Index of /phys2d Name Last modified Size Description Parent Directory - source/ 2008-04-06 14:12 -
Index of /phys2d Name Last modified Size Description Parent Directory - source/ 2008-04-06 14:12 -
JBox2D is a close Java port of Erin Catto's excellent C++ Box2D physics engine and Google's LiquidFun physics Engine. Check out the demos below to see some examples of what it can do. (It's technically more accurate to say it's just a port of LiquidFun now, and LiquidFun is fork of Box2D, but the library started as a Box2D port.) The project has recently been moved to Github. Downloads and issue t
ç©çã·ãã¥ã¬ã¼ã·ã§ã³ã²ã¼ã (Windowsç¨)ã®ãªã³ã¯éã§ãã ãã¤ã³ã¯ã¬ãã£ãã«ã»ãã·ã¼ã³ãããã³ãã³ãã¼DSã§çºå£²ãã¦æ¬²ããã§ãã ããã«ãã¦ãããCrayon Physicsãã¯åãã½ããã§ããã ï¼»ãªã³ã¯ï¼½ âKloonigames â« Blog Archive â« Crayon Physics ï¼è±èªï¼ http://www.kloonigames.com/blog/games/crayon ã¯ã¬ã¨ã³ã§å³å½¢ãæãããºã«ã¢ã¯ã·ã§ã³ã²ã¼ã âPhun - 2D physics sandbox ï¼è±èªï¼ http://www.acc.umu.se/~emilk/index.html å³å½¢ãæãã¦åãããç©çã¨ã³ã¸ã³ã»ã·ãã¥ã¬ã¼ã·ã§ã³ã½ãã âArmadillo Run ï¼è±èªï¼ http://www.armadillorun.com/ ã¢ã«ãã¸ãï¼ãã¼ã«ï¼ãã´ã¼ã«ã¾ã§å°ãç©çæ¼ç®ããºã«
éåå¦ç¿ããã¾ããããã®ä»®æ³çç©ã試è¡é¯èª¤ããã¦åãæ¹ãå¦ç¿ãã¾ããããã®åç»ã¯ãã«ãã¨ã¼ã¸ã§ã³ãé²åã·ãã¥ã¬ã¼ã¿ã®anlifeãéçºãã¦ããã¨ãã«ä½ãã¾ããã2020/10/4 追è¨ãã®å¾ä½ã£ãã¾ã³ããå®®å´é§¿ç£ç£ã«ã¿ã¦ããã ããã¨ããã2016å¹´ã«NHKã§æ¾éããä¸é¨è©±é¡ã«ãªãã¾ããã2016å¹´è¶ ä¼è°ã§ã®è¶ 人工çå½ã®çæ¾éä¼ç»ãçµã¦ããã¯ã³ã´ã«ã¦æ°ããªäººå·¥çå½ãéçºãããã¨ã«â ãªãªã¼ã¹å¾åå¹´ã§ãµã¼ãã¹ã¯ãã¼ãºäººå·¥çå½ãä½ãä¼ç¤¾ãç«ã¡ä¸ãã¾ããâ https://attructure.com/
ãã£ã¨ç©çã¨ã³ã¸ã³ã«æãåºããã¨æã£ã¦ã¦æãçããªãã£ããã©ãæè¿ãããã触ã£ãããã¡ã¢ã ç©çã¨ã³ã¸ã³ã¨è¨ã£ã¦ãè²ã 種é¡ããã£ã¦ã©ããè¯ãã®ãè¿·ã£ãã æçµåè£ã¨ãã¦ãBox2DFlashAS3ãã¨ãAPEããä¸ãã£ããã©ãAPEã¯éçºãæ¢ã¾ã£ã¦ããã¨ããã®ãã©ã£ãã®è¨äºã§è¦ãã®ã§Box2DFlashAS3ã§é²ãããã¨ã«ããã ï¼ãã ãAPEã¯çµµã¨ãã¦åæ ãããã®ããããç°¡åãªã®ã§ã¨ã¦ãæããï¼ ããã¦å®éã«Box2DFlashAS3ã触ã£ã¦ã¿ããã©ãé£ããã æ¼ç®ã¨ã°ã©ãã£ãã¯è¡¨ç¤ºã®ã³ã¼ãã£ã³ã°ãåãé¢ããã¦ãFlashã§ããã°ã©ã ãå§ãããã¶ã¤ãã¼ã®èªåã«ã¯æ·å± ãã¡ãã£ã¨é«ããã ããã«æè¿ãã¼ã¸ã§ã³ã¢ããããã£ã¦ãææ°ãã¼ã¸ã§ã³ï¼2.0.0ï¼ã®æ å ±ãããã¼å°ãªããã»ã¼ã©ã®è¨äºãè¦ã¦ã1.4.3ã®å 容ã§æ¸ããã¦ããã ãã©ãã£ããã ãããããããã«ããããé¨ã ãç³ããç©¿
shirotokoro AS3 3D Physics Engine : WOW-Engine WOW-Engine is a free AS3 open source physics engine written by Seraf ( Je Birembaut ) capable to handle positions in a 3D environment. ActionScript3ç¨3Dç©çã¨ã³ã¸ã³ã©ã¤ãã©ãªãWOW-Engineãã ã¾ãã¾ãæ°ããï¼ï¼¤ç©çæ¼ç®ã©ã¤ãã©ãªãçºè¦ã ãµã³ãã«ãããã spheres on plane boundArea, sphere spheres and contraints 3D picture rope, box cloth 01 cloth 02 cloth 03 ãã¥ã¼ããªã¢ã« Your First WOW-Engine Applicati
This domain name registration has expired. If you are the domain owner, please contact [email protected] to get the renewal taken care of.
