back to article Unity scraps hated runtime fees, hits devs with subscription hikes instead

Unity has decided to scrap its hated runtime fees and return to the old ways of billing, along with making some considerable price hikes. Almost a year to the day since the cross-platform game engine maker embarked on its failed mission to make developers pay every time a customer installed their titles, CEO Matt Bromberg said …

  1. Sora2566 Silver badge

    Yeah, but the real trick will be convincing people that you aren't going to suddenly switch back to the runtime fees again - and good luck with that.

    1. ecofeco Silver badge

      Exactly. They've lost that trust forever.

  2. Plest Silver badge

    Too little, too late?

    They've left it so long that anyone who could has already switched to Unreal, Godot, etc.

    1. CowHorseFrog Silver badge

      Unfortunately Godot doesnt support all the consoles like Switch :(

      1. Potemkine! Silver badge

        Just have to wait for ^^

  3. lglethal Silver badge
    Go

    Trust is a hard thing to gain, but very easy to lose

    It seems the only Trust that the old CEO John Riccitiello was worried about, was how much money he could bank in his personal Trust fund.

    It will take Unity a long time to regain the trust of developers. Most have already jumped ship for future projects. It will be interesting to see if they survive or not...

    1. CowHorseFrog Silver badge

      Re: Trust is a hard thing to gain, but very easy to lose

      Its pathetic that companies keep wasting millions to get "bad" advice that destroys real market value.

  4. Czrly

    Too Late.

    This is irrelevant, now. Unity demonstrated to developers that they could and *would* unilateraly fiddle with the pricing model as and whenever they wanted to. This was the final straw and also served to accellerate interest in alternatives like Godot by orders of magnitude.

    I did not dig into the details but I'm pretty sure that they have not relinquished their power to alter the deal again, unfavourably, as and whenever they want to.

    Nobody trusts them and nobody should ever trust them.

    1. karlkarl Silver badge

      Re: Too Late.

      > Nobody trusts them and nobody should ever trust them

      I was still amazed the developers even used to trust them a decade ago.

      The darn toolchain has DRM for gods sake! People should never stake their entire career on anything that requires online activation.

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