Link tags: experience

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Knowing CSS is mastery to Frontend Development — Anselm Hannemann

Anselm isn’t talking about becoming a CSS wizard, but simply having an understanding of what CSS can do. I have had similar experiences to this:

In the past years I had various situations where TypeScript developers (they called themselves) approached me and asked whether I could help them out with CSS. I expected to solve a complex problem but for me — knowing CSS very well — it was always a simple, straightforward solution or code snippet.

Let’s face it, “full stack” usually means “JavaScript”—HTML and CSS aren’t considered worthy of consideration. Their loss.

If Not React, Then What? - Infrequently Noted

Put the kettle on; it’s another epic data-driven screed from Alex. The footnotes on this would be a regular post on any other blog (and yes, even the footnotes have footnotes).

This is a spot-on description of the difference between back-end development and front-end development:

Code that runs on the server can be fully costed. Performance and availability of server-side systems are under the control of the provisioning organisation, and latency can be actively managed by developers and DevOps engineers.

Code that runs on the client, by contrast, is running on The Devil’s Computer. Nothing about the experienced latency, client resources, or even available APIs are under the developer’s control.

Client-side web development is perhaps best conceived of as influence-oriented programming. Once code has left the datacenter, all a web developer can do is send thoughts and prayers.

As a result, an unreasonably effective strategy is to send less code. In practice, this means favouring HTML and CSS over JavaScript, as they degrade gracefully and feature higher compression ratios. Declarative forms generate more functional UI per byte sent. These improvements in resilience and reductions in costs are beneficial in compounding ways over a site’s lifetime.

SpeedCurve | The psychology of site speed and human happiness

Tammy takes a deep dive into our brains to examine the psychology of web performance. It opens with this:

If you don’t consider time a crucial usability factor, you’re missing a fundamental aspect of the user experience.

I wish that more UX designers understood that!

The subjective experience of coding in different programming languages (Interconnected)

I love the analogies Matt uses to describe the vibes of different kinds of coding:

When I’m deep in multiple nested parentheses in a C-like language, even Python, I feel precarious, like I’m walking a high wire or balancing things in my hands and picking my way down steep stairs.

I haven’t done much Haskell but what I did felt like crawling underground through caves and tunnels.

Opening a terminal window to a distant server is like reaching through a hatch with my arm, but a long way; ssh tunnel is well named.

Writing code with GitHub Copilot and Typescript in full flight feels like, well, flying, or at least great bounding leaps like being on the Moon.

Why we need CSS Speech - Tink - Léonie Watson

I was talking about this with Léonie just yesterday. I, for one, would love to have CSS speech support. You know who else would love it? Content designers!

In these days of voice interaction on every platform, there is a growing expectation that it should be possible to design that experience just like we can the visual experience. In the same way an organisation chooses a logo and colour palette for its website, it stands to reason that they may also choose a particular voice that represents their brand.

It’s wild that there’s no way to do this on the web.

The cost of convenience — surma.dev

I believe that we haven’t figured out when and how to give a developer access to an abstraction or how to evaluate when an abstraction is worth using. Abstractions are usually designed for a set of specific use-cases. The problems, however, start when a developer wants to do something that the abstraction did not anticipate.

Smart thoughts from Surma on the design of libraries, frameworks, and other abstractions:

Abstractions that take work off of developers are valuable! Of course, they are. The problems only occur when a developer feels chained to the abstractions in a situation where they’d rather do something differently. The important part is to not force patterns onto them.

This really resonated with parts of my recent talk at CSS Day when I was talking about Sass and jQuery:

If you care about DX and the adoption of your abstraction, it is much more beneficial to let developers use as much of their existing skills as possible and introduce new concepts one at a time.

Making Reasonable Use of Computer Resources

The paradox of performance:

This era of incredibly fast hardware is also the era of programs that take tens of seconds to start from an SSD or NVMe disk; of bloated web applications that take many seconds to show a simple list, even on a broadband connection; of programs that process data at a thousandth of the speed we should expect. Software is laggy and sluggish — and the situation shows little signs of improvement. Why is that?

Because we prioritise the developer experience over the user experience, that’s why:

Although our job is ostensibly to create programs that let users do stuff with their computers, we place a greater emphasis on the development process and dev-oriented concerns than on the final user product.

We would do well to heed Craig’s observations on Fast Software, the Best Software.

I helped pioneer UX design. What I see today horrifies me

Jesse has his Oppenheimer moment, with much wailing and gnashing of teeth.

What got lost along the way was a view of UX as something deeper and more significant than a step in the software delivery pipeline: an approach that grounds product design in a broad contextual understanding of the problem and goes beyond the line-item requirements of individual components. Also lost along the way were many of the more holistic and exploratory practices that enabled UX to deliver that kind of foundational value.

Reflecting on My Own Experience Using the Web to Get the Vaccine - Jim Nielsen’s Blog

I click the link. The page loads fast. I navigate the surprisingly sparse yet clear form inputs. And complete the whole thing in less than thirty seconds.

Oh, how I wish this experience weren’t remarkable!

Simple forms with clear labels. Little to no branding being shoved down my throat. No array of colors, big logos, or overly-customized UI components.

Creative Good: Why I’m losing faith in UX

Increasingly, I think UX doesn’t live up to its original meaning of “user experience.” Instead, much of the discpline today, as it’s practiced in Big Tech firms, is better described by a new name.

UX is now “user exploitation.”

A minimum viable experience makes for a resilient, inclusive website or app - Post - Piccalilli

The whole idea of progressive enhancement is using the power that the web platform gives us for free—specifically, HTML, CSS and JavaScript—to provide a baseline experience for the people who visit our sites and/or apps, and then build on that where appropriate and necessary, depending on the capabilities of the technology that they are using.

4 Design Patterns That Violate “Back” Button Expectations – 59% of Sites Get It Wrong - Articles - Baymard Institute

Some interesting research in here around user expecations with the back button:

Generally, we’ve observed that if a new view is sufficiently different visually, or if a new view conceptually feels like a new page, it will be perceived as one — regardless of whether it technically is a new page or not. This has consequences for how a site should handle common product-finding and -exploration elements like overlays, filtering, and sorting. For example, if users click a link and 70% of the view changes to something new, most will perceive this to be a new page, even if it’s technically still the same page, just with a new view loaded in.

The Gentle Sadness of Things

There is a gentle sadness to being present in a moment so precious that you know you’ll never forget it, and will revisit it as a memory time and time again. It will be a shadow, many details missing, the moment bittersweet.

Our intern program is returning for 2019 | Clearleft

Know any graduates who’d like to take part in a fun (paid) three month scheme at Clearleft? Send ‘em our way.

Defining Productivity — Jeremy Wagner

We have a tendency in our line of work to assume that what benefits us as developers translates to a benefit for those who use what we make. This is an unsafe assumption.

Creating distraction-free reading experiences — Adrian Zumbrunnen

It’s our job as designers to bring clarity back to the digital canvas by crafting reading experiences that put readers first.

UX past, present, and future | Clearleft

This long zoom by Andy is right up my alley—a history of UX design that begins in 1880. It’s not often that you get to read something that includes Don Norman, Doug Engelbart, Lilian Gilbreth, and Vladimir Lenin. So good!

Breaking the Deadlock Between User Experience and Developer Experience · An A List Apart Article

Yes! Yes! Yes!

Our efforts to measure and improve UX are packed with tragically ironic attempts to love our users: we try to find ways to improve our app experiences by bloating them with analytics, split testing, behavioral analysis, and Net Promoter Score popovers. We stack plugins on top of third-party libraries on top of frameworks in the name of making websites “better”—whether it’s something misguided, like adding a carousel to appease some executive’s burning desire to get everything “above the fold,” or something truly intended to help people, like a support chat overlay. Often the net result is a slower page load, a frustrating experience, and/or (usually “and”) a ton of extra code and assets transferred to the browser.

Even tools that are supposed to help measure performance in order to make improvements—like, say, Real User Monitoring—require you to add a script to your web pages …thereby increasing the file size and degrading performance! It’s ironic, in that Alanis Morissette sense of not understanding what irony is.

Stacking tools upon tools may solve our problems, but it’s creating a Jenga tower of problems for our users.

This is a great article about evaluating technology.

A web of anxiety: accessibility for people with anxiety and panic disorders [Part 1] | The Paciello Group – Your Accessibility Partner (WCAG 2.0/508 audits, VPAT, usability and accessible user experience)

Enumerating the anti-patterns that cause serious user experience issues that don’t get nearly enough attention:

  • Urgency
  • Unpredictability
  • Powerlessness
  • Sensationalism

While such intrusions can be a source of irritation or even stress for many people, they may be complete showstoppers for people with anxiety or panic disorders.

I’m looking forward to reading the follow-up post.

(I was going to say I was anxiously awaiting the follow-up post but …never mind.)