ã¯ããã«
ãã®è¨äºã«æ¸ãã¦ããå 容ã¯ã¨ã©ã¼åå ãæ¢ã£ãã ããªã®ã§ãæ ¹æ¬ã¯ã¾ã æªè§£æ±ºã§ãã
ä½ã£ãæ©è½
åç §ããAnimatorControllerãå ã«ãã¬ã¤ã¤ã¼ã¨ã¹ãã¼ãããããããã¦ã³ã¡ãã¥ã¼ããæå®ã§ããã¨ãã£ã¿æ¡å¼µãä½æã
失æããç¹
失æâ
ã¬ã¤ã¤ã¼ã¨ã¹ãã¼ããåã£ã¦ããã¯ã©ã¹ã«ãUnityEditorã«é¢ããå¦çãå
¥ã£ã¦ãããããã«ããåºæ¥ãªããªã£ããã¨ã
失æâ¡
ä¸ã®ã¯ã©ã¹ãã¹ã¼ãã¼ã¯ã©ã¹ã«æãããçµæãã¹ã¼ãã¼ã¯ã©ã¹ã¨ç¶æ¿å
ãã¨ãã£ã¿å¯¾è±¡ã¯ã©ã¹ã«ãªããã«ãæã«ã¨ã©ã¼ãåºãããã«ãªã£ã¦ãã¾ã£ãã
解決æ¹æ³ã模索ãã¦æ°ä»ãããã¨
ã¨ã©ã¼åå ãEditoré¢é£ã®å¦çãå«ãã ãé§ç®ãªã®ããããã¨ãã¨ãã£ã¿æ¡å¼µã§å¯¾è±¡ã®ã¯ã©ã¹ãæå®ãããé§ç®ãªã®ã...ã¨ããããåå ãåãããªãã®ã§ããã¹ãç¨ã®ã¯ã©ã¹ãä½æãããã¨ã«ã
ãããå¾è ãã¨ã©ã¼åå ã ã£ããå°ããªã..................
ããããã¨ãã£ã¿æ¡å¼µããå¤ãåãåãã¯ã©ã¹ãUIé¢é£ã¯ãã«ãæã«å¤ãåæ ããããã©ããã®ç¢ºèªç¨ã§ãã
using UnityEngine; using UnityEngine.UI; public class Test : MonoBehaviour { [SerializeField, HideInInspector] public int Number; [SerializeField] private Text _text; private void Start() { _text.text = Number.ToString(); } }
ã¨ãã£ã¿æ¡å¼µã§ãããããã¦ã³ã¡ãã¥ã¼ã表示ããã¯ã©ã¹ã
# if UNITY_EDITOR using UnityEditor; [CustomEditor(typeof(Test), true)] public class TestInspector : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); EditorGUI.BeginChangeCheck(); Test test = target as Test; var displayOptions = new string[] { "1", "2", "3" }; var optionValues = new int[] { 1, 2, 3 }; var newNumber = EditorGUILayout.IntPopup( "Select Number", test.Number, displayOptions, optionValues); if (EditorGUI.EndChangeCheck()) { test.Number = newNumber; EditorUtility.SetDirty(test); } } } #endif
ä½ã£ãTestãé©å½ãªGameObjectã«ã¢ã¿ãããã¦å¤ãè¨å®ãã¦ãã«ããéãã¨....
ãã£ãè¨å®ãã1ãåºã¦ããï¼
ã¨ãããã¨ã¯ãã¨ã©ã¼åå ãEditoré¢é£ã®å¦çãå«ãã ãé§ç®ã§ã¨ãã£ã¿æ¡å¼µããå¤ã渡ããã¨ã¯å¤§ä¸å¤«ã ã¨ãããã¨ãåãã£ãã
ã²ã¨ã¾ããåå ãåãã£ããã¨ã ãã¨ãã£ã¿ã®å¦çãç´ãã¦ãã¯ã©ã¹ãæ¹è¯ããªãã¦ã¯ãð