å¢ç°å® Compression Methods for Polygonal Models ããªã´ã³å§ç¸®ã®ç¾ç¶ã解説ããè³æãå¤åããããã¹ãã ï¼è±èªã ã¨Siggraphã®ã³ã¼ã¹ãã¼ããèªãã®ãããï¼ Siggraph2000ã®ã³ã¼ã¹ã§3D Geometry Compression. ã¨ããã®ããã£ã¦ãããèªã¿ããã®ã ã⦠ãã¦ã³ãã¼ãã§ãã "An Improved Vertex Caching Scheme for 3D Mesh rendering" Gang Lin and Thomas P.-Y. YU ã«æ¸ãã¦ãã£ãã®ã ã DirectXãã¡ãã·ã¥ãã¹ããªããåããã¨ãã¯Hoppeã®ã¢ã«ã´ãªãºã ã使ã£ã¦ãããããã "Optimization of Mesh Locality for Transparent Vertex Caching" H.Hoppe
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