel in the game, after the game starts, your team must fix 4 out of the 6 Signaling Devices on the map within the time limit while hiding to avoid the Hunter. The faster the Rebel can fix the Signaling Devices, the more Windtrace Coins obtained.
Rewards[]
Windtrace Coin Rewards[]
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Rewards |
---|---|
500 | |
1,000 | |
1,500 | |
2,000 | |
2,500 | |
3,000 | |
3,500 | |
4,000 | |
4,500 | |
5,000 | |
5,500 | |
6,000 |
Strategic Challenge Rewards[]
Note: Strategic Challenge Rewards can be obtained in custom Co-op parties.
Challenge | Rewards |
---|---|
Obtained "Favor" once in one match | |
Obtained 150 repair value in one match | |
Completely repaired the first Signaling Device during one match | |
Captured a Rebel in one match |
Windtrace Coin Bonuses[]
Hunter[]
Description | ![]() ![]() |
---|---|
Achieved victory | 100 |
For each Rebel captured while playing as the Hunter | 100[Note 1] |
For each Rebel eliminated while playing as the Hunter | 50 |
Attain "Final Countdown" as the Hunter: Achieve victory within 120 seconds | 100 |
Attain "Hunter's Intuition": Captured a Rebel using Transparency | 50 |
Attain "One Step Ahead": Capture a Rebel who is using Starstep | 50 |
Attain "No Escape": Capture a Rebel in disguise | 100 |
Attain "All Comes to Light": Destroy 3 or more Concealing Beacons | 150 |
Attain "Round 'Em Up": Capture more than one Rebel with a single "Capture!" | 100 |
Attain "Occasional Mistake": Fail to capture any Rebels | 100 |
Attain "No Salvation": Achieved victory before any Signaling Devices can be repaired | 100 |
Attain "Final Victor": Achieved victory with 3 Signaling Devices having been repaired | 50 |
Attain "So Close!" while playing as the Hunter: Obtain a Favor, yet allow victory to slip from your grasp | 100 |
Attain "The Hunter's Defeat": Captured 3 Rebels, yet have victory elude you | 150 |
Attain "Zero Point Hunter": Captured a Rebel who was repairing a Signaling Device | 100 |
Attain "Shadowcatcher": Had Rebels activate your Shadecatcher Beacons 3 times | 100 |
Each time the Rebels were prevented from repairing a Signaling Device | 75 |
Rebel[]
Description | ![]() ![]() |
---|---|
Achieved victory | 100 |
Attained "Last Spark": Grasp victory while being the last Rebel not yet eliminated | 100 |
Attained "Fastest Fingers First": Repair the first Signaling Device in this match | 150 |
Attained "Perfect Finale": Repair the final Signaling Device in this match | 100 |
Attained "Mechanical Genius" while playing as a Rebel: Obtained Favor and drink the sweet wine of victory | 100 |
Attained "Technically Disadvantaged" while playing as a Rebel: Obtained Favor, yet have victory slip from your grasp | 75 |
Attained "Show-Stopping Star": Obtain Favor and claim victory while being the last Rebel not yet eliminated | 100 |
Attained "A Dab Hand": Emerge victorious without ever having been sent to the Surveillance Zone | 100 |
Attained "Fight to the Finish": Be sent to the Surveillance Zone once, yet emerge victorious | 100 |
Attained "Self-Preservation": Avoid being sent to the Surveillance Zone the whole match yet fail to be victorious | 50 |
Attained "One Shall Come After Me": Have the Rebels triumph despite your elimination | 50 |
Reached a repair value of 200 while repairing Signaling Devices | 100 |
Attained "Come On Out!": Rescue a Rebel from the Surveillance Zone | 100[Note 2] |
Attained "Concealment Tactics": Was not captured while marked by Insight | 250 |
Attained "Survival Strategies": Was not captured while imprisoned by the Imprisoning Curse | 250 |
Attained "Mistimed": Got caught while repairing the final Signaling Device | 50 |
Repaired a Signaling Device alongside other Rebels | 100 |
Repaired a Signaling Device while marked by Insight | 150 |
Bonus for repairing Signaling Devices | 75[Note 3] |
Windtrace Coin bonus for contest time | 1[Note 4] |
Windtrace Coin bonus for Signaling Device Repair | 25[Note 5] |
