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Verify dialogue condition for the "He prepares to leave" line
Storytelling Method is a World Quest in Inazuma. It is immediately available upon the completion of the commissions This Novel... Seems Familiar? and This Novel Seems... Problematic?
Start Location[]
Steps[]
- Talk to Junkichi
- Get a feel for Junkichi's story
- Downstairs first room:
Nobushi: Jintouban ×2
- Upstairs side room:
Nobushi: Hitsukeban ×2
- Downstairs second room:
Nobushi: Hitsukeban ×3 (plus an Electro Infusion Stone)
- Top floor room beyond the exit:
- The enemies do not need to be defeated to progress.
- Downstairs first room:
- Report to Junkichi
Gameplay Notes[]
- Co-Op Mode is disabled during the quest.
- Completing this quest will grant the Wonders of the World achievement Well, At Least It Ended.
- The chests in this domain give no rewards.
Dialogue[]
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Junkichi seems to be struggling with his writing again...
- (Talk to Junkichi or Shigeru)
- Junkichi: ...So this is the structure I have in mind this time.
- Junkichi: The supremely-skilled ninja uses all sorts of abilities to infiltrate the enemy fortress and retrieve the required intel in secret...
- Shigeru: *sigh* And how many "abilities" are you going to give this ninja this time?
- Junkichi: Th—That, uh, might depend on the situation?
- Shigeru: Right. So you haven't thought about it, then.
- Junkichi: I mean, it's fine! I mean, if you lock down all the narrative devices ahead of time, there's nowhere to adapt from there, right?
- Shigeru: Oh, here you go again. If you had these devices locked in beforehand, your writing wouldn't go all over the shop!
- Junkichi: I—I have my own creative methods, alright? The story should put its narrative first. How can it be shackled by these devices?
- Shigeru: That's just irresponsible, you...
What are you two arguing about?
- Junkichi: Oh, its you! I was just thinking about to structure a novel about a ninja.
- Junkichi: But Shigeru's criticizing the structures that I came up with again...
- Shigeru: I'm not saying that what you've come up with is bad, per se. I'm just asking you to put your narrative devices in place first before you start writing...
- Junkichi: No, no... I'm not going to list them all down and structure the narrative around them. That's just too staid!
- Junkichi: The narrative is the most important thing in the novel, which everything else revolves around, even the setting and narrative devices...
- Shigeru: You...
- Junkichi: I...
Alright, cut it out.
Let's call a halt to this real quick, shall we?
- Shigeru: Forget it, you're not going to listen to me anyway...
- Junkichi: I'm sticking to my creative principles no matter what you say.
- Shigeru: *sigh* ...You know what, Traveler? Since you're here, why don't you be the judge?
And how am I supposed to judge...
Am I supposed to read his novel right here and now?
- Shigeru: Uh, no, you just need to listen to Junkichi tell us the structure of this new narrative passage he's dreamed up.
- Shigeru: After that, just use your judgment and think about how his ninja would act.
- Shigeru: That way, Junkichi should get the feedback he needs about what happens when he just writes his story willy-nilly.
- Junkichi: Hmph, sure. Well, Traveler, we're counting on you.
- Junkichi: I'll narrate the story for you. Just act according to what you think is natural.
- Junkichi: Let's show Shigeru how awesome a story unbound by these... narrative devices can be!
- Shigeru: You...
- Junkichi: I...
Let's just start...
This creativity business sure is tiring...
- Junkichi: Well, let's begin, Traveler.
- Junkichi: So, as I was writing, this ninja is entering the enemy fortress solo, preparing to steal critical intelligence.
- Junkichi: Hehe, Traveler, are you ready to play the stealthy ninja?
- Junkichi: Having made all the necessary preparations, the ninja infiltrates the fortress stealthily...
- (The player is teleported into the domain)
- (If the player goes backward and explores the first room)
-
- Junkichi: The ninja, being very vigilant, scouts the area thoroughly before acting... and he finds nothing out of place.
- (Approach the ladder)
- Junkichi: After infiltrating the fortress, the ninja prepares to initiate the operation. He is sure that the intelligence was hidden beside a fake tree within the fortress itself...
- (Approach the breakable planks)
- Perhaps the ground here can be broken with a Plunging Attack...
- (Break the planks and drop down)
- Junkichi: The ninja discovers guards ahead. The broken wooden planks must've alerted the enemy. The ninja decides to find a way around them...
- (If the player goes up the stairs without alerting the enemies)
-
- Junkichi: Using his amazing agility, the ninja passes through this room without alerting anyone... What a brilliant move!
- (If the player goes up the stairs after defeating the enemies)
-
- Junkichi: And failing that... Then defeating them is still an option!
- (If the player goes up the stairs after alerting the enemies without defeating them)
-
- Junkichi: Oh no, the ninja alerts the enemy, and they come in hot pursuit!
- (If the player defeats the enemies)
-
- Junkichi: Fortunately, the ninja's... uh, direct combat skills as also very good, and he defeats them all with ease!
