Yeah, but the real trick will be convincing people that you aren't going to suddenly switch back to the runtime fees again - and good luck with that.
Unity scraps hated runtime fees, hits devs with subscription hikes instead
Unity has decided to scrap its hated runtime fees and return to the old ways of billing, along with making some considerable price hikes. Almost a year to the day since the cross-platform game engine maker embarked on its failed mission to make developers pay every time a customer installed their titles, CEO Matt Bromberg said …
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Friday 13th September 2024 08:19 GMT lglethal
Trust is a hard thing to gain, but very easy to lose
It seems the only Trust that the old CEO John Riccitiello was worried about, was how much money he could bank in his personal Trust fund.
It will take Unity a long time to regain the trust of developers. Most have already jumped ship for future projects. It will be interesting to see if they survive or not...
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Friday 13th September 2024 08:43 GMT Czrly
Too Late.
This is irrelevant, now. Unity demonstrated to developers that they could and *would* unilateraly fiddle with the pricing model as and whenever they wanted to. This was the final straw and also served to accellerate interest in alternatives like Godot by orders of magnitude.
I did not dig into the details but I'm pretty sure that they have not relinquished their power to alter the deal again, unfavourably, as and whenever they want to.
Nobody trusts them and nobody should ever trust them.