PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4), Unity3D, and Stingray. New! PhysX GPU Rigid Bodies (PhysX-GRB) available in PhysX 3.4. Please note: We no longer provide precompiled bina
Digitize your world in 3D with 3D scanning solutions from the technology leader in photogrammetry Since 2013, botspot has been developing and building 3D scanners Made in Germany. Our claim to quality is the driving force for intensive research and development work. We do not know problems, we love challenges.
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This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This may be too technical for most readers to understand. Please help improve it to make it understandable to non-experts, without removing the technical details. (September 2010) (Learn how and when to remove this message) This article needs to be update
4G[1] is the fourth generation of broadband cellular network technology, succeeding 3G and preceding 5G. A 4G system must provide capabilities defined by the International Telecommunication Union (ITU) in IMT Advanced. Potential and current applications include amended mobile web access, IP telephony, gaming services, high-definition mobile TV, video conferencing, and 3D television. However, in De
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© Nintendo. Games are property of their respective owners. Nintendo of America Inc. Headquarters are in Redmond, Washington, USA
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The goal of the Blue Brain Project is to build biologically detailed digital reconstructions and simulations of the mouse brain. EPFLâs Blue Brain Project is a Swiss brain research Initiative led by Founder and Director Professor Henry Markram. The aim of Blue Brain is to establish simulation neuroscience as a complementary approach alongside experimental, theoretical and clinical neuroscience toÂ
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