Box2DFlashAS3 2.0.1 Drag objects with the mouse. 'Left'/'Right' arrows to go to previous/next example. 'R' to reset. Update: Version 2.0.1 released!. Box2DFlashAS3 is an open source port of Erin Catto's powerful c++ physics library Box2D. Cycle through the demos above to see some of the features. Full source code for the engine and examples can be downloaded from the project's sourceforge page fou
Uptrends Website Monitoring Software for IT Professionals Signup for website monitoring is quick and easy, and no credit card is required. Uptrends is the ultimate monitoring tool to stay in control of the uptime, performance, and functionality of your websites, APIs, and servers. ISL Light is an easy-to-use remote desktop software for security-conscious users. It comes at a great price-performanc
ãªãã¸ã§ã¯ãå士ã®è¡çªå¤å®ãè¡ãå ´åãRDCã¢ã«ã´ãªãºã ã使ãã¨ç·å½ããã§å¤å®ãè¡ãããå¤å®åæ°ãããªãæ¸ãããã¨ãã§ããã (ãªãã¸ã§ã¯ãã®ä½ç½®ãå ã«é åãããã¤ãã«åå²ãã¦ããã®é åå ã®ãªãã¸ã§ã¯ãå士ã ãã§è¡çªå¤å®ãè¡ãããæ¹ã§ããï¼ Main.as package { import flash.display.*; import flash.events.Event; [SWF(width="500", height="500", backgroundColor="#ffffff")] public class Main extends MovieClip { public var rdc:RDC; public var objects:Array; public function Main() { stage.scaleMode = StageScaleMode.NO_SCALE
Flash 9ã«ãã2Dç©çã·ãã¥ã¬ã¼ã·ã§ã³2Dç©çã·ãã¥ã¬ã¼ã·ã§ã³ Revive 2Dç©çã·ãã¥ã¬ã¼ã·ã§ã³ã®ã©ã¤ãã©ãªãandre michelleãããå ¬éããã¦ãã¾ãã ActionScript 3.0ã®ã½ã¼ã¹ããã°ã©ã ã§ãã http://blog.andre-michelle.com/2006/revive-2d-physics-engine/ é«éã§æ£ç¢ºãªã·ãã¥ã¬ã¼ã·ã§ã³ãè¡ãããã§ãã ãã®ç¹å¾´ã¯æ¬¡ã®ããã«ãªã£ã¦ãã¾ãã åçã«ãªãã¸ã§ã¯ãã®äº¤å·®ãå¤å®ããï¼é«éã«åããªãã¸ã§ã¯ã対ãã¦ãé常ã«å®å®ï¼ 移åããç©ä½ ãã¼ãã£ã¯ã« å ç·ï¼ãã¹ã段éï¼ åºå®ã®ç©ä½ ç¹ ã²ã¼ã å¤åãã®å å¤åãã®åã®ã»ã°ã¡ã³ã å åãã®å å åãã®åã®ã»ã°ã¡ã³ã ãã¸ã§æ²ç· ã°ã«ã¼ã ãã åºå®ãã 使ãæ¹ ä»å±ãã¡ã¤ã«ä¸è¦§ ç°¡åãªãµã³ãã«ããã°ã©ã
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}