- (Enter the next room)
- Junkichi: Yet another tightly locked room lies ahead, but the ninja adroitly discovers that perhaps the weak wooden flooring might serve as an entry point.
- (If the player approaches the window to the room with two enemies)
-
- Junkichi: On the other side of the window, the ninja finds yet another room next door. But he should focus on his mission...
- (If the player enters the room with the two enemies)
-
- Junkichi: Wait, what are you doing here... Oh, I guess I can just write that the ninja checks his surroundings to be sure that it's safe...
- Shigeru: Maybe the ninja can also look for a few other trinkets while he's at it.
- Junkichi: What? I didn't write his character to be like that!
- (If the player interacts with the investigation points nearby)
-
- Junkichi: Aha! Vegetables! Guess we shan't leave empty-handed!
- Junkichi: I must say that your searching skills are like that of a... uh, a vigilant, professional ninja.
- (If the player approaches the room with three Precious Chests)
-
- Junkichi: The next room is full of treasure, but the ninja is unmoved. He is a true professional, and will certainly not deviate to perform some side quest.
- (If the player approaches the chest)
-
- Junkichi: Hey! That treasure chest is empty, too, really! Come on, please, can you just follow my outline!?
- (If the player opens the chests)
-
- Junkichi: I already said there's nothing inside. I haven't finished thinking yet... Well, never mind. The ninja eventually decides to leave this room.
- (Enter the room with the final objective)
- Junkichi: This should be where the intel is. The ninja decides to check the fake tree.
- (Each time the player approaches a drum for the first time)
-
- Junkichi: It's a fake tree! Or it's clearly a drum! ...Well, whatever. The ninja carefully searches around the drum...
- Junkichi: There's nothing around the drum! But the ninja is still quite pleased. At least he now knows that there's... nothing beside the drum...
- (If the player approaches the windows of the lit corridor in the final room)
-
- Junkichi: The ninja feels that perhaps his surroundings might hide some unspeakable secret, and so he searches carefully...
- Junkichi: But there really is nothing here...
- (Approach the final objective)
- Junkichi: This should be that fake tree, and the ninja searches carefully...
- (Investigate the final objective)
- Junkichi: The ninja finds the intel successfully! Now he can return and make his report.
- Shigeru: If I might interrupt, what's the intel exactly? Why's it just a box?
- Junkichi: I—I haven't finished thinking yet! ...Whatever the case, the ninja has the intel now!
- (If the player approaches the exit point shortly after completing final objective)
-
- Junkichi: The ninja checks that he has the box with the intelligence inside it in hand, and he prepares to leave.
- (If the player enters the hallway instead of approaching the exit point)[exact trigger?]
-
- Junkichi: H—He prepares to leave... Hey, the ninja's leaving to report back. What are you planning to do?
- (If the player approaches the room past the exit point after completing the domain)
-
- Junkichi: Oh, come on... The ninja's actions have been discovered by the enemy, and large numbers of them surround him on every side. The ninja believes that it's time to go.
- (If the player defeats the enemies)
-
- Junkichi: What? Why do I have to write the ninja as being this good as fighting... The ninja defeated all the enemies...
- Junkichi: The ninja gazes upon the foes he has defeated. It's *really* time to leave now...
- (After exiting the domain)
- Junkichi: Alright, that's a wrap.
- Junkichi: I've... never been this tired. Was this story always that complicated...
- Shigeru: That's what you get when you don't decide on things early. Without narrative devices to restrain you, the various elements just clash wildly against each other.
- Shigeru: When that happens, you'll end up losing control over the plot altogether. You'd exhaust yourself no matter what you were writing.
- Junkichi: *sigh* Alright, alright... I've got no strength left to argue with you. Traveler, thanks for your... judgment.
- Junkichi: I think I've gained a lot from this...
- Junkichi: Take this as a token of my thanks. I'll get to writing again shortly.
- Junkichi: Hmm, narrative devices or narrative... Which is more important?
Gallery[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Storytelling Method | — |
Chinese (Simplified) | 故事构思法 Gùshì Gòusī Fǎ | Conception Method of a Story |
Chinese (Traditional) | 故事構思法 Gùshì Gòusī Fǎ | |
Japanese | 物語の構想法 Monogatari no Kousouhou[!][!] | Plot Rules of a Story |
Korean | 스토리 구상법 Seutori Gusang'beop | Story Design Rules |
Spanish | La estructura del argumento | The Structure of the Argument |
French | Structuration de l'intrigue | Intrigue Structuration |
Russian | Методы сочинения историй Metody sochineniya istoriy | Methods of Story Writing |
Thai | การสร้างเนื้อเรื่อง | |
Vietnamese | Cách kể chuyện | Storytelling Method |
German | Tipps gegen Schreibblockade | Tips Against Writer's Block |
Indonesian | Pembuatan Cerita | Story Making |
Portuguese | Estruturação da História | Structuring of History |
Turkish | Hikaye Anlatma Sanatı | |
Italian | Come raccontare una storia |
Change History[]
Released in Version 2.1