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Browsers have come a long way over the years, and we are now able to achieve amazing results using all of the great new technologies often referred to as HTML5. However, generally speaking, audio still sucks. Thankfully, Google decided to create Web Audio API and make all our lives easier. The problem is that only the latest browsers support this new-fangled browser audio, so what are we to do? We
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åºæ¬ é¢æ° process(L, R) ã®å®ç¾©ããããªãã¸ã§ã¯ããç¨æ L 㨠R ã®å㯠Float32Array ã§ã pico.play(gen); ã§å¦çéå§ gen.process(L, R) ãå¼ã°ããã®ã§ L 㨠R ã«ä¿¡å·ãæ¸ãè¾¼ã¿ã¾ã pico.pause(); ã§å¦çåæ¢ éå¯ã«æ»ãã¾ã§ãé³æ¥½ã§ã ex.01 Pause Play // ãã¯ã¤ããã¤ãºãåºåãã var noise = { process: function(L, R) { for (var i = 0; i < L.length; i++) { L[i] = R[i] = Math.random() * 0.25; } } }; pico.play(noise); ãã®ä»ã®ä¾¿å©ãªæ©è½ ãµã³ããªã³ã°ã¬ã¼ãã®å¤æ´ pico.setup({samplerate:24000}) ãµã³ããªã³ã°ã¬ã¼ã㯠8000
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Services I provide web development services and custom application development. My specialty is Mac desktop application development and touch screen applications. cfxr cfxr is a Mac port of DrPetter's sfxr. In his own words: Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 ho
This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this. The idea was that they could just hit a few but
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dancer.js JavaScript Audio Library toggle FFT spectrum view API/source by jordan santell Now playing... Zircon - Devil's Spirit Loading . . .
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