Curvelicious – a local multiplayer snake game

Curvelicious is a fast paced local-multiplayer game that gives the classic snake a fun twist. Since the popularization of Snake games in Nokia mobile phones in 1998, countless developers have re-implemented that concept. By expanding it and re-imagining it with new concepts, multiplayer gameplay, as well as better graphics and…

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Countdown to Gamedev.js Jam 2025 and call for partners

In two months from now the sixth edition of Gamedev.js Jam will happen – you’ll have thirteen days between April 13th and 26th 2025 to create a web game on a given theme announced at the start. We’ll have plenty of prizes to win and challenges to pick from. Join…

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RetroSki – skill-based 2D retro skiing game

Explore randomly generated alpine tracks in RetroSki – a fast-paced, retro-style 2D skiing game created by Mathieu Hermann. RetroSki started in January 2024 when I was looking for a game to play with my girlfriend. I quickly realized that finding a game where we could compete fairly on equal terms…

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GDevelop 5.5 with 3D physics released

The GDevelop game engine released version 5.5.220 providing the developers with a powerful 3D physics engine based on Jolt Physics. The 3D physics engine is powered by Jolt Physics a modern, performant, battle-tested, fully featured 3D physics engine used in AAA games, like Horizon: Forbidden West. The new 3D physics…

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NovaMundi: a unique take on strategy and survival

Santiago Zapata, known as Slashie, is a videogame developer with an impressive array of games and projects, inlcuding six entires to the one and only js13kGames competition: Today we are here to focus on Santiago’s latest game, NovaMundi! NovaMundi, developed by Slashware Interactive, takes strategy gaming in a fresh direction…

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Excalibur version 0.30 was released

New version of the Excalibur.js game engine was released, v0.30, with multiple new features, changes, and even more bugfixes. This is one of the biggest releases of Excalibur yet! Huge thanks to all the new contributors and everyone that assisted in the Discord. You can check the release notes on…

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Ludum Dare taking a break… or not?

Mike Kasprzak, the organizer of Ludum Dare, announced recently that all Ludum Dare events planned for 2025 are now cancelled. That doesn’t mean Ludum Dare is dead, but I wont be running any events this year, nor will I be able to assist with things related to it (not for…

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PDFTris – play Tetris in a PDF

Thomas Rinsma decided to abuse PDF field objects to render monochrome grid, and combine it with keystroke-entry in a text field to receive inputs – that’s how playable Tetris in a PDF file was born. You can read the blog post about the implementation details from the author himself –…

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Indie.fun Game Jam started

A fundraising platform for game developers, Indie.fun, is organizing a game jam with the prize pool of $10k. The Indie.fun Game Jam started February 1st on Itch.io, and you have time until February 21st to submit your entry. We understand the challenges of funding a game—pitching to VCs, running Kickstarter…

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Report on the current state of Web Game Development in 2024 is out!

The results of the Gamedev.js Survey 2024 that was conducted last month, at the end of 2024, were finally published! We’ve received a total of 620 filled surveys, which is an all-time record another year in a row. Your help shaped the questions and answers again, with many being updated…

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