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as3ããã³ã¤ããªã¥ã¦ : Image Evolution çµç±ã§ç¥ã£ã Image Evolution ã試ãã¦ã¿ãã50åã®åéæãªããªã´ã³ãå¡ãéãã¦ã¢ããªã¶ã«è¿ã¥ãã¦ã¿ãããã¨ãã試ã¿ã ãä»çµã¿ã¯åç´ãã©ã³ãã ã«é ç½®ããããªã´ã³ãã©ã³ãã ã«å¤å½¢ããããè²ãå¤ããããã¦ã¿ã¦ãã¢ããªã¶ã®ç»åã®è²ã«è¿ã¥ãã°æ¡ç¨ãããã§ãªããã°æ¢ãããããã ããå¾®åãã¦ã¨ãã輪éæ½åºãã¦ã¨ããããããè³¢ããã¨ã¯ä½ããããªããåã«è²ªæ¬²ã«ã·ãã¥ã¼ã¬ã¼ã·ã§ã³ãç¶ãã¦ãããæå ã®ç°å¢ã§åãããããããªæãã«ãªã£ãã壮大ãªã CPU ã®ç¡é§ä½¿ããã ãé¢ç½ãããã¡ãã Flash ãè²¼ã£ã¦ãããããççã«ãã©ã¯ã©ãªã®ã§æ±ãã¯æ éã«ãé«éåã®ããã«ãBitmapData.compare() ã¨ãã£ããã«ãã¤ã³ã®ã¡ã½ããã使ã£ã¦ããã®ã§ãFirefox 3 㧠canvas ç ããã10åãããéãåããããªãªã¸ãã«ã®
The goal is to get an image represented as a collection of overlapping polygons of various colors and transparencies. We start from random 50 polygons that are invisible. In each optimization step we randomly modify one parameter (like color components or polygon vertices) and check whether such new variant looks more like the original image. If it is, we keep it, and continue to mutate this one i
Added FAQ here: http://rogeralsing.com/2008/12/09/genetic-programming-mona-lisa-faq/ Added Gallery here: http://rogeralsing.com/2008/12/11/genetic-gallery/ This weekend I decided to play around a bit with genetic programming and put evolution to the test, the test of fine art :-) I created a small program that keeps a string of DNA for polygon rendering. The procedure of the program is quite simpl
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