End-of-Game Titles[]
At the end of each match, each player is given one of the following titles that is displayed to all players in the match (if multiple conditions are met, higher conditions are prioritized):
Hunter[]
Title | Description |
---|---|
Final Countdown | Achieved victory within 120s |
Hunter's Intuition | Caught a Rebel who was using Transparency |
One Step Ahead | Captured a Rebel who was using Starstep |
No Escape | Caught a Disguised Rebel |
Round 'Em Up | Capture multiple Rebels with a single "Capture!" |
Occasional Mistake | Failed to capture any Rebels |
No Salvation | Achieved victory without any Signaling Devices repaired |
Final Victor | Achieved victory even after 3 Signaling Devices have been repaired |
So Close! | Obtained a Favor but did not win |
The Hunter's Defeat | Captured Rebels three times, but did not win |
Zero Point Hunter | Captured a Rebel who was repairing a Signaling Device while playing as the Hunter |
Shadowcatcher | Had Rebels activate your Shadecatcher Beacons 3 times as the Hunter |
Born to Hunt | Obtained a Favor and won |
Old Hand | Number of Rebels captured as the Hunter (number is shown) |
Rebel[]
Title | Description |
---|---|
Last Spark | Be the only Rebel not eliminated and win |
Fastest Fingers First | Repaired the first Signaling Device |
Perfect Finale | Repaired the last Signaling Device |
Mechanical Genius | Obtained a Favor and won |
Show-Stopping Star | Was the only one not eliminated, gained a Favor, and won |
A Dab Hand | Was never thrown into the Surveillance Zone and won this match |
Fight to the Finish | Won this match despite spending a stint in the Surveillance Zone |
Self-Preservation | Was never thrown into the Surveillance Zone, but did not win this match |
One Shall Come After Me | Got eliminated, but the Rebels won |
Concealment Tactics | Evaded capture as a Rebel while marked by Insight |
Survival Strategies | Evaded capture as a Rebel while affected by the Imprisoning Curse |
Mistimed | Got captured by the Hunter as a Rebel while repairing the final Signaling Device |
No Bars Will Hold Us | Number of times you rescued teammates from the Surveillance Zone as a Rebel (number is shown) |
Super Swift Signaller | Reached a total repair value of 200 when repairing Signaling Devices |
Do You Even Scout | Be the first to be eliminated during this match |
One For All | Contended with the Hunter together with your party mates |
Battle Pass Missions[]
This event added additional "This BP Period" Battle Pass missions to the The Realms Rocked Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Missions | ![]() ![]() |
---|---|
[Event] Gain 4,000 Windtrace Coins in Windtrace: Seekers and Strategy | 1,500 |
Total Rewards[]
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- Event Items that expire at the end of the Event:
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Windtrace: Seekers and Strategy | — |
Chinese (Simplified) | 风行迷踪・谋策之局 Fēngxíng Mízōng - Móucè zhī Jú | |
Chinese (Traditional) | 風行迷蹤・謀策之局 Fēngxíng Mízōng - Móucè zhī Jú | |
Japanese | 風の行方・妙策の陣 Kaze no Yukue - Myousaku no Jin | |
Korean | 바람의 행방・전략 승부 Baram-ui Haengbang - Jeollyak Seungbu | |
Spanish | Cazadores y rebeldes: Estrategias y complots | Hunters and Rebels: Strategies and Plots |
French | Poursuite du vent : Jeu de stratagèmes | Wind Pursuit: Stratagem Game |
Russian | По следам ветра: Стратегия Po sledam vetra: Strategiya | WindtraceWindtraceWindtraceWindtrace Tooltip for WindtraceWindtraceⓘ: Strategy |
Thai | เส้นทางแห่งสายลม - เวทีกลยุทธ์ | |
Vietnamese | Cơn Gió Lạc Lối - Mưu Lược | |
German | Windflucht – Sucher und Strategie | Wind Escape – Seeker and Strategy |
Indonesian | Jejak Sang Angin: Permainan Adu Strategi | The Wind's Trace: A Game of Strategy Battle |
Portuguese | Labirinto de Vento: Caçadores e Estratégia | Wind Maze: Hunters and Strategy |
Turkish | Rüzgar Labirenti: Avcılar ve Stratejiler | |
Italian | Cacciavento: Cercatori e strategie |