A collection of awesome design systems

A table of design systems, pattern libraries, style guides, or whatever we’re calling them.

A collection of awesome design systems

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What would HTML do? - The Cascade

Whenever I confront a design system problem, I ask myself this one question that guides the way: “What would HTML do?”

HTML is the ultimate composable language. With just a few elements shuffled together you can create wildly different interfaces. And that’s really where all the power from HTML comes up: everything has one job, does it really well (ideally), which makes the possible options almost infinite.

Design systems should hope for the same.

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Responsive typography and its role in design systems | Clagnut by Richard Rutter

Okay, if you weren’t already excited for Patterns Day, get a load of what Rich is going to be talking about!

You’ve got your ticket, right?

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Design Systems Database: Surf among top‑notch Design Systems

A collection of collections, this is a directory of design systems, with the handy option to browse by component type. The blueprints section is still a bit thin on the ground, but likes the most useful bit—an in-depth dissection of individual compenent types.

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Home | The Component Gallery

Here’s an aggregator of components from multiple design systems.

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Pattern Wise, System Foolish

A library of UX components is one common part of a design system, but the system itself is something bigger. A good system is also a shared set of strategies for solving visual and interactive communication challenges, a playbook rather than a script.

I like this way of putting it:

The problem is that treating a design system as a pantry full of widgets is, in and of itself, a failure of both craft and imagination. Think of it like a language: if a writer’s only engagement with it is grabbing words from the dictionary and heaping them together until “message” is achieved, things are going to suck. Language is more than a bag of words.

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Related posts

Composability in design systems

There’s probably a Pace Layer analogy in here somewhere.

Components and concerns

Gotta keep ‘em separated.

Scenario-Driven Design Systems by Yesenia Perez-Cruz

A presentation at An Event Apart Seattle 2018.

Patterns Day videos

The first video is online for your enjoyment.

The Technical Side of Design Systems by Brad Frost

A presentation at An Event Apart San Francisco 2019