GitHub - frctl/awesome-fractal: A curated list of awesome things related to Fractal

A starter list of Fractal examples and links. You can expand it.

GitHub - frctl/awesome-fractal: A curated list of awesome things related to Fractal

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The cost of convenience — surma.dev

I believe that we haven’t figured out when and how to give a developer access to an abstraction or how to evaluate when an abstraction is worth using. Abstractions are usually designed for a set of specific use-cases. The problems, however, start when a developer wants to do something that the abstraction did not anticipate.

Smart thoughts from Surma on the design of libraries, frameworks, and other abstractions:

Abstractions that take work off of developers are valuable! Of course, they are. The problems only occur when a developer feels chained to the abstractions in a situation where they’d rather do something differently. The important part is to not force patterns onto them.

This really resonated with parts of my recent talk at CSS Day when I was talking about Sass and jQuery:

If you care about DX and the adoption of your abstraction, it is much more beneficial to let developers use as much of their existing skills as possible and introduce new concepts one at a time.

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davatron5000/awesome-standalones

A curated list of awesome framework-agnostic standalone web components.

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Good, Better, Best: Untangling The Complex World Of Accessible Patterns — Smashing Magazine

I really like the approach that Carie takes here. Instead of pointing to specific patterns to use, she provides a framework for evaluating technology. Solutions come and go but this kind of critical thinking is a long-lasting skill.

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A walkthrough of our design system and how we got here | Kyan

It all started at Patterns Day…

(Note: you’ll probably need to use Reader mode to avoid taxing your eyes reading this—the colour contrast …doesn’t.)

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How using component-based design helps us build faster

A case study from Twitter on the benefits of using a design system:

With component-based design, development becomes an act of composition, rather than constantly reinventing the wheel.

I think that could be boiled down to this:

Component-based design favours composition over invention.

I’m not saying that’s good. I’m not saying that’s bad. I’m also not saying it’s neutral.

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Related posts

On the side

My Clearleft colleagues are an inspiration.

My approach to HTML web components

Naming custom elements, naming attributes, the single responsibility principle, and communicating across components.

Components and concerns

Gotta keep ‘em separated.

Design systems

The pattern library map is not the design system territory.

Patterns Day videos

The first video is online for your enjoyment.