Walk through an infinite, procedurally generated city
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Updated
Mar 28, 2021 - C#
Walk through an infinite, procedurally generated city
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
2D Wave Function Collapse as Blender Plugin
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
procedurally generated roguelike game written with rust and amethyst
Wave function collapse library for Nim
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
C++ implementation of Wave Function Collapse
Procedural generation in Unity, using the wave function collapse algorithm
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
Wave Function Collapse in Godot Engine
A godot tool that creates a grid world using algorithms.
A quick demo of model synthesis on a triangular grid in react three fiber
WaveFunctionCollapse in C# .Net
Procedural content generation in Minecraft using the wave function collapse algorithm